UnknownShadow200
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ac1a6442a7
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Core: Now resetting a custom block that overwrote a core block works properly now. Also fix texture pack not being reset in singleplayer when loading a level without one.
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2016-10-04 14:09:20 +11:00 |
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UnknownShadow200
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5fdfba9d1b
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Client: Move more stuff to DefaultSet
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2016-10-04 10:19:13 +11:00 |
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UnknownShadow200
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be619e29f0
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Client: Start moving stuff into separate DefaultSet class for block properties.
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2016-10-04 09:34:21 +11:00 |
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UnknownShadow200
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ae379a85c0
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You should always be able to place/delete blocks, unless they are overriden by SetBlockPermission. Fixes being unable to /b an lb/gb removed block.
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2016-08-21 14:06:29 +10:00 |
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UnknownShadow200
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2a233d9b11
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Fix z-fighting and picking issues with water/lava.
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2016-07-08 14:47:00 +10:00 |
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UnknownShadow200
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19bfc4a801
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Fix culling properly for liquids.
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2016-07-07 16:59:21 +10:00 |
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UnknownShadow200
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7fa3fb5ca1
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Error screen is same colour as classic, minor performance optimisations for mesh building.
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2016-07-06 23:47:48 +10:00 |
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UnknownShadow200
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52d25c081a
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Make lava draw translucent, optimise button widget rendering by only creating a texture size of text and then offseting to correct coords, instead of making one big texture equal to desired button size.
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2016-06-18 23:11:06 +10:00 |
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UnknownShadow200
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f86017ffe1
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Fix 'TNT' showing in block menu as 'TN t'.
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2016-06-12 12:45:39 +10:00 |
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UnknownShadow200
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1e2cd769fe
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Consistently use 'block' instead of 'tile'.
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2016-06-11 18:38:20 +10:00 |
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UnknownShadow200
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b2c642b8af
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Remove Block enum.
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2016-06-11 15:29:45 +10:00 |
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UnknownShadow200
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70a6e2fe1a
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Fix sprite blocks not recalculating their selection box after reconnect.
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2016-05-23 08:23:18 +10:00 |
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UnknownShadow200
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be28a782f5
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Don't show CPE blocks unless the server supports them.
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2016-05-16 18:04:42 +10:00 |
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UnknownShadow200
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60111bcbf2
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Add /cuboid command for singleplayer. (Thanks MrGoober)
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2016-05-09 08:38:59 +10:00 |
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UnknownShadow200
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579357c081
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Reset all blocks on disconnection from server.
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2016-05-08 00:20:28 +10:00 |
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UnknownShadow200
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d86f599a5d
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Modifiable liquids should affect all translucent blocks, translucent blocks should show as such in the block in hand, also fix seaming visibilities between translucent blocks on the outside of the map and inside it.
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2016-03-29 20:32:09 +11:00 |
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UnknownShadow200
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a78205c45a
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Add copyright notices to every source file.
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2016-03-26 13:51:42 +11:00 |
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UnknownShadow200
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05336ee5ca
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Removed herobrine.
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2016-02-11 11:43:00 +11:00 |
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UnknownShadow200
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1275ece957
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Support saving/loading BlockDefinitions blocks in singleplayer.
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2016-02-09 16:18:02 +11:00 |
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UnknownShadow200
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39f315e12a
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Fix heightmaps sometimes being updated incorrectly. (Thanks goodlyay)
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2016-01-28 17:28:41 +11:00 |
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UnknownShadow200
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7c7bc4e79d
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Add 'use CPE' button to nostalgia settings.
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2016-01-12 22:15:54 +11:00 |
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UnknownShadow200
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99bd040d2f
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Fix DefineBlock/DefineBlockExt packets taking a disproportionate amount of time to process.
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2016-01-07 09:54:40 +11:00 |
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UnknownShadow200
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0102471e91
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Implement gas block draw type in BlockDefinitions, also allow press function keys in text input widget (Thanks FabTheZen).
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2015-12-30 21:42:20 +11:00 |
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UnknownShadow200
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2b3326197f
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Fix lighting for non 0 minX/Y/Z and non 1 maxX/Z blocks.
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2015-12-24 12:43:56 +11:00 |
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UnknownShadow200
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6fb7e099f9
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Remove Height[] array and use MaxBB[].Y in its place, also fix sprites being drawn with wrong height in block in hand.
