29 Commits

Author SHA1 Message Date
UnknownShadow200
0102471e91 Implement gas block draw type in BlockDefinitions, also allow press function keys in text input widget (Thanks FabTheZen). 2015-12-30 21:42:20 +11:00
UnknownShadow200
2b3326197f Fix lighting for non 0 minX/Y/Z and non 1 maxX/Z blocks. 2015-12-24 12:43:56 +11:00
UnknownShadow200
6fb7e099f9 Remove Height[] array and use MaxBB[].Y in its place, also fix sprites being drawn with wrong height in block in hand. 2015-12-23 17:43:45 +11:00
UnknownShadow200
6fb700ae8f Particles now work with non 0 min and non 1 max. 2015-12-23 15:30:34 +11:00
UnknownShadow200
4da17dc8c3 Get rid of the leftover testing stuff for the last commit. 2015-12-23 14:22:21 +11:00
UnknownShadow200
5ba8539c03 Initial progress on non 0 minX/Z and non 1 maxX/Z blocks. 2015-12-23 14:20:30 +11:00
UnknownShadow200
8179d9f793 Add sounds for BlockDefinitions. 2015-12-18 14:08:42 +11:00
UnknownShadow200
0e331ce01a Fix trees not being generated in singleplayer (Thanks Jerralish), fix some issues with selection bounds not being calculated correctly for BlockDefinitions blocks. 2015-12-09 21:20:47 +11:00
UnknownShadow200
399b2fe86a Add sounds to BlockInfo. 2015-11-27 16:01:58 +11:00
UnknownShadow200
e94e53f348 Fix colour codes not being trimmed from own skin name, launcher should auto-focus to search box. 2015-11-20 10:44:29 +11:00
UnknownShadow200
2493feb86f Initial implementation of being able to switch between arial and default.png (only works for FPSscreen right now) 2015-10-28 07:20:15 +11:00
UnknownShadow200
a6f90acf00 More comments. 2015-10-24 15:31:57 +11:00
UnknownShadow200
9e15c3775b Add tab to new launcher, make sprite bounding boxes exactly match the texture. 2015-10-22 18:29:12 +11:00
UnknownShadow200
5d2386b931 Fix slabs not occluding properly. 2015-10-09 17:47:05 +11:00
UnknownShadow200
1f54263749 Fix sprites not being full bright if they should, overhaul fps screen to also display current position and hack states. FPS can be hidden with option 'Show FPS' now. 2015-10-08 19:39:27 +11:00
UnknownShadow200
5593bda240 More work on BlockDefinitions. Remove minecraft.net functonality from launcher because classic was removed from minecraft.net. 2015-10-03 17:00:26 +10:00
UnknownShadow200
067f87ce37 Use default op block permissions regardless of whether BlockPermissions is used or not. BlockPermissions settings always override other attempts to set permissions. 2015-09-27 06:40:33 +10:00
UnknownShadow200
808d66ea6c Initial single player physics added. 2015-09-25 18:17:04 +10:00
UnknownShadow200
56089bf275 More work on BlockDefinitions support. Liquid collision and gravity still not properly supported. 2015-09-23 08:45:16 +10:00
UnknownShadow200
dde58e8b1d Reorganise BlockInfo, more work on BlockDefinitions. 2015-09-22 16:48:04 +10:00
UnknownShadow200
e15492aa44 Light emitting blocks should always be flat shaded at full brightness, fixes #69. 2015-09-13 14:33:43 +10:00
UnknownShadow200
8659760440 Fix some slab lighting bugs, support the ability to define animations with an animations.txt file, partially addresses #44. 2015-09-13 14:17:43 +10:00
UnknownShadow200
dbeeb51ddf Hopefully fix remove last of InitialiseArray() with enum calls. 2015-09-09 19:23:27 +10:00
UnknownShadow200
2e502ee8bb Implement support for resetting block definitions. 2015-09-08 20:10:54 +10:00
UnknownShadow200
d705593c36 Add highly experimental, partial support for BlockDefinitions to address #42. 2015-09-08 06:28:30 +10:00
UnknownShadow200
db800f3b32 Slightly optimise ChunkMeshBuilder, fix lava not being fully lit on all tile sides. 2015-09-01 16:33:05 +10:00
UnknownShadow200
dab0e31bfc More code XML comments. 2015-08-29 11:54:55 +10:00
UnknownShadow200
2ffa078e75 Experimental heightmap optimisation. Runs a lot quicker. (750ms to 600ms for 256 sized map, 24s to 12s for 512 sized map. 2015-08-25 06:39:54 +10:00
UnknownShadow200
4cc1e27157 Cleanup the solution - move the client's files and folders into their own folder. 2015-07-25 06:45:14 +10:00