213 Commits

Author SHA1 Message Date
UnknownShadow200
a4eb33dbfd Fix skybox (and other textures) being lost after clicking 'try to reconnect'. (Thanks 123DMWM) 2016-07-07 23:10:44 +10:00
UnknownShadow200
1dd58bf874 Fix selection outline writing to depth buffer when it should not be. 2016-07-07 22:59:52 +10:00
UnknownShadow200
b732b8a58a Fix receiving handshake packet settings 'receivedFirstPosition' to false (thanks again opticalza), optimise skybox rendering to avoid unnecessary clear call. 2016-07-07 00:09:52 +10:00
UnknownShadow200
7fa3fb5ca1 Error screen is same colour as classic, minor performance optimisations for mesh building. 2016-07-06 23:47:48 +10:00
UnknownShadow200
b2d0737b18 RenderType command should save between sessions. (Thanks classic1234) 2016-06-26 22:36:49 +10:00
Goodlyay
ce2e297551 Add velocity based tilt to view bobbing. 2016-06-25 02:48:35 -07:00
UnknownShadow200
d3a0cb69c7 Use rewrited view bobbing by goodlyay. (Much much thanks) 2016-06-25 16:13:45 +10:00
UnknownShadow200
f960043a08 Colour held block, more work on dig anim. 2016-06-25 13:48:12 +10:00
UnknownShadow200
ed6e4463c1 First part of heldblock rewrite. (Thanks goodlyay) 2016-06-24 20:53:22 +10:00
UnknownShadow200
df12571d96 Don't load a texture if it is bigger than gpu's max supported size. 2016-06-23 10:50:51 +10:00
UnknownShadow200
635aa4d348 Fix map border blocks not being at correct height, draw translucent blocks before map water when underwater for proper alpha blending. 2016-06-22 18:50:47 +10:00
UnknownShadow200
18c5785ace Fix respawning/spawning not resetting velocity to zero (matches vanilla classic behaviour, thanks goodlyay), fix local player variables not being reset on reconnect (thanks AndrewPH), closes #208. 2016-06-12 10:16:23 +10:00
UnknownShadow200
1e2cd769fe Consistently use 'block' instead of 'tile'. 2016-06-11 18:38:20 +10:00
UnknownShadow200
d6266ed61e Normalise line endings to end this madness. (Thanks Jjp137) 2016-06-11 17:56:37 +10:00
UnknownShadow200
1ab620559b Fix key bindings not working due to mono compiler issue with enum initalisers. 2016-06-10 17:17:10 +10:00
UnknownShadow200
58aea5ca6b Refactor key bindings menus. 2016-06-10 15:19:14 +10:00
UnknownShadow200
1158193ad1 Fix selected block outline not showing when looking through map edge water. 2016-06-08 15:04:17 +10:00
UnknownShadow200
d06110f571 Make selected block lines smaller (Thanks Coliop). 2016-06-08 13:54:46 +10:00
UnknownShadow200
93494613ed Allow toggling black text shadow colours for default.png. (Thanks Cherobrine) 2016-06-06 23:41:44 +10:00
UnknownShadow200
db3c91bf55 Fix: Classic mode should always use default.zip. (Thanks Tree) 2016-05-31 18:24:31 +10:00
UnknownShadow200
c4f1f69cbd Use a single tab list code base for both CPE ExtPlayerList and original tab list behaviour. 2016-05-29 21:37:38 +10:00
UnknownShadow200
d6e2e52201 Fix texture pack overlays not being resized when window is resized. (Thanks Basicaneer) 2016-05-28 15:05:28 +10:00
UnknownShadow200
fba550f3c2 Use generic BlockChanged event instead of hardcoding behaviour in PickingHandler. 2016-05-21 15:06:38 +10:00
UnknownShadow200
be28a782f5 Don't show CPE blocks unless the server supports them. 2016-05-16 18:04:42 +10:00
UnknownShadow200
66e9329eb4 Read skybox.png from the texture pack if given. 2016-05-14 20:51:26 +10:00
UnknownShadow200
9c2b40146e Fix https texture packs not working on older mono versions. (Thanks hemsindor) 2016-05-14 13:06:38 +10:00
UnknownShadow200
21e8a34b36 Make ParticleManager an IGameComponent, remember to release native textures. 2016-05-13 16:26:31 +10:00
UnknownShadow200
e7410673e9 Fix client crashing on mono when taking a screenshot, but the client was started from a different directory. 2016-05-12 21:31:44 +10:00
UnknownShadow200
5498c5e4fa Use icons.png crosshairs if given, partially addresses #187. 2016-05-12 16:56:13 +10:00
UnknownShadow200
2717458067 Move everything to WorldEnv class. 2016-05-11 19:29:59 +10:00
UnknownShadow200
37273895dc Properly reset CPE state on server reconnection. 2016-05-09 23:35:44 +10:00
UnknownShadow200
ec050aaefc Move code away from TexturePackExtractor into their logical classes. 2016-05-08 23:27:58 +10:00
UnknownShadow200
723585661a Make Animations a game component, make TexturePackExtractor less hardcoded. 2016-05-08 23:05:56 +10:00
UnknownShadow200
b0f3faa530 Reduce 'popping' effect when leaving the ground and view bobbing is enabled, partially addresses #192. 2016-05-08 19:13:09 +10:00
UnknownShadow200
442d72bd6b More usage of IGameComponent 2016-05-08 18:53:52 +10:00
UnknownShadow200
f63ca316d7 Reject invalid terrain.png (non square, non power of 2) instead of crashing. (Thanks 123DMWM) 2016-05-06 13:19:11 +10:00
UnknownShadow200
5b8cf2b1c3 Also store ETags for 'If-None-Match' type cache methods (such as dropbox), fixes #180. 2016-05-02 16:51:40 +10:00
UnknownShadow200
1e3fad5930 Make all game components handle new map / new map loaded. 2016-05-01 11:23:38 +10:00
UnknownShadow200
2bb67cd2f1 More usage of IGameComponent, modularise OnLoad. 2016-04-27 17:06:55 +10:00
UnknownShadow200
3efd2365e1 Make warning dialogs less hacky. 2016-04-26 19:03:06 +10:00
UnknownShadow200
fc4028f013 Initial work on adding Reset method to IGameComponent. (To reset state for reconnection to a server) 2016-04-24 23:13:29 +10:00
UnknownShadow200
669c88c4d0 Make various classes derive from IGameComponent for easier extensibility. 2016-04-23 12:08:57 +10:00
UnknownShadow200
9f933ac1d6 Make normal and classic mode buttons consistent. 2016-04-22 08:39:29 +10:00
UnknownShadow200
a8cd79abcd Fix client crashing after clicking 'chat scale', then 'use font', then 'chat scale' again. 2016-04-20 09:48:23 +10:00
UnknownShadow200
8956cc5abd Modularise MapRenderer class. 2016-04-20 08:41:22 +10:00
UnknownShadow200
e51aefe4d7 Fix padding issues, also be more helpful when using 'OpenGL build with Intel GPU on windows.' 2016-04-19 10:17:24 +10:00
UnknownShadow200
93c35029a3 Make zoom fov only active when key binding is held down, to match optifine. (Thanks 123DontMessWitMe) 2016-04-14 07:38:25 +10:00
UnknownShadow200
8807bff0db Fix sprites not being pickable when collision physics set to liquid. (Thanks goodlyay) 2016-04-08 09:48:55 +10:00
UnknownShadow200
22217a833b Fix lava always being pickable (Thanks BPzeBanshee), closes #148. 2016-04-03 20:51:20 +10:00
UnknownShadow200
27ff9d3e44 Check CursorVisible in the game property instead of manually getting it beforehand. (Less error prone) 2016-03-31 16:33:36 +11:00