UnknownShadow200
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2493feb86f
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Initial implementation of being able to switch between arial and default.png (only works for FPSscreen right now)
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2015-10-28 07:20:15 +11:00 |
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UnknownShadow200
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4d3331ae47
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Prefer 24 bit depth buffer by default, only use the maximum used atlas in MapRenderer.
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2015-10-04 15:24:20 +11:00 |
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UnknownShadow200
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d4878426bc
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Fix gold block, sandstone and pillar textures (Thanks Goodlyay)
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2015-09-12 08:19:38 +10:00 |
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UnknownShadow200
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dbeeb51ddf
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Hopefully fix remove last of InitialiseArray() with enum calls.
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2015-09-09 19:23:27 +10:00 |
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UnknownShadow200
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d705593c36
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Add highly experimental, partial support for BlockDefinitions to address #42.
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2015-09-08 06:28:30 +10:00 |
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UnknownShadow200
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6df70aa383
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Don't use face culling for translucent liquids, fixes #55.
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2015-09-06 17:33:00 +10:00 |
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UnknownShadow200
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03b21b62a7
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Do not use our own special packed atlas, use the standard atlas in preparation for #42.
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2015-09-06 08:13:21 +10:00 |
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