UnknownShadow200
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95c7eaa6ca
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Initial implementation of version 2 of BlockDefinitionsExt.
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2016-02-01 15:29:27 +11:00 |
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UnknownShadow200
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39f315e12a
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Fix heightmaps sometimes being updated incorrectly. (Thanks goodlyay)
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2016-01-28 17:28:41 +11:00 |
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UnknownShadow200
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db9d99fd65
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Fix lighting for upside down slabs.
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2016-01-26 00:28:47 +11:00 |
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UnknownShadow200
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0f87b7feb5
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Specify whether the FastBitmap instance is readonly or not. (Mainly for android)
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2016-01-21 21:19:23 +11:00 |
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UnknownShadow200
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7c7bc4e79d
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Add 'use CPE' button to nostalgia settings.
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2016-01-12 22:15:54 +11:00 |
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UnknownShadow200
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99bd040d2f
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Fix DefineBlock/DefineBlockExt packets taking a disproportionate amount of time to process.
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2016-01-07 09:54:40 +11:00 |
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UnknownShadow200
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0102471e91
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Implement gas block draw type in BlockDefinitions, also allow press function keys in text input widget (Thanks FabTheZen).
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2015-12-30 21:42:20 +11:00 |
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UnknownShadow200
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2b3326197f
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Fix lighting for non 0 minX/Y/Z and non 1 maxX/Z blocks.
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2015-12-24 12:43:56 +11:00 |
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UnknownShadow200
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6fb7e099f9
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Remove Height[] array and use MaxBB[].Y in its place, also fix sprites being drawn with wrong height in block in hand.
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2015-12-23 17:43:45 +11:00 |
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UnknownShadow200
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6fb700ae8f
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Particles now work with non 0 min and non 1 max.
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2015-12-23 15:30:34 +11:00 |
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UnknownShadow200
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662b55129e
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Quick fix for large performance drop of last commit.
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2015-12-23 14:35:52 +11:00 |
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UnknownShadow200
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4da17dc8c3
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Get rid of the leftover testing stuff for the last commit.
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2015-12-23 14:22:21 +11:00 |
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UnknownShadow200
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5ba8539c03
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Initial progress on non 0 minX/Z and non 1 maxX/Z blocks.
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2015-12-23 14:20:30 +11:00 |
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UnknownShadow200
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8179d9f793
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Add sounds for BlockDefinitions.
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2015-12-18 14:08:42 +11:00 |
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UnknownShadow200
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dacd6e4f44
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Use MinBB/MaxBB in place of +0/+1, except for mesh builder.
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2015-12-15 13:36:49 +11:00 |
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UnknownShadow200
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0e331ce01a
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Fix trees not being generated in singleplayer (Thanks Jerralish), fix some issues with selection bounds not being calculated correctly for BlockDefinitions blocks.
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2015-12-09 21:20:47 +11:00 |
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UnknownShadow200
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399b2fe86a
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Add sounds to BlockInfo.
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2015-11-27 16:01:58 +11:00 |
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UnknownShadow200
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e94e53f348
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Fix colour codes not being trimmed from own skin name, launcher should auto-focus to search box.
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2015-11-20 10:44:29 +11:00 |
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UnknownShadow200
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736f17001f
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Chat position should be reset upon closing input, border in block hotbar should scale, slightly reduce size of blocks in block hotbar.
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2015-11-10 11:29:38 +11:00 |
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UnknownShadow200
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17d54a09d5
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Treat pixel as solid if its alpha is not 0 when calculating sprite bounds, don't redraw CPE player list names unless necessary.
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2015-11-08 13:16:31 +11:00 |
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UnknownShadow200
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2493feb86f
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Initial implementation of being able to switch between arial and default.png (only works for FPSscreen right now)
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2015-10-28 07:20:15 +11:00 |
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UnknownShadow200
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a6f90acf00
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More comments.
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2015-10-24 15:31:57 +11:00 |
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UnknownShadow200
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9e15c3775b
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Add tab to new launcher, make sprite bounding boxes exactly match the texture.
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2015-10-22 18:29:12 +11:00 |
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UnknownShadow200
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5d2386b931
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Fix slabs not occluding properly.