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2015-12-23 17:43:45 +11:00 |
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UnknownShadow200
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6fb700ae8f
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Particles now work with non 0 min and non 1 max.
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2015-12-23 15:30:34 +11:00 |
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UnknownShadow200
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4da17dc8c3
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Get rid of the leftover testing stuff for the last commit.
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2015-12-23 14:22:21 +11:00 |
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UnknownShadow200
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5ba8539c03
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Initial progress on non 0 minX/Z and non 1 maxX/Z blocks.
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2015-12-23 14:20:30 +11:00 |
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UnknownShadow200
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8179d9f793
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Add sounds for BlockDefinitions.
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2015-12-18 14:08:42 +11:00 |
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UnknownShadow200
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0e331ce01a
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Fix trees not being generated in singleplayer (Thanks Jerralish), fix some issues with selection bounds not being calculated correctly for BlockDefinitions blocks.
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2015-12-09 21:20:47 +11:00 |
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UnknownShadow200
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399b2fe86a
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Add sounds to BlockInfo.
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2015-11-27 16:01:58 +11:00 |
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UnknownShadow200
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e94e53f348
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Fix colour codes not being trimmed from own skin name, launcher should auto-focus to search box.
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2015-11-20 10:44:29 +11:00 |
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UnknownShadow200
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2493feb86f
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Initial implementation of being able to switch between arial and default.png (only works for FPSscreen right now)
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2015-10-28 07:20:15 +11:00 |
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UnknownShadow200
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a6f90acf00
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More comments.
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2015-10-24 15:31:57 +11:00 |
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UnknownShadow200
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9e15c3775b
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Add tab to new launcher, make sprite bounding boxes exactly match the texture.
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2015-10-22 18:29:12 +11:00 |
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UnknownShadow200
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5d2386b931
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Fix slabs not occluding properly.
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2015-10-09 17:47:05 +11:00 |
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UnknownShadow200
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1f54263749
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Fix sprites not being full bright if they should, overhaul fps screen to also display current position and hack states. FPS can be hidden with option 'Show FPS' now.
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2015-10-08 19:39:27 +11:00 |
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UnknownShadow200
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5593bda240
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More work on BlockDefinitions. Remove minecraft.net functonality from launcher because classic was removed from minecraft.net.
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2015-10-03 17:00:26 +10:00 |
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UnknownShadow200
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067f87ce37
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Use default op block permissions regardless of whether BlockPermissions is used or not. BlockPermissions settings always override other attempts to set permissions.
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2015-09-27 06:40:33 +10:00 |
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UnknownShadow200
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808d66ea6c
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Initial single player physics added.
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2015-09-25 18:17:04 +10:00 |
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UnknownShadow200
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56089bf275
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More work on BlockDefinitions support. Liquid collision and gravity still not properly supported.
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2015-09-23 08:45:16 +10:00 |
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UnknownShadow200
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dde58e8b1d
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Reorganise BlockInfo, more work on BlockDefinitions.
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2015-09-22 16:48:04 +10:00 |
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UnknownShadow200
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e15492aa44
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Light emitting blocks should always be flat shaded at full brightness, fixes #69.
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2015-09-13 14:33:43 +10:00 |
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UnknownShadow200
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8659760440
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Fix some slab lighting bugs, support the ability to define animations with an animations.txt file, partially addresses #44.
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2015-09-13 14:17:43 +10:00 |
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UnknownShadow200
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dbeeb51ddf
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Hopefully fix remove last of InitialiseArray() with enum calls.
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2015-09-09 19:23:27 +10:00 |
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UnknownShadow200
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2e502ee8bb
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Implement support for resetting block definitions.
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2015-09-08 20:10:54 +10:00 |
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UnknownShadow200
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d705593c36
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Add highly experimental, partial support for BlockDefinitions to address #42.
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2015-09-08 06:28:30 +10:00 |
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UnknownShadow200
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db800f3b32
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Slightly optimise ChunkMeshBuilder, fix lava not being fully lit on all tile sides.
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2015-09-01 16:33:05 +10:00 |
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UnknownShadow200
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dab0e31bfc
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More code XML comments.
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2015-08-29 11:54:55 +10:00 |
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UnknownShadow200
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2ffa078e75
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Experimental heightmap optimisation. Runs a lot quicker. (750ms to 600ms for 256 sized map, 24s to 12s for 512 sized map.
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2015-08-25 06:39:54 +10:00 |
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