9 Commits

Author SHA1 Message Date
UnknownShadow200
fece6e6da0 Minor optimisations in ChunkMeshBuilder, store (y - 1) in heightmap so we don't have to also check against block height. 2015-08-28 06:13:18 +10:00
UnknownShadow200
2ffa078e75 Experimental heightmap optimisation. Runs a lot quicker. (750ms to 600ms for 256 sized map, 24s to 12s for 512 sized map. 2015-08-25 06:39:54 +10:00
UnknownShadow200
53fbe02e42 More cleanup in OpenTK. Avoid calling PeekMessage then GetMessage in WinGLNative, we can just use PeekMessage with PM_Remove. 2015-08-18 18:58:35 +10:00
UnknownShadow200
4e34637a05 Minor code cleanup. 2015-08-15 13:51:22 +10:00
UnknownShadow200
efc7b0bfe6 Use stackalloc to avoid allocating index buffer on LOH, remove Is<X> methods in IGraphicsApi and make IGraphicsApi more consistent. 2015-08-04 06:32:12 +10:00
UnknownShadow200
dd2eb1105a Use single index buffer for all chunks. Very minor increase in performance, but does slightly reduce memory usage. 2015-08-03 19:17:53 +10:00
UnknownShadow200
618ded14e0 Add experimental optimisation of grouping vertices by faces, then skipping all vertices of a face if that face is always back facing. Improves FPS by 50 - 100 in some cases. On slower card, imrpvoed FPS by 5-30. 2015-08-03 17:25:42 +10:00
UnknownShadow200
572a52dd3c Don't call AddIndices for every single face - just do it one bulk go in ExpandCapacity(). 2015-07-31 19:57:31 +10:00
UnknownShadow200
4cc1e27157 Cleanup the solution - move the client's files and folders into their own folder. 2015-07-25 06:45:14 +10:00