UnknownShadow200
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c0865c4be0
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Client: Add head model.
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2016-10-18 10:57:42 +11:00 |
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UnknownShadow200
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f0047be63c
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Style: Remove CommandReader class, move stuff from ClassicalSharp.TexturePack to ClassicalSharp.Textures
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2016-10-17 17:15:24 +11:00 |
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UnknownShadow200
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d24a929267
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Core: Allow building up to 16 chunks per frame.
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2016-10-17 16:42:38 +11:00 |
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UnknownShadow200
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0b7b5e3a83
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Core: Fix model scale not working when computer is set to a language that doesn't use . as its decimal point. (Thanks Daeslender)
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2016-10-15 10:25:25 +11:00 |
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UnknownShadow200
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7f92161077
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Gfx: IGraphicsApi is no longer responsible for managing dynamic vertex buffers. Simplify dynamic vertex buffer code.
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2016-10-12 19:28:00 +11:00 |
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UnknownShadow200
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2452cc93a7
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Style: Use gfx consistently everywhere, instead of mixing api and graphics.
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2016-10-12 12:25:12 +11:00 |
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UnknownShadow200
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f9c0f75208
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Client: Move searcher for block collisions into separate class.
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2016-10-10 14:42:05 +11:00 |
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UnknownShadow200
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273b3b32e2
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Gfx: Remove unnecessary parameter from UpdateDynamicIndexedVb
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2016-10-10 09:13:32 +11:00 |
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UnknownShadow200
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b576506b86
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Gfx: add bool indicating whether texture should use managed or default pool.
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2016-10-06 10:54:17 +11:00 |
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UnknownShadow200
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febe31b904
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Style: Split IGraphicsAPI into IGraphicsAPI and IGraphicsAPI.Core, don't catch NotSupportException for invalid bitmap.
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2016-10-05 18:25:21 +11:00 |
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UnknownShadow200
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25215c4b60
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Client: Fix custom sprite blocks from last commit.
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2016-10-05 11:14:14 +11:00 |
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UnknownShadow200
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ac1a6442a7
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Core: Now resetting a custom block that overwrote a core block works properly now. Also fix texture pack not being reset in singleplayer when loading a level without one.
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2016-10-04 14:09:20 +11:00 |
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UnknownShadow200
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64cb13d0a6
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Gfx: DeleteVb should reset the id too.
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2016-10-01 17:45:17 +10:00 |
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UnknownShadow200
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cfefe43a32
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Launcher: Create slider widget
Also default names mode should be Hovered. (Thanks goodlyay)
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2016-09-23 10:41:18 +10:00 |
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UnknownShadow200
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1839da07b4
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Client: Reduce code duplication in Picking.cs
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2016-09-22 15:50:45 +10:00 |
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UnknownShadow200
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49d16aa701
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Style: Modularise protocol functions.
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2016-09-15 12:02:19 +10:00 |
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UnknownShadow200
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899b705e54
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Less code duplication in Chibi model.
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2016-09-06 11:57:08 +10:00 |
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UnknownShadow200
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d837e52724
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Better indentation
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2016-08-30 12:49:24 +10:00 |
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UnknownShadow200
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fd879b0b00
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Fix HackControl resetting jump height to default of 1.2 blocks, not user's jump height on non -hax maps.
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2016-08-26 16:53:04 +10:00 |
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UnknownShadow200
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25b8f453ad
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Remove a redundant foreach.
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2016-08-15 15:30:19 +10:00 |
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UnknownShadow200
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ff4b1eb723
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Avoid foreach wherever possible.
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2016-08-15 12:57:25 +10:00 |
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UnknownShadow200
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38be2f192e
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Make ticking tasks code more extensible.
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2016-08-06 15:06:20 +10:00 |
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UnknownShadow200
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344688ca8d
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Fix last commit.
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2016-08-03 14:26:42 +10:00 |
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UnknownShadow200
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8b2f429a43
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Now with less pointless code duplication for entity model code.
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2016-08-03 14:07:56 +10:00 |
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UnknownShadow200
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0141b7140b
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Make ModelCache code nicer.
