UnknownShadow200
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d60077f003
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Can use custom view distances with /client info viewdist [value], fix most of the map sides/edges bleeding issues with 16 bit depth buffers.
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2015-06-08 12:19:18 +10:00 |
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UnknownShadow200
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01de650f67
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Use BGRA ordering in DirectX mode, use global 'USE_DX' define.
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2015-06-06 06:44:50 +10:00 |
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UnknownShadow200
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e395eae957
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Added BeginFrame/EndFrame to IGraphicsApi.
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2015-06-05 17:52:45 +10:00 |
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UnknownShadow200
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0889c5f4df
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Use dynamic VBOs instead of immediate mode.
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2015-05-31 12:59:03 +10:00 |
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UnknownShadow200
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f191885115
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Simplify updating atlases, move TextureAtlas1D to TerrainAtlas1D.
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2015-05-27 19:47:09 +10:00 |
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UnknownShadow200
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d65ba5b226
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Cleanup in TextureAtlas2D, rename TextureAtlas2D to TerrainAtlas2D, move Vector3I to own file.
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2015-05-27 17:57:39 +10:00 |
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UnknownShadow200
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c2b6ee83b1
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Remove support for non power of two textures.
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2015-05-23 06:16:17 +10:00 |
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UnknownShadow200
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f2563ffde5
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Move TextureAtlas2D.Into1DAtlases into TextureAtlas1D, general cleanup of TextureAtlas1D.
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2015-05-23 06:11:37 +10:00 |
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UnknownShadow200
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b27302a47f
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More work on weather.
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2015-05-17 07:51:47 +10:00 |
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UnknownShadow200
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cfbcbc56a3
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Start work on WeatherRenderer.
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2015-05-17 06:47:43 +10:00 |
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UnknownShadow200
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ab6c4d3546
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Combine LegacyEnvRenderer and NormalEnvRenderer into StandardEnvRenderer.
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2015-05-15 16:22:30 +10:00 |
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UnknownShadow200
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dc0a7dfa48
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Combine LegacyMapEnvRenderer and NormalMapEnvRenderer.
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2015-05-15 06:20:56 +10:00 |
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UnknownShadow200
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bc77db70e3
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Reset texture ids to -1 in DeleteTexture().
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2015-05-14 06:40:33 +10:00 |
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UnknownShadow200
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05621acd92
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Minimise brush allocations.
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2015-05-10 06:54:17 +10:00 |
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UnknownShadow200
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49ebc304b9
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Simplify mouse picking.
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2015-05-06 06:43:38 +10:00 |
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UnknownShadow200
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00f20c7fa9
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Properly cleanup after disconnected, fix pause screen overriding error screen.
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2015-04-30 06:44:21 +10:00 |
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UnknownShadow200
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1a61c78ed6
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Reuse 1 PickedPos instance.
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2015-04-28 06:19:36 +10:00 |
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UnknownShadow200
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75d88ddeb2
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Combine AlphaFunc and DepthFunc into CompareFunc, start work on supporting indexed drawing.
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2015-04-25 07:37:47 +10:00 |
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UnknownShadow200
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87a61e26e2
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Remove unused EnvRenderer ambient lighting code.
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2015-04-20 06:15:52 +10:00 |
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UnknownShadow200
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ca6abfda53
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Add ability to change mouse sensitivity.
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2015-04-04 18:42:29 +11:00 |
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UnknownShadow200
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81ae1012ee
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Add middle clicking, cleanup held block setting.
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2015-04-04 17:43:38 +11:00 |
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UnknownShadow200
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b673944a61
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Simplify local player interpolation.
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2015-02-14 09:01:04 +11:00 |
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UnknownShadow200
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b1690d75ab
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Remove last OpenGL call outside of OpenGLApi class.
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2015-01-06 10:54:52 +11:00 |
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UnknownShadow200
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b147f5beec
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Implement HoldThis properly. (oops)
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2015-01-04 14:07:25 +11:00 |
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UnknownShadow200
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a305c6dbab
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Implement ChangeModel CPE extension, fix potential crash.
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2015-01-04 13:09:40 +11:00 |
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UnknownShadow200
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3faf11c2df
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Fix some bugs with models. (creeper/zombie not setting alpha test, player/zombies being slightly stretched.
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2015-01-03 19:20:52 +11:00 |
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UnknownShadow200
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3ec9e3a3e3
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Started work on implementing ChangeModel. (zombie model okay, creeper model has weird leg animation)
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2015-01-03 18:28:15 +11:00 |
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UnknownShadow200
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e1ba6f7b11
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Don't update particles every frame, bump to 0.4.
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2014-12-29 09:48:40 +11:00 |
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UnknownShadow200
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423d365267
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Add everything.
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2014-12-17 14:47:17 +11:00 |
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