UnknownShadow200
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f0047be63c
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Style: Remove CommandReader class, move stuff from ClassicalSharp.TexturePack to ClassicalSharp.Textures
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2016-10-17 17:15:24 +11:00 |
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UnknownShadow200
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d1d31e8db1
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Style: Reduce parameters in WarningScreen
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2016-10-17 16:17:07 +11:00 |
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UnknownShadow200
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390f3acd09
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Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
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2016-10-15 08:58:02 +11:00 |
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UnknownShadow200
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dfd654cdb3
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CPE: fix not implementing TextHotkey action correctly. (Thanks Hetal)
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2016-10-15 08:57:36 +11:00 |
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UnknownShadow200
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cbad171dfa
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style: fix wrong comment
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2016-10-13 16:45:51 +11:00 |
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UnknownShadow200
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25215c4b60
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Client: Fix custom sprite blocks from last commit.
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2016-10-05 11:14:14 +11:00 |
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UnknownShadow200
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ac1a6442a7
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Core: Now resetting a custom block that overwrote a core block works properly now. Also fix texture pack not being reset in singleplayer when loading a level without one.
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2016-10-04 14:09:20 +11:00 |
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UnknownShadow200
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c6f3ef0569
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Client: Log http status code when failing to download from a url.
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2016-10-01 20:10:26 +10:00 |
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UnknownShadow200
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e20f57dcb5
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Style: Namespace everything.
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2016-09-26 18:33:05 +10:00 |
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UnknownShadow200
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1839da07b4
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Client: Reduce code duplication in Picking.cs
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2016-09-22 15:50:45 +10:00 |
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UnknownShadow200
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7ff1575eff
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Android: don't bother compiling hotkeys code.
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2016-09-15 12:15:58 +10:00 |
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UnknownShadow200
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a5df8cdbec
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Client: Don't accept CPE packets at all when CPE mode is disabled.
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2016-09-15 12:09:18 +10:00 |
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UnknownShadow200
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49d16aa701
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Style: Modularise protocol functions.
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2016-09-15 12:02:19 +10:00 |
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UnknownShadow200
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0ab5ef4434
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Rename INetworkProcessor to the more descriptive IServerConnection, since it does not necessarily actually use the network.
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2016-09-11 12:52:00 +10:00 |
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UnknownShadow200
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da8ebc61b1
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Fix last compile errors for android backend.
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2016-09-11 12:45:23 +10:00 |
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UnknownShadow200
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59ee780aca
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Fix some of compile errors for android target.
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2016-09-11 11:58:59 +10:00 |
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UnknownShadow200
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899b705e54
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Less code duplication in Chibi model.
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2016-09-06 11:57:08 +10:00 |
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UnknownShadow200
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43b3d5e921
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Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
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2016-08-30 12:50:09 +10:00 |
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UnknownShadow200
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d837e52724
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Better indentation
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2016-08-30 12:49:24 +10:00 |
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UnknownShadow200
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91082328fc
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Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
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2016-08-28 13:52:12 +10:00 |
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UnknownShadow200
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83aaf4091d
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Should be using the 'lastmodified' provided for our own 'if modified since' header, fixes texture packs from some web servers always being redownloaded. (Thanks CookieNetwork)
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2016-08-28 13:45:25 +10:00 |
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UnknownShadow200
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fd879b0b00
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Fix HackControl resetting jump height to default of 1.2 blocks, not user's jump height on non -hax maps.
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2016-08-26 16:53:04 +10:00 |
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UnknownShadow200
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ae379a85c0
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You should always be able to place/delete blocks, unless they are overriden by SetBlockPermission. Fixes being unable to /b an lb/gb removed block.
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2016-08-21 14:06:29 +10:00 |
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UnknownShadow200
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6b2651b8fb
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Split up Utils.cs into Utils.cs and Utils.Math.cs, also use our own ToLower() method that does not make any extra memory allocations.
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2016-08-15 20:00:57 +10:00 |
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UnknownShadow200
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8c52ada595
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Use named StringLength constant instead of hardcoding 64 everywhere, replace StringBuilder with StringBuffer.
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2016-08-15 18:33:37 +10:00 |
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UnknownShadow200
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b3e0b8b32b
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Ensure that colours read from WoM http page have full alpha.