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2016-08-03 13:53:15 +10:00 |
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UnknownShadow200
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4ffa029fa9
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Start on (non-working) player push.
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2016-07-25 13:03:29 +10:00 |
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UnknownShadow200
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7432413a77
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Move gui code to a separate class.
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2016-07-25 12:11:55 +10:00 |
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UnknownShadow200
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7be81bea37
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Fix most of remaining compilation errors on android project type.
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2016-07-14 11:29:54 +10:00 |
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UnknownShadow200
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0da70b91eb
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Use android-compatible 'is 32bpp bitmap' test.
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2016-07-14 00:15:25 +10:00 |
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UnknownShadow200
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ab9500bcd4
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Permission values from 100 to 127 should also be treated as 'op permissions'. (Thanks Moosfet)
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2016-07-13 22:05:41 +10:00 |
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UnknownShadow200
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8c292d92e3
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Use packed ints instead of 4 byte fields in vertex structs.
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2016-07-10 11:23:20 +10:00 |
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UnknownShadow200
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0160285b98
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Remove unnecessary fields.
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2016-07-09 18:02:45 +10:00 |
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UnknownShadow200
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b93b9c6070
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Get dig animation mostly right. (Much much thanks to goodlyay and his gifs)
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2016-07-08 23:30:08 +10:00 |
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UnknownShadow200
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9e1eca9491
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Fix 20+names in classic list overflowing box size slightly, also fix selected outlined block being translucent causing entity shadows to disappear.
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2016-07-08 20:42:22 +10:00 |
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UnknownShadow200
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499a60a42c
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Inline CollisionsComponent.GetBoundingBox.
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2016-07-08 20:10:58 +10:00 |
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UnknownShadow200
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cd3072281a
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Make neighbouring border liquids (e.g. lava on left, stone on left and abovfe the lava) only interact with you on XMin/Zmin faces, to match original classic behaviour. (Thanks MrRockman888)
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2016-07-08 16:48:38 +10:00 |
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UnknownShadow200
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2a233d9b11
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Fix z-fighting and picking issues with water/lava.
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2016-07-08 14:47:00 +10:00 |
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UnknownShadow200
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7236028106
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Optimise lava animation slightly.
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2016-07-07 22:01:36 +10:00 |
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UnknownShadow200
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b135d484b3
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Allow custom texture packs to specify a file to use the built-in dynamic lava generation algorithm. (Thanks goodlyay)
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2016-07-07 21:56:11 +10:00 |
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Goodlyay
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3c8ec93a0f
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Fix model bobbing.
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2016-06-25 23:12:13 -07:00 |
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UnknownShadow200
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3a93918a2c
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Fall tilting should not be enabled in third person.
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2016-06-26 09:21:37 +10:00 |
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Goodlyay
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570dbb43fb
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Smooth velTilt transition when starting fly/noclip.
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2016-06-25 11:34:19 -07:00 |
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UnknownShadow200
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0fae1bab87
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Fix depth testing for held block.
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2016-06-25 21:02:20 +10:00 |
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UnknownShadow200
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6fe8991f33
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Don't apply fall tilting when flying or noclip mode.
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2016-06-25 20:35:04 +10:00 |
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Goodlyay
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ce2e297551
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Add velocity based tilt to view bobbing.
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2016-06-25 02:48:35 -07:00 |
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UnknownShadow200
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d3a0cb69c7
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Use rewrited view bobbing by goodlyay. (Much much thanks)
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2016-06-25 16:13:45 +10:00 |
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UnknownShadow200
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f960043a08
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Colour held block, more work on dig anim.
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2016-06-25 13:48:12 +10:00 |
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UnknownShadow200
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81a8fb3de5
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Make view bobbing anim better.
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2016-06-24 23:34:49 +10:00 |
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UnknownShadow200
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23f5be9370
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More work on dig anim.
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2016-06-24 22:30:09 +10:00 |
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UnknownShadow200
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ed6e4463c1
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First part of heldblock rewrite. (Thanks goodlyay)
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2016-06-24 20:53:22 +10:00 |
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