UnknownShadow200
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55f23831e1
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Cleanup physics, fix bug with half stairs.
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2015-05-13 06:09:50 +10:00 |
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UnknownShadow200
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010d14c545
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Use tSquared for comparisons in entity physics.
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2015-05-05 18:44:52 +10:00 |
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UnknownShadow200
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fa62592016
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Use array cache to avoid reallocating states in Entity.MoveAndWallSlide()
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2015-04-29 06:16:37 +10:00 |
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UnknownShadow200
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1a61c78ed6
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Reuse 1 PickedPos instance.
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2015-04-28 06:19:36 +10:00 |
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UnknownShadow200
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988b238501
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Make physics code clearer, fix small bug.
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2015-04-18 07:49:29 +10:00 |
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UnknownShadow200
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0118370400
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Reduce memory pressure on GC even more.
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2015-04-04 10:02:30 +11:00 |
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UnknownShadow200
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29799100be
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Simplify physics.
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2015-03-14 07:49:35 +11:00 |
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UnknownShadow200
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ba9d29b4cd
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Replace ray-triangle intersection with much faster alternative.
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2015-02-27 17:07:11 +11:00 |
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UnknownShadow200
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272125c769
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Fix corner case with slabs.
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2015-01-25 14:41:11 +11:00 |
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UnknownShadow200
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423d365267
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Add everything.
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2014-12-17 14:47:17 +11:00 |
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