UnknownShadow200
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a4eb33dbfd
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Fix skybox (and other textures) being lost after clicking 'try to reconnect'. (Thanks 123DMWM)
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2016-07-07 23:10:44 +10:00 |
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UnknownShadow200
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1dd58bf874
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Fix selection outline writing to depth buffer when it should not be.
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2016-07-07 22:59:52 +10:00 |
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UnknownShadow200
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b732b8a58a
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Fix receiving handshake packet settings 'receivedFirstPosition' to false (thanks again opticalza), optimise skybox rendering to avoid unnecessary clear call.
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2016-07-07 00:09:52 +10:00 |
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UnknownShadow200
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7fa3fb5ca1
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Error screen is same colour as classic, minor performance optimisations for mesh building.
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2016-07-06 23:47:48 +10:00 |
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UnknownShadow200
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b2d0737b18
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RenderType command should save between sessions. (Thanks classic1234)
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2016-06-26 22:36:49 +10:00 |
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Goodlyay
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ce2e297551
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Add velocity based tilt to view bobbing.
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2016-06-25 02:48:35 -07:00 |
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UnknownShadow200
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d3a0cb69c7
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Use rewrited view bobbing by goodlyay. (Much much thanks)
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2016-06-25 16:13:45 +10:00 |
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UnknownShadow200
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f960043a08
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Colour held block, more work on dig anim.
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2016-06-25 13:48:12 +10:00 |
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UnknownShadow200
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ed6e4463c1
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First part of heldblock rewrite. (Thanks goodlyay)
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2016-06-24 20:53:22 +10:00 |
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UnknownShadow200
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df12571d96
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Don't load a texture if it is bigger than gpu's max supported size.
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2016-06-23 10:50:51 +10:00 |
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UnknownShadow200
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635aa4d348
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Fix map border blocks not being at correct height, draw translucent blocks before map water when underwater for proper alpha blending.
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2016-06-22 18:50:47 +10:00 |
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UnknownShadow200
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18c5785ace
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Fix respawning/spawning not resetting velocity to zero (matches vanilla classic behaviour, thanks goodlyay), fix local player variables not being reset on reconnect (thanks AndrewPH), closes #208.
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2016-06-12 10:16:23 +10:00 |
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UnknownShadow200
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1e2cd769fe
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Consistently use 'block' instead of 'tile'.
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2016-06-11 18:38:20 +10:00 |
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UnknownShadow200
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d6266ed61e
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Normalise line endings to end this madness. (Thanks Jjp137)
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2016-06-11 17:56:37 +10:00 |
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UnknownShadow200
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1ab620559b
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Fix key bindings not working due to mono compiler issue with enum initalisers.
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2016-06-10 17:17:10 +10:00 |
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UnknownShadow200
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58aea5ca6b
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Refactor key bindings menus.
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2016-06-10 15:19:14 +10:00 |
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UnknownShadow200
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1158193ad1
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Fix selected block outline not showing when looking through map edge water.
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2016-06-08 15:04:17 +10:00 |
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UnknownShadow200
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d06110f571
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Make selected block lines smaller (Thanks Coliop).
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2016-06-08 13:54:46 +10:00 |
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UnknownShadow200
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93494613ed
|
Allow toggling black text shadow colours for default.png. (Thanks Cherobrine)
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2016-06-06 23:41:44 +10:00 |
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UnknownShadow200
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db3c91bf55
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Fix: Classic mode should always use default.zip. (Thanks Tree)
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2016-05-31 18:24:31 +10:00 |
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UnknownShadow200
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c4f1f69cbd
|
Use a single tab list code base for both CPE ExtPlayerList and original tab list behaviour.
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2016-05-29 21:37:38 +10:00 |
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UnknownShadow200
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d6e2e52201
|
Fix texture pack overlays not being resized when window is resized. (Thanks Basicaneer)
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2016-05-28 15:05:28 +10:00 |
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UnknownShadow200
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fba550f3c2
|
Use generic BlockChanged event instead of hardcoding behaviour in PickingHandler.
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2016-05-21 15:06:38 +10:00 |
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UnknownShadow200
|
be28a782f5
|
Don't show CPE blocks unless the server supports them.
