UnknownShadow200
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f9c0f75208
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Client: Move searcher for block collisions into separate class.
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2016-10-10 14:42:05 +11:00 |
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UnknownShadow200
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ab5ffd15de
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Client: Fix third person camera clipping to wrong place when standing next to a non-full cube block (Thanks Cheesse).
This also fixes a similiar issue with being unable to pick when standing next to a non-full cube block (Thanks goodlyay).
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2016-09-22 17:02:25 +10:00 |
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UnknownShadow200
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1839da07b4
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Client: Reduce code duplication in Picking.cs
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2016-09-22 15:50:45 +10:00 |
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UnknownShadow200
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49a99f1a30
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Client: Remove unused code.
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2016-09-22 15:26:54 +10:00 |
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UnknownShadow200
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2a233d9b11
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Fix z-fighting and picking issues with water/lava.
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2016-07-08 14:47:00 +10:00 |
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UnknownShadow200
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1dd58bf874
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Fix selection outline writing to depth buffer when it should not be.
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2016-07-07 22:59:52 +10:00 |
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UnknownShadow200
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d6266ed61e
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Normalise line endings to end this madness. (Thanks Jjp137)
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2016-06-11 17:56:37 +10:00 |
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UnknownShadow200
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e1d9b979cb
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Make water/lava be offset down by 1.5 pixels to match original classic.
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2016-06-11 17:15:29 +10:00 |
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UnknownShadow200
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b2c642b8af
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Remove Block enum.
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2016-06-11 15:29:45 +10:00 |
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UnknownShadow200
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97ff48e153
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Fix respawning. (Thanks goodlyay)
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2016-06-02 15:57:11 +10:00 |
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UnknownShadow200
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fe6dccc944
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Reduce shadow alpha slightly (Thanks goodlyay).
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2016-05-16 15:22:28 +10:00 |
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UnknownShadow200
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2717458067
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Move everything to WorldEnv class.
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2016-05-11 19:29:59 +10:00 |
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UnknownShadow200
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e9a717e226
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Skip rendering entities that we can't see.
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2016-05-10 21:57:55 +10:00 |
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UnknownShadow200
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b352f1c7c9
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Fog calculation should use camera position instead of entity's head position, fixes #191. (Thanks goodlyay)
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2016-05-08 13:31:31 +10:00 |
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UnknownShadow200
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7c88855491
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More minor performance optimisations.
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2016-04-26 12:19:29 +10:00 |
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UnknownShadow200
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634b3213c3
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Modularise LocalPlayer.Physics into separate PhysicsComponent.
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2016-03-31 21:25:25 +11:00 |
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UnknownShadow200
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dbc2311435
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Modularise ray casting into its own file.
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2016-03-31 19:53:33 +11:00 |
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UnknownShadow200
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d86f599a5d
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Modifiable liquids should affect all translucent blocks, translucent blocks should show as such in the block in hand, also fix seaming visibilities between translucent blocks on the outside of the map and inside it.
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2016-03-29 20:32:09 +11:00 |
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UnknownShadow200
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7a2e5d6049
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Organise most things into namespaces.
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2016-03-27 09:33:51 +11:00 |
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UnknownShadow200
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4e9f92d378
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Add giant model. (Thanks tornato)
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2016-03-26 16:14:12 +11:00 |
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UnknownShadow200
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a78205c45a
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Add copyright notices to every source file.
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2016-03-26 13:51:42 +11:00 |
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UnknownShadow200
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17f87dbbbb
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Left clicking outside table in block select screen should close it, also improve picking for map borders when outside the map.
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2016-02-17 20:45:48 +11:00 |
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UnknownShadow200
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05336ee5ca
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Removed herobrine.
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2016-02-11 11:43:00 +11:00 |
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UnknownShadow200
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bad6ac3763
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Make loading map/generating map screen more like original classic. (Thanks Darky64)
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2016-01-30 22:37:54 +11:00 |
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UnknownShadow200
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21c1c031c6
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Allow placing blocks off map bedrock sides. (Thanks MrGoober)
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2016-01-30 21:43:11 +11:00 |
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