UnknownShadow200
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91f31fd85a
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Remove debug statement.
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2015-05-09 19:09:25 +10:00 |
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UnknownShadow200
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989870e623
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Refactor most 2D operations, further reduce memory allocations.
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2015-05-09 18:37:20 +10:00 |
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UnknownShadow200
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df8719e4ba
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Simplify PhysicsTick()
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2015-05-09 08:14:31 +10:00 |
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UnknownShadow200
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f2f6fb7487
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Various simplifications.
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2015-05-09 06:22:55 +10:00 |
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UnknownShadow200
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bae3b3d32e
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Various simplifications.
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2015-05-08 06:43:50 +10:00 |
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UnknownShadow200
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dc2b67d538
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Further simplify LocalPlayer.
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2015-05-07 18:58:12 +10:00 |
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UnknownShadow200
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197fb5f7c9
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Even more simplification.
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2015-05-05 19:07:25 +10:00 |
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UnknownShadow200
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4d4dca6de7
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More simplification of LocalPlayer.
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2015-05-05 18:58:09 +10:00 |
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UnknownShadow200
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8376a3b881
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More cleanup of LocalPlayer.
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2015-05-05 18:49:35 +10:00 |
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UnknownShadow200
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c436c5beea
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Simplify UpdateState() in LocalPlayer.
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2015-05-05 06:45:56 +10:00 |
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UnknownShadow200
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8575c6fb72
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Some cleanup in LocalPlayer.
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2015-05-04 06:31:43 +10:00 |
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UnknownShadow200
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b673944a61
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Simplify local player interpolation.
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2015-02-14 09:01:04 +11:00 |
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UnknownShadow200
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39e67a182e
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Rewrite player animations.
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2015-02-14 08:53:38 +11:00 |
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UnknownShadow200
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3ec9e3a3e3
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Started work on implementing ChangeModel. (zombie model okay, creeper model has weird leg animation)
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2015-01-03 18:28:15 +11:00 |
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UnknownShadow200
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c8c156791a
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First step to making input keys configurable.
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2015-01-02 17:01:35 +11:00 |
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UnknownShadow200
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345331c7ca
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Optimised calculatio of jump height.
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2014-12-23 15:42:18 +11:00 |
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UnknownShadow200
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423d365267
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Add everything.
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2014-12-17 14:47:17 +11:00 |
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