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2016-05-16 18:04:42 +10:00 |
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UnknownShadow200
|
66e9329eb4
|
Read skybox.png from the texture pack if given.
|
2016-05-14 20:51:26 +10:00 |
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UnknownShadow200
|
9c2b40146e
|
Fix https texture packs not working on older mono versions. (Thanks hemsindor)
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2016-05-14 13:06:38 +10:00 |
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UnknownShadow200
|
21e8a34b36
|
Make ParticleManager an IGameComponent, remember to release native textures.
|
2016-05-13 16:26:31 +10:00 |
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UnknownShadow200
|
e7410673e9
|
Fix client crashing on mono when taking a screenshot, but the client was started from a different directory.
|
2016-05-12 21:31:44 +10:00 |
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UnknownShadow200
|
5498c5e4fa
|
Use icons.png crosshairs if given, partially addresses #187.
|
2016-05-12 16:56:13 +10:00 |
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UnknownShadow200
|
2717458067
|
Move everything to WorldEnv class.
|
2016-05-11 19:29:59 +10:00 |
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UnknownShadow200
|
37273895dc
|
Properly reset CPE state on server reconnection.
|
2016-05-09 23:35:44 +10:00 |
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UnknownShadow200
|
ec050aaefc
|
Move code away from TexturePackExtractor into their logical classes.
|
2016-05-08 23:27:58 +10:00 |
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UnknownShadow200
|
723585661a
|
Make Animations a game component, make TexturePackExtractor less hardcoded.
|
2016-05-08 23:05:56 +10:00 |
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UnknownShadow200
|
b0f3faa530
|
Reduce 'popping' effect when leaving the ground and view bobbing is enabled, partially addresses #192.
|
2016-05-08 19:13:09 +10:00 |
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UnknownShadow200
|
442d72bd6b
|
More usage of IGameComponent
|
2016-05-08 18:53:52 +10:00 |
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UnknownShadow200
|
f63ca316d7
|
Reject invalid terrain.png (non square, non power of 2) instead of crashing. (Thanks 123DMWM)
|
2016-05-06 13:19:11 +10:00 |
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UnknownShadow200
|
5b8cf2b1c3
|
Also store ETags for 'If-None-Match' type cache methods (such as dropbox), fixes #180.
|
2016-05-02 16:51:40 +10:00 |
|
UnknownShadow200
|
1e3fad5930
|
Make all game components handle new map / new map loaded.
|
2016-05-01 11:23:38 +10:00 |
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UnknownShadow200
|
2bb67cd2f1
|
More usage of IGameComponent, modularise OnLoad.
|
2016-04-27 17:06:55 +10:00 |
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UnknownShadow200
|
3efd2365e1
|
Make warning dialogs less hacky.
|
2016-04-26 19:03:06 +10:00 |
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UnknownShadow200
|
fc4028f013
|
Initial work on adding Reset method to IGameComponent. (To reset state for reconnection to a server)
|
2016-04-24 23:13:29 +10:00 |
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UnknownShadow200
|
669c88c4d0
|
Make various classes derive from IGameComponent for easier extensibility.
|
2016-04-23 12:08:57 +10:00 |
|
UnknownShadow200
|
9f933ac1d6
|
Make normal and classic mode buttons consistent.
|
2016-04-22 08:39:29 +10:00 |
|
UnknownShadow200
|
a8cd79abcd
|
Fix client crashing after clicking 'chat scale', then 'use font', then 'chat scale' again.
|
2016-04-20 09:48:23 +10:00 |
|
UnknownShadow200
|
8956cc5abd
|
Modularise MapRenderer class.
|
2016-04-20 08:41:22 +10:00 |
|
UnknownShadow200
|
e51aefe4d7
|
Fix padding issues, also be more helpful when using 'OpenGL build with Intel GPU on windows.'
|
2016-04-19 10:17:24 +10:00 |
|
UnknownShadow200
|
93c35029a3
|
Make zoom fov only active when key binding is held down, to match optifine. (Thanks 123DontMessWitMe)
|
2016-04-14 07:38:25 +10:00 |
|
UnknownShadow200
|
8807bff0db
|
Fix sprites not being pickable when collision physics set to liquid. (Thanks goodlyay)
|
2016-04-08 09:48:55 +10:00 |
|
UnknownShadow200
|
22217a833b
|
Fix lava always being pickable (Thanks BPzeBanshee), closes #148.
|
2016-04-03 20:51:20 +10:00 |
|
UnknownShadow200
|
27ff9d3e44
|
Check CursorVisible in the game property instead of manually getting it beforehand. (Less error prone)
|
2016-03-31 16:33:36 +11:00 |
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