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2015-10-09 17:47:05 +11:00 |
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UnknownShadow200
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1f54263749
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Fix sprites not being full bright if they should, overhaul fps screen to also display current position and hack states. FPS can be hidden with option 'Show FPS' now.
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2015-10-08 19:39:27 +11:00 |
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UnknownShadow200
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4d3331ae47
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Prefer 24 bit depth buffer by default, only use the maximum used atlas in MapRenderer.
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2015-10-04 15:24:20 +11:00 |
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UnknownShadow200
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5593bda240
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More work on BlockDefinitions. Remove minecraft.net functonality from launcher because classic was removed from minecraft.net.
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2015-10-03 17:00:26 +10:00 |
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UnknownShadow200
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067f87ce37
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Use default op block permissions regardless of whether BlockPermissions is used or not. BlockPermissions settings always override other attempts to set permissions.
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2015-09-27 06:40:33 +10:00 |
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UnknownShadow200
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808d66ea6c
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Initial single player physics added.
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2015-09-25 18:17:04 +10:00 |
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UnknownShadow200
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a119b2bddf
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Add support for EnvMapApperance v2 packets, other various cleanup.
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2015-09-23 19:53:12 +10:00 |
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UnknownShadow200
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82d4f8b93a
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Fix issue with water level being below 0, leaves should not be skipped if they are not next to each other. (Fixes #47)
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2015-09-23 14:03:43 +10:00 |
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UnknownShadow200
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56089bf275
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More work on BlockDefinitions support. Liquid collision and gravity still not properly supported.
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2015-09-23 08:45:16 +10:00 |
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UnknownShadow200
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dde58e8b1d
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Reorganise BlockInfo, more work on BlockDefinitions.
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2015-09-22 16:48:04 +10:00 |
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UnknownShadow200
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e15492aa44
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Light emitting blocks should always be flat shaded at full brightness, fixes #69.
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2015-09-13 14:33:43 +10:00 |
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UnknownShadow200
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8659760440
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Fix some slab lighting bugs, support the ability to define animations with an animations.txt file, partially addresses #44.
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2015-09-13 14:17:43 +10:00 |
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UnknownShadow200
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d4878426bc
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Fix gold block, sandstone and pillar textures (Thanks Goodlyay)
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2015-09-12 08:19:38 +10:00 |
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UnknownShadow200
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dbeeb51ddf
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Hopefully fix remove last of InitialiseArray() with enum calls.
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2015-09-09 19:23:27 +10:00 |
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UnknownShadow200
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2920b3afb5
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Hopefully address problem raised in comments in #61, thanks Mono.
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2015-09-09 18:25:29 +10:00 |
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UnknownShadow200
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2e502ee8bb
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Implement support for resetting block definitions.
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2015-09-08 20:10:54 +10:00 |
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UnknownShadow200
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d705593c36
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Add highly experimental, partial support for BlockDefinitions to address #42.
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2015-09-08 06:28:30 +10:00 |
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UnknownShadow200
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6df70aa383
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Don't use face culling for translucent liquids, fixes #55.
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2015-09-06 17:33:00 +10:00 |
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UnknownShadow200
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03b21b62a7
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Do not use our own special packed atlas, use the standard atlas in preparation for #42.
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2015-09-06 08:13:21 +10:00 |
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UnknownShadow200
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db800f3b32
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Slightly optimise ChunkMeshBuilder, fix lava not being fully lit on all tile sides.
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2015-09-01 16:33:05 +10:00 |
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UnknownShadow200
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dab0e31bfc
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More code XML comments.
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2015-08-29 11:54:55 +10:00 |
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UnknownShadow200
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ffa96b651b
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Some stylistic cleanup in BlockInfo.Culling, use TileSide.Sides instead of an apparent magical constant, minor simplifications in mesh building code.
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2015-08-29 08:16:49 +10:00 |
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UnknownShadow200
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2ffa078e75
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Experimental heightmap optimisation. Runs a lot quicker. (750ms to 600ms for 256 sized map, 24s to 12s for 512 sized map.
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2015-08-25 06:39:54 +10:00 |
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UnknownShadow200
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4cc1e27157
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Cleanup the solution - move the client's files and folders into their own folder.
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2015-07-25 06:45:14 +10:00 |
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