276 Commits

Author SHA1 Message Date
UnknownShadow200
0a9bb9fafd Allow > 32,767 map axis lengths because why not 2017-02-11 20:29:14 +11:00
UnknownShadow200
0121a1820f More fixes III 2017-02-11 18:30:30 +11:00
UnknownShadow200
946e5075ac More fixes II 2017-02-11 17:39:27 +11:00
UnknownShadow200
132967bf9d Now hold air instead of 255 in survival, fixes invalid block type 255 2017-02-10 23:54:08 +11:00
UnknownShadow200
a4a9031d43 Add Initial SetEntityProperty 2017-02-06 17:54:39 +11:00
UnknownShadow200
e02faa36e5 Add exp fog (thanks goodlyay) 2017-02-06 11:56:22 +11:00
UnknownShadow200
d947ac6988 Slightly less hardcoding 2017-02-01 17:36:09 +11:00
UnknownShadow200
7949aba790 don't bother fetching skins for entities with block models. 2017-02-01 16:34:49 +11:00
UnknownShadow200
fb95a6a8b4 extract entry from texcache before doing async resource check. avoids 1-2 seconds of pink textures 2017-01-30 14:47:38 +11:00
UnknownShadow200
e7aa519846 more concise interpolation, fix last commit 2017-01-25 22:30:56 +11:00
UnknownShadow200
55093847db initial entity rotation. breaks multiplayer. 2017-01-25 21:16:11 +11:00
UnknownShadow200
69d6bd228e make sure input bitmaps are 32bpp everywhere 2017-01-24 09:11:47 +11:00
UnknownShadow200
c35692a8c6 fix singleplayer cuboid 2017-01-23 15:06:27 +11:00
UnknownShadow200
530e9eb09c make code work with abstract Entity class instead of Player class 2017-01-20 12:16:38 +11:00
UnknownShadow200
98d435b110 fix licensing 2017-01-20 09:12:04 +11:00
UnknownShadow200
a87d8b3fdd Allow 64 chars in classic mode chat input 2017-01-04 18:56:32 +11:00
UnknownShadow200
4668e3e441 Fixed last commit 2016-12-21 14:37:17 +11:00
UnknownShadow200
eddf8229f0 Optimise block tinting 2016-12-21 14:27:24 +11:00
UnknownShadow200
405fe46544 make more things public 2016-12-04 19:02:16 +11:00
UnknownShadow200
0d3102c868 Finish plugin support 2016-12-03 18:49:21 +11:00
UnknownShadow200
75f0a73841 Style: Indent catch and switch properly. 2016-12-02 15:31:34 +11:00
UnknownShadow200
4d1ef1a65b more work on lighting abstraction 2016-11-29 21:25:39 +11:00
UnknownShadow200
6ec9c2d4b8 Client: also allow using shift and control to scroll hotbar when B menu is open. (Thanks goodlyay) 2016-11-27 22:02:30 +11:00
UnknownShadow200
250ab7f417 Do same for launcher 2016-11-27 14:50:45 +11:00
UnknownShadow200
1aef52fab2 Use standard indentation for everything. 2016-11-27 14:47:09 +11:00
UnknownShadow200
7b8c9b4e56 Style: move stuff out of FixedBufferStream and reuse it for Ionic.Zlib 2016-11-17 22:58:07 +11:00
UnknownShadow200
ad1848d5ce Core: Remove the 'clipboard contained invalid chars' warning. 2016-10-30 15:36:05 +11:00
UnknownShadow200
2fa379746a Style: Finish simplifying BlockInfo 2016-10-29 13:49:33 +11:00
UnknownShadow200
00f28e2039 Style: Start simplifying BlockInfo 2016-10-29 13:15:00 +11:00
UnknownShadow200
cc4f284591 Client: Fix 'always yes' not working (Thanks Daeslender), fix sprite blocks loading wrongly from .cw files. 2016-10-19 07:52:18 +11:00
UnknownShadow200
62f01431ba Client: Remove client clock in top right. 2016-10-18 18:12:20 +11:00
UnknownShadow200
f0047be63c Style: Remove CommandReader class, move stuff from ClassicalSharp.TexturePack to ClassicalSharp.Textures 2016-10-17 17:15:24 +11:00
UnknownShadow200
d1d31e8db1 Style: Reduce parameters in WarningScreen 2016-10-17 16:17:07 +11:00
UnknownShadow200
390f3acd09 Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp 2016-10-15 08:58:02 +11:00
UnknownShadow200
dfd654cdb3 CPE: fix not implementing TextHotkey action correctly. (Thanks Hetal) 2016-10-15 08:57:36 +11:00
UnknownShadow200
cbad171dfa style: fix wrong comment 2016-10-13 16:45:51 +11:00
UnknownShadow200
25215c4b60 Client: Fix custom sprite blocks from last commit. 2016-10-05 11:14:14 +11:00
UnknownShadow200
ac1a6442a7 Core: Now resetting a custom block that overwrote a core block works properly now. Also fix texture pack not being reset in singleplayer when loading a level without one. 2016-10-04 14:09:20 +11:00
UnknownShadow200
c6f3ef0569 Client: Log http status code when failing to download from a url