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2016-08-15 16:59:09 +10:00 |
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UnknownShadow200
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a28d2a38fd
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Increase 'Connection timeout' threshold to 30 seconds, avoid StringReader and replace with our own ReadLine() method.
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2016-08-15 16:43:55 +10:00 |
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UnknownShadow200
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bd1f2c9597
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Oops we need to use SocketException instead of IOException now.
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2016-08-15 13:22:55 +10:00 |
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UnknownShadow200
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0936dd7e50
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Use raw socket receive/send instead of NetworkStream.
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2016-08-15 13:18:46 +10:00 |
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UnknownShadow200
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0331311360
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Increase network data reading frequency from 20 to 60 seconds when loading a map, this makes receiving map faster. (Especially on localhost and LAN servers, around half the time)
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2016-08-06 15:39:03 +10:00 |
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UnknownShadow200
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38be2f192e
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Make ticking tasks code more extensible.
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2016-08-06 15:06:20 +10:00 |
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UnknownShadow200
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e93102a97b
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Attempt to retrieve texture pack / terrain.png from texturecache folder in all 300/400 errors, not just for 304 not modified.
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2016-07-28 12:39:31 +10:00 |
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UnknownShadow200
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7432413a77
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Move gui code to a separate class.
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2016-07-25 12:11:55 +10:00 |
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UnknownShadow200
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0da70b91eb
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Use android-compatible 'is 32bpp bitmap' test.
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2016-07-14 00:15:25 +10:00 |
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UnknownShadow200
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719d741a9b
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More fixups for android backend.
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2016-07-13 22:48:28 +10:00 |
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UnknownShadow200
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a4eb33dbfd
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Fix skybox (and other textures) being lost after clicking 'try to reconnect'. (Thanks 123DMWM)
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2016-07-07 23:10:44 +10:00 |
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UnknownShadow200
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b732b8a58a
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Fix receiving handshake packet settings 'receivedFirstPosition' to false (thanks again opticalza), optimise skybox rendering to avoid unnecessary clear call.
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2016-07-07 00:09:52 +10:00 |
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UnknownShadow200
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927ef5b2b6
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Fix mistakes in handling when our own player name is different to username. (Thanks opticalza)
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2016-07-05 15:32:13 +10:00 |
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UnknownShadow200
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29696560be
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Fix changing a colour code not changing colour in chat, only extended input widget.
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2016-06-25 23:04:25 +10:00 |
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UnknownShadow200
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b2c642b8af
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Remove Block enum.
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2016-06-11 15:29:45 +10:00 |
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UnknownShadow200
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b303330921
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Log error if it occurs with Program.CopyFiles (not that it ever should).
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2016-06-04 19:04:48 +10:00 |
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UnknownShadow200
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603fe097ff
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Fix only being able to define 5 hotkeys.
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2016-06-03 17:52:56 +10:00 |
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UnknownShadow200
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9e17292a6b
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Include server name in chatlog title, don't include date for each entry in a chatlog file. Closes #209.
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2016-06-02 15:32:31 +10:00 |
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UnknownShadow200
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ecb052a6b5
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Fix compass strings in fCraft showing in regular chat.
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2016-05-29 21:55:03 +10:00 |
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UnknownShadow200
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6c3f72c6c8
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Reduce code duplication for classic and normal player list code.
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2016-05-29 21:47:46 +10:00 |
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UnknownShadow200
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c4f1f69cbd
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Use a single tab list code base for both CPE ExtPlayerList and original tab list behaviour.
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2016-05-29 21:37:38 +10:00 |
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UnknownShadow200
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cf5448e9ac
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Back colours now work with custom colours too. (Thanks goodlyay)
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2016-05-27 11:10:12 +10:00 |
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UnknownShadow200
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ec773449a9
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Use back colours for built-in colour codes, partially addresses #167. (Thanks FrostFox)
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2016-05-26 12:38:38 +10:00 |
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UnknownShadow200
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4c0b6ea1d6
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Use safer method of incrementing pointers.
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2016-05-25 22:16:38 +10:00 |
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UnknownShadow200
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fba550f3c2
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Use generic BlockChanged event instead of hardcoding behaviour in PickingHandler.
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2016-05-21 15:06:38 +10:00 |
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