25 Commits

Author SHA1 Message Date
UnknownShadow200
f9c0f75208 Client: Move searcher for block collisions into separate class. 2016-10-10 14:42:05 +11:00
UnknownShadow200
ab5ffd15de Client: Fix third person camera clipping to wrong place when standing next to a non-full cube block (Thanks Cheesse).
This also fixes a similiar issue with being unable to pick when standing next to a non-full cube block (Thanks goodlyay).
2016-09-22 17:02:25 +10:00
UnknownShadow200
1839da07b4 Client: Reduce code duplication in Picking.cs 2016-09-22 15:50:45 +10:00
UnknownShadow200
49a99f1a30 Client: Remove unused code. 2016-09-22 15:26:54 +10:00
UnknownShadow200
2a233d9b11 Fix z-fighting and picking issues with water/lava. 2016-07-08 14:47:00 +10:00
UnknownShadow200
1dd58bf874 Fix selection outline writing to depth buffer when it should not be. 2016-07-07 22:59:52 +10:00
UnknownShadow200
d6266ed61e Normalise line endings to end this madness. (Thanks Jjp137) 2016-06-11 17:56:37 +10:00
UnknownShadow200
e1d9b979cb Make water/lava be offset down by 1.5 pixels to match original classic. 2016-06-11 17:15:29 +10:00
UnknownShadow200
b2c642b8af Remove Block enum. 2016-06-11 15:29:45 +10:00
UnknownShadow200
97ff48e153 Fix respawning. (Thanks goodlyay) 2016-06-02 15:57:11 +10:00
UnknownShadow200
fe6dccc944 Reduce shadow alpha slightly (Thanks goodlyay). 2016-05-16 15:22:28 +10:00
UnknownShadow200
2717458067 Move everything to WorldEnv class. 2016-05-11 19:29:59 +10:00
UnknownShadow200
e9a717e226 Skip rendering entities that we can't see. 2016-05-10 21:57:55 +10:00
UnknownShadow200
b352f1c7c9 Fog calculation should use camera position instead of entity's head position, fixes #191. (Thanks goodlyay) 2016-05-08 13:31:31 +10:00
UnknownShadow200
7c88855491 More minor performance optimisations. 2016-04-26 12:19:29 +10:00
UnknownShadow200
634b3213c3 Modularise LocalPlayer.Physics into separate PhysicsComponent. 2016-03-31 21:25:25 +11:00
UnknownShadow200
dbc2311435 Modularise ray casting into its own file. 2016-03-31 19:53:33 +11:00
UnknownShadow200
d86f599a5d Modifiable liquids should affect all translucent blocks, translucent blocks should show as such in the block in hand, also fix seaming visibilities between translucent blocks on the outside of the map and inside it. 2016-03-29 20:32:09 +11:00
UnknownShadow200
7a2e5d6049 Organise most things into namespaces. 2016-03-27 09:33:51 +11:00
UnknownShadow200
4e9f92d378 Add giant model. (Thanks tornato) 2016-03-26 16:14:12 +11:00
UnknownShadow200
a78205c45a Add copyright notices to every source file. 2016-03-26 13:51:42 +11:00
UnknownShadow200
17f87dbbbb Left clicking outside table in block select screen should close it, also improve picking for map borders when outside the map. 2016-02-17 20:45:48 +11:00
UnknownShadow200
05336ee5ca Removed herobrine. 2016-02-11 11:43:00 +11:00
UnknownShadow200
bad6ac3763 Make loading map/generating map screen more like original classic. (Thanks Darky64) 2016-01-30 22:37:54 +11:00
UnknownShadow200
21c1c031c6 Allow placing blocks off map bedrock sides. (Thanks MrGoober) 2016-01-30 21:43:11 +11:00