13 Commits

Author SHA1 Message Date
UnknownShadow200
91cfde2fca Fix sound playing at top of now bottom of leg animation cycle. (Thanks goodlyay) 2016-05-11 17:10:16 +10:00
UnknownShadow200
4d8b0fc3d8 Use bitflags instead of booleans for hidden so it can better fit in cache. 2016-05-06 13:43:25 +10:00
UnknownShadow200
a78205c45a Add copyright notices to every source file. 2016-03-26 13:51:42 +11:00
UnknownShadow200
7427d399c5 Particles now use the 1D texture atlas arrays. This means we no longer need a copy of the 2D terrain atlas in vram. 2016-01-31 23:54:45 +11:00
UnknownShadow200
0f87b7feb5 Specify whether the FastBitmap instance is readonly or not. (Mainly for android) 2016-01-21 21:19:23 +11:00
UnknownShadow200
101cbc5f06 Add more methods for android, add platform class to abstract away some platform differences. 2016-01-07 22:29:40 +11:00
UnknownShadow200
c7ebbf985b Fix block model on AMD, fix /client gpu info crashing client, add support for default minecraft font. 2015-10-27 18:02:57 +11:00
UnknownShadow200
f63d1e35e1 Begin to phase out usage of LogX/Y/Z calls, see issue #108 for why this is being done 2015-10-26 19:55:16 +11:00
UnknownShadow200
9e15c3775b Add tab to new launcher, make sprite bounding boxes exactly match the texture. 2015-10-22 18:29:12 +11:00
UnknownShadow200
7cf129963d More comments, new launcher works on linux. 2015-10-21 18:30:18 +11:00
UnknownShadow200
1f54263749 Fix sprites not being full bright if they should, overhaul fps screen to also display current position and hack states. FPS can be hidden with option 'Show FPS' now. 2015-10-08 19:39:27 +11:00
UnknownShadow200
728785ed6c Fix non 32bpp terrain atlases crashing the client, remove some leftover debug stuff. 2015-10-03 06:57:20 +10:00
UnknownShadow200
b6655d54d0 Add simple .zip reader (For reading texture packs), partially addresses #44. 2015-09-12 07:37:34 +10:00