UnknownShadow200
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1dd58bf874
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Fix selection outline writing to depth buffer when it should not be.
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2016-07-07 22:59:52 +10:00 |
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7236028106
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Optimise lava animation slightly.
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2016-07-07 22:01:36 +10:00 |
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b135d484b3
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Allow custom texture packs to specify a file to use the built-in dynamic lava generation algorithm. (Thanks goodlyay)
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2016-07-07 21:56:11 +10:00 |
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5ec0fc783a
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Add lava animation like classic. (Much much thanks to goodlyay)
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2016-07-03 17:04:26 +10:00 |
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39828c82aa
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Fix unhelpful error message when running the launcher but ClassicalSharp.exe is missing, fixes #224. (Thanks Mel321)
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2016-07-01 14:19:20 +10:00 |
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df12571d96
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Don't load a texture if it is bigger than gpu's max supported size.
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2016-06-23 10:50:51 +10:00 |
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1e2cd769fe
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Consistently use 'block' instead of 'tile'.
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2016-06-11 18:38:20 +10:00 |
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b2c642b8af
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Remove Block enum.
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2016-06-11 15:29:45 +10:00 |
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619fd5ded4
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Implement partial default.zip updates.
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2016-05-15 20:44:32 +10:00 |
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088d939e1c
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Perform coordinate validation for animations (Thanks silly texture pack creators).
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2016-05-14 22:05:52 +10:00 |
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8f8ae2f36f
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Initial work on texture packs.
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2016-05-14 20:37:07 +10:00 |
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5498c5e4fa
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Use icons.png crosshairs if given, partially addresses #187.
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2016-05-12 16:56:13 +10:00 |
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e59b2b4c2b
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Fix Z-fighting and incorrectly not drawing issues for translucent blocks.
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2016-05-11 18:59:37 +10:00 |
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91cfde2fca
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Fix sound playing at top of now bottom of leg animation cycle. (Thanks goodlyay)
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2016-05-11 17:10:16 +10:00 |
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d02d56d01b
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Textures array should be bytes not ints.
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2016-05-10 15:08:12 +10:00 |
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ec050aaefc
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Move code away from TexturePackExtractor into their logical classes.
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2016-05-08 23:27:58 +10:00 |
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723585661a
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Make Animations a game component, make TexturePackExtractor less hardcoded.
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2016-05-08 23:05:56 +10:00 |
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d837b31f84
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Also backspace in input should backspace colour code before the character.
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2016-05-08 22:06:26 +10:00 |
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7042dccd2f
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Fix gui/gui.png not being treated as gui.png, fixes #188.
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2016-05-06 15:32:43 +10:00 |
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4d8b0fc3d8
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Use bitflags instead of booleans for hidden so it can better fit in cache.
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2016-05-06 13:43:25 +10:00 |
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f63ca316d7
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Reject invalid terrain.png (non square, non power of 2) instead of crashing. (Thanks 123DMWM)
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2016-05-06 13:19:11 +10:00 |
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ca0b9cc038
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Fix client crashing when animations.txt exists and animations.png is missing (Thanks Chameleonherman), fixes #183.
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2016-05-06 12:38:21 +10:00 |
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5b8cf2b1c3
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Also store ETags for 'If-None-Match' type cache methods (such as dropbox), fixes #180.
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2016-05-02 16:51:40 +10:00 |
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e7f6fbc3c1
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Fix clicking 'updates' in launcher when not connected to the internet crashing the launcher.
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2016-04-21 07:42:42 +10:00 |
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7bac3ea708
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Fix players with default skins being messed up when they switch to a texture pack that has a different default skin type. (e.g. 64x32 --> 64x64)
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2016-04-19 18:58:01 +10:00 |
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0e6f529303
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Fix client crashing when font texture isn't 32bpp, closes #168. (Thanks AndrewPH)
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2016-04-14 22:52:13 +10:00 |
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7a2e5d6049
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Organise most things into namespaces.
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2016-03-27 09:33:51 +11:00 |
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a78205c45a
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Add copyright notices to every source file.
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2016-03-26 13:51:42 +11:00 |
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e1c6e1f015
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Should be using or instead of and in UrlsList.Load, fixes crashing in certain circumstances. (Thanks 123DMWM and Gankuro)
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2016-03-21 23:41:08 +11:00 |
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05336ee5ca
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Removed herobrine.
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2016-02-11 11:43:00 +11:00 |
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d6e541bc91
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Minor memory optimisations.
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2016-02-02 19:04:20 +11:00 |
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7427d399c5
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Particles now use the 1D texture atlas arrays. This means we no longer need a copy of the 2D terrain atlas in vram.
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2016-01-31 23:54:45 +11:00 |
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0f87b7feb5
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Specify whether the FastBitmap instance is readonly or not. (Mainly for android)
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2016-01-21 21:19:23 +11:00 |
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101cbc5f06
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Add more methods for android, add platform class to abstract away some platform differences.
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2016-01-07 22:29:40 +11:00 |
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784bcd73b4
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Allow using classic gui.png texture.
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2016-01-02 23:49:05 +11:00 |
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36115c7b80
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Add an 'always yes/always no' option to texture pack warning screen.
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2016-01-02 23:20:35 +11:00 |
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53ddd3f829
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Fix 'ping packet not being received for over 15 seconds' being shown when not actually disconnected, fix 'Use texture pack' always being shown.
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2015-12-30 23:23:43 +11:00 |
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db930bbd66
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Fix select texture pack being broken. (Thanks ShadowMewssacre)
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2015-12-30 14:31:33 +11:00 |
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1bb4b9d99b
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Move texture packs and map files into their own sub-directories.
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2015-12-30 13:54:33 +11:00 |
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f03148555e
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Use absolute instead of relative paths, launching ClassicalSharp from terminal works properly now.
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2015-12-27 22:51:26 +11:00 |
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5ba8539c03
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Initial progress on non 0 minX/Z and non 1 maxX/Z blocks.
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2015-12-23 14:20:30 +11:00 |
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79690b405c
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Update SharpWave.dll to eliminate music crackling, load (but not used yet) gui.png texture.
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2015-11-29 09:50:00 +11:00 |
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b83a5228f8
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Modularise game class somewhat, start commenting the fields/properties of game class.
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2015-11-28 20:20:04 +11:00 |
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0defe3b66c
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Block break particles should account for block height, more work on rain particles.
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2015-11-22 23:58:10 +11:00 |
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97a38f3cf4
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Show warning screen for first time a texture pack is sent to the client. Fix bugs with being able to press B in both error and map loading screens.
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2015-11-14 17:56:36 +11:00 |
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d05fdd1aa0
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Update entity names when default.png changes.
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2015-11-11 15:02:58 +11:00 |
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c8061b64fd
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Cleanup SelectionManager, don't show all 64 spaces in ChatInputWidget.
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2015-11-08 16:32:08 +11:00 |
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bab357300e
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Add a texture caching mechanism to reduce bandwidth usage and speed up texture pack loading.
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2015-11-07 08:24:42 +11:00 |
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57d4a937c8
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Press F8 (temp debug) to switch between default.png and arial for chat.
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2015-10-28 16:40:36 +11:00 |
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2493feb86f
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Initial implementation of being able to switch between arial and default.png (only works for FPSscreen right now)
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2015-10-28 07:20:15 +11:00 |
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