UnknownShadow200
|
f0047be63c
|
Style: Remove CommandReader class, move stuff from ClassicalSharp.TexturePack to ClassicalSharp.Textures
|
2016-10-17 17:15:24 +11:00 |
|
UnknownShadow200
|
6912b7a75c
|
Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
|
2016-10-17 09:48:32 +11:00 |
|
UnknownShadow200
|
fcc443fbcf
|
Style: reduce hardcoding
|
2016-10-17 09:47:55 +11:00 |
|
UnknownShadow200
|
1342b92d8b
|
Style: Allow adding more Camera classes.
|
2016-10-17 09:37:41 +11:00 |
|
UnknownShadow200
|
8d994e7c08
|
Core: Chunks should unload/load based on user's view distance, not map fog.
|
2016-10-16 14:09:15 +11:00 |
|
UnknownShadow200
|
b576506b86
|
Gfx: add bool indicating whether texture should use managed or default pool.
|
2016-10-06 10:54:17 +11:00 |
|
UnknownShadow200
|
febe31b904
|
Style: Split IGraphicsAPI into IGraphicsAPI and IGraphicsAPI.Core, don't catch NotSupportException for invalid bitmap.
|
2016-10-05 18:25:21 +11:00 |
|
UnknownShadow200
|
ac1a6442a7
|
Core: Now resetting a custom block that overwrote a core block works properly now. Also fix texture pack not being reset in singleplayer when loading a level without one.
|
2016-10-04 14:09:20 +11:00 |
|
UnknownShadow200
|
d74d78df0d
|
Core: Rewrite camera class to have less code duplication.
|
2016-10-01 18:21:49 +10:00 |
|
UnknownShadow200
|
64cb13d0a6
|
Gfx: DeleteVb should reset the id too.
|
2016-10-01 17:45:17 +10:00 |
|
UnknownShadow200
|
e20f57dcb5
|
Style: Namespace everything.
|
2016-09-26 18:33:05 +10:00 |
|
UnknownShadow200
|
ac65ac2ee9
|
Client: Roughly approximate block density fog in fast mode.
|
2016-09-15 17:00:51 +10:00 |
|
UnknownShadow200
|
da8ebc61b1
|
Fix last compile errors for android backend.
|
2016-09-11 12:45:23 +10:00 |
|
UnknownShadow200
|
8be566b75d
|
Avoid dictionary usage.
|
2016-09-11 11:14:54 +10:00 |
|
UnknownShadow200
|
ff4b1eb723
|
Avoid foreach wherever possible.
|
2016-08-15 12:57:25 +10:00 |
|
UnknownShadow200
|
38be2f192e
|
Make ticking tasks code more extensible.
|
2016-08-06 15:06:20 +10:00 |
|
UnknownShadow200
|
ae5f379438
|
Fix client crash when using normalfast mode and on Intel OpenGL build.
|
2016-08-06 09:15:54 +10:00 |
|
UnknownShadow200
|
cc92a2794e
|
oldWidth/oldHeight is never used in the gui code, removed it.
|
2016-07-25 12:24:57 +10:00 |
|
UnknownShadow200
|
3fdda6ab92
|
Make TexturePackExtractor less hardcoded.
|
2016-07-25 12:22:10 +10:00 |
|
UnknownShadow200
|
7432413a77
|
Move gui code to a separate class.
|
2016-07-25 12:11:55 +10:00 |
|
UnknownShadow200
|
309ba45a5d
|
Fix skybox orientation in forward third person camera (Thanks goodlyay).
|
2016-07-14 16:15:36 +10:00 |
|
UnknownShadow200
|
7be81bea37
|
Fix most of remaining compilation errors on android project type.
|
2016-07-14 11:29:54 +10:00 |
|
UnknownShadow200
|
0da70b91eb
|
Use android-compatible 'is 32bpp bitmap' test.
|
2016-07-14 00:15:25 +10:00 |
|
UnknownShadow200
|
3ffb85b2cb
|
Merge pull request #226 from Goodlyay/master
Add unfinished smooth lighting as an option (Thanks UnknownShadow200!)
|
2016-07-09 18:55:10 +10:00 |
|
UnknownShadow200
|
de89dc891e
|
Cache native window width and height.
|
2016-07-09 18:43:07 +10:00 |
|
UnknownShadow200
|
4281dead19
|
Allow switching between normal / smooth lighting mesh building at runtime.
|
2016-07-09 16:10:32 +10:00 |
|
UnknownShadow200
|
a4eb33dbfd
|
Fix skybox (and other textures) being lost after clicking 'try to reconnect'. (Thanks 123DMWM)
|
2016-07-07 23:10:44 +10:00 |
|
UnknownShadow200
|
1dd58bf874
|
Fix selection outline writing to depth buffer when it should not be.
|
2016-07-07 22:59:52 +10:00 |
|
UnknownShadow200
|
b732b8a58a
|
Fix receiving handshake packet settings 'receivedFirstPosition' to false (thanks again opticalza), optimise skybox rendering to avoid unnecessary clear call.
|
2016-07-07 00:09:52 +10:00 |
|
UnknownShadow200
|
7fa3fb5ca1
|
Error screen is same colour as classic, minor performance optimisations for mesh building.
|
2016-07-06 23:47:48 +10:00 |
|
UnknownShadow200
|
b2d0737b18
|
RenderType command should save between sessions. (Thanks classic1234)
|
2016-06-26 22:36:49 +10:00 |
|
Goodlyay
|
ce2e297551
|
Add velocity based tilt to view bobbing.
|
2016-06-25 02:48:35 -07:00 |
|
UnknownShadow200
|
d3a0cb69c7
|
Use rewrited view bobbing by goodlyay. (Much much thanks)
|
2016-06-25 16:13:45 +10:00 |
|
UnknownShadow200
|
f960043a08
|
Colour held block, more work on dig anim.
|
2016-06-25 13:48:12 +10:00 |
|
UnknownShadow200
|
ed6e4463c1
|
First part of heldblock rewrite. (Thanks goodlyay)
|
2016-06-24 20:53:22 +10:00 |
|
UnknownShadow200
|
df12571d96
|
Don't load a texture if it is bigger than gpu's max supported size.
|
2016-06-23 10:50:51 +10:00 |
|
UnknownShadow200
|
635aa4d348
|
Fix map border blocks not being at correct height, draw translucent blocks before map water when underwater for proper alpha blending.
|
2016-06-22 18:50:47 +10:00 |
|
UnknownShadow200
|
18c5785ace
|
Fix respawning/spawning not resetting velocity to zero (matches vanilla classic behaviour, thanks goodlyay), fix local player variables not being reset on reconnect (thanks AndrewPH), closes #208.
|
2016-06-12 10:16:23 +10:00 |
|
UnknownShadow200
|
1e2cd769fe
|
Consistently use 'block' instead of 'tile'.
|
2016-06-11 18:38:20 +10:00 |
|
UnknownShadow200
|
d6266ed61e
|
Normalise line endings to end this madness. (Thanks Jjp137)
|
2016-06-11 17:56:37 +10:00 |
|
UnknownShadow200
|
1ab620559b
|
Fix key bindings not working due to mono compiler issue with enum initalisers.
|
2016-06-10 17:17:10 +10:00 |
|
UnknownShadow200
|
58aea5ca6b
|
Refactor key bindings menus.
|
2016-06-10 15:19:14 +10:00 |
|
UnknownShadow200
|
1158193ad1
|
Fix selected block outline not showing when looking through map edge water.
|
2016-06-08 15:04:17 +10:00 |
|
UnknownShadow200
|
d06110f571
|
Make selected block lines smaller (Thanks Coliop).
|
2016-06-08 13:54:46 +10:00 |
|
UnknownShadow200
|
93494613ed
|
Allow toggling black text shadow colours for default.png. (Thanks Cherobrine)
|
2016-06-06 23:41:44 +10:00 |
|
UnknownShadow200
|
db3c91bf55
|
Fix: Classic mode should always use default.zip. (Thanks Tree)
|
2016-05-31 18:24:31 +10:00 |
|
UnknownShadow200
|
c4f1f69cbd
|
Use a single tab list code base for both CPE ExtPlayerList and original tab list behaviour.
|
2016-05-29 21:37:38 +10:00 |
|
UnknownShadow200
|
d6e2e52201
|
Fix texture pack overlays not being resized when window is resized. (Thanks Basicaneer)
|
2016-05-28 15:05:28 +10:00 |
|
UnknownShadow200
|
fba550f3c2
|
Use generic BlockChanged event instead of hardcoding behaviour in PickingHandler.
|
2016-05-21 15:06:38 +10:00 |
|
UnknownShadow200
|
be28a782f5
|
Don't show CPE blocks unless the server supports them.
|
2016-05-16 18:04:42 +10:00 |
|