UnknownShadow200
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0889c5f4df
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Use dynamic VBOs instead of immediate mode.
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2015-05-31 12:59:03 +10:00 |
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UnknownShadow200
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ab42202a34
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Downgrade to C# 3.0, use shorthand array initialisers where possible.
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2015-05-31 08:57:05 +10:00 |
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UnknownShadow200
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0cd3f22415
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Remove unused draw modes, remove BlendEquation enum.
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2015-05-31 08:51:33 +10:00 |
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UnknownShadow200
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d7d2418ad4
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Show Direct3D api some (untested) love.
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2015-05-31 08:48:50 +10:00 |
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UnknownShadow200
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72609bf2f1
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Remove specifying DrawMode for VBs. (as this was only used by display lists)
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2015-05-31 07:21:41 +10:00 |
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UnknownShadow200
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0ce5c0e503
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Separate VBs from IBs
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2015-05-31 07:18:30 +10:00 |
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UnknownShadow200
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eba9da7cf6
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Remove display list support. (Display list support is still in DLCompatibility branch)
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2015-05-31 07:10:24 +10:00 |
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UnknownShadow200
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9e53f84b88
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Use DeflateStream instead of GZipStream, add basic GZip header reader.
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2015-05-31 06:48:06 +10:00 |
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UnknownShadow200
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d49c90c917
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Fix non whole blocks and TerrainAtlas2D, fix particles.
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2015-05-31 06:33:44 +10:00 |
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UnknownShadow200
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ec1eefde43
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Only load top half of 2D atlas as terrain texture.
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2015-05-27 19:48:44 +10:00 |
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UnknownShadow200
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f191885115
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Simplify updating atlases, move TextureAtlas1D to TerrainAtlas1D.
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2015-05-27 19:47:09 +10:00 |
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UnknownShadow200
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f5a55c50b8
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Use UnsafeString in BlockSelectScreen, fix not disposing Bitmap in TerrainAtlas2D.LoadTextureElement.
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2015-05-27 18:36:23 +10:00 |
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UnknownShadow200
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d65ba5b226
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Cleanup in TextureAtlas2D, rename TextureAtlas2D to TerrainAtlas2D, move Vector3I to own file.
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2015-05-27 17:57:39 +10:00 |
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UnknownShadow200
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e2289b1a92
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Simplification in TextureAtlas2D, added overload to IGraphicsApi.LoadTexture that accepts IntPtr and specified size.
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2015-05-27 16:34:21 +10:00 |
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UnknownShadow200
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0587600078
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Cleanup PickingRenderer.
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2015-05-27 06:20:10 +10:00 |
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UnknownShadow200
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89fe93f080
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Remove pointless blockcopy in networkprocessor.
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2015-05-27 06:18:12 +10:00 |
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UnknownShadow200
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22899a2613
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Remove unused AlphaBlendEq.
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2015-05-23 12:52:58 +10:00 |
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UnknownShadow200
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8339f86b04
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Can press Alt + F4 to close the window, prevent changing key mappings to function keys.
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2015-05-23 09:25:17 +10:00 |
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UnknownShadow200
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6a41700cc5
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Consistent newlines.
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2015-05-23 07:38:40 +10:00 |
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UnknownShadow200
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f309919ea5
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Implement more of the missing functions in DirectXApi.
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2015-05-23 07:23:42 +10:00 |
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UnknownShadow200
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c2b6ee83b1
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Remove support for non power of two textures.
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2015-05-23 06:16:17 +10:00 |
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UnknownShadow200
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f2563ffde5
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Move TextureAtlas2D.Into1DAtlases into TextureAtlas1D, general cleanup of TextureAtlas1D.
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2015-05-23 06:11:37 +10:00 |
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UnknownShadow200
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660daa26d0
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Use power of two textures for 2D operations, replace code to draw bounds of rectangles with single method in Utils2D.
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2015-05-22 19:38:07 +10:00 |
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UnknownShadow200
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b0b7285953
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Remove DrawVertices overloads in IGraphicsApi that doesn't specify a count, remove unused Vector3 DrawVertices method.
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2015-05-22 17:49:28 +10:00 |
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UnknownShadow200
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aa115515fc
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Version 0.6.
0.6
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2015-05-21 18:33:35 +10:00 |
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UnknownShadow200
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9e341c875e
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Don't recreate block textures unless necessary, combine MakeEdgeTexture and MakeSideTexture into MakeTexture.
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2015-05-21 18:23:07 +10:00 |
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UnknownShadow200
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df4c6b4b32
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Fix issues with UnsafeString on Windows XP and below. (Unfortunately, I couldn't work around this without having to allocate strings.)
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2015-05-21 16:22:48 +10:00 |
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UnknownShadow200
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59a98083b1
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Implement ExtPlayerList 2 fully.
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2015-05-19 06:42:00 +10:00 |
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UnknownShadow200
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eb3211101d
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Mobs can use custom textures.
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2015-05-19 06:30:52 +10:00 |
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UnknownShadow200
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a223762e02
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Fix bug with right clicking attempting to place blocks outside boundaries of the map.
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2015-05-18 18:56:04 +10:00 |
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UnknownShadow200
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6970982ee8
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Finish EnvWeatherType.
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2015-05-17 19:59:11 +10:00 |
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UnknownShadow200
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e85d52ec22
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Add rain and snow to required resources list, add progress status to ResourceFetcher.
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2015-05-17 19:46:09 +10:00 |
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UnknownShadow200
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37137d6531
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Fix backspace.
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2015-05-17 16:06:23 +10:00 |
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UnknownShadow200
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9f994a6150
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Don't use texture matrix. (still to do: snow, turning off weather).
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2015-05-17 09:15:03 +10:00 |
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UnknownShadow200
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ef14df9651
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Offset rain depending on position, fix rain texture.
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2015-05-17 09:09:52 +10:00 |
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UnknownShadow200
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e667b4f9fb
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More work on WeatherRenderer.
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2015-05-17 08:48:55 +10:00 |
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UnknownShadow200
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b27302a47f
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More work on weather.
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2015-05-17 07:51:47 +10:00 |
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UnknownShadow200
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cfbcbc56a3
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Start work on WeatherRenderer.
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2015-05-17 06:47:43 +10:00 |
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UnknownShadow200
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345df89a45
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Add method to check if texture IDs and vertex buffer IDs are valid.
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2015-05-16 07:36:55 +10:00 |
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UnknownShadow200
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1b2013f689
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Use arrays instead of lists for storing netplayer interpolation data.
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2015-05-16 06:40:40 +10:00 |
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UnknownShadow200
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ab6c4d3546
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Combine LegacyEnvRenderer and NormalEnvRenderer into StandardEnvRenderer.
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2015-05-15 16:22:30 +10:00 |
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UnknownShadow200
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dc0a7dfa48
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Combine LegacyMapEnvRenderer and NormalMapEnvRenderer.
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2015-05-15 06:20:56 +10:00 |
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UnknownShadow200
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bc77db70e3
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Reset texture ids to -1 in DeleteTexture().
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2015-05-14 06:40:33 +10:00 |
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UnknownShadow200
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714f03e893
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Simplify and modularise AsyncDownloader, remove duplicate entity spwaning code, remove EntityInfoChange event (broken, as it didn't change the in game entity display name)
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2015-05-13 19:47:12 +10:00 |
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UnknownShadow200
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12bcf5d335
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Start work on CpeExtPlayerList version 2, remove useless comments in packet size array initialiser.
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2015-05-13 06:39:30 +10:00 |
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UnknownShadow200
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55f23831e1
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Cleanup physics, fix bug with half stairs.
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2015-05-13 06:09:50 +10:00 |
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UnknownShadow200
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a8f663f129
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Optimise allocations of cursor get/set calls, optimise allocations in PauseScreen.
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2015-05-12 19:16:04 +10:00 |
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UnknownShadow200
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78d35a0b87
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Some simplification of 2D screens.
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2015-05-11 18:23:31 +10:00 |
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UnknownShadow200
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5db13ca535
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Don't use substring with WoM detail strings.
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2015-05-11 06:22:31 +10:00 |
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UnknownShadow200
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0352a4da4c
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Optimise string allocations, some other reductions in allocations.
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2015-05-10 19:53:01 +10:00 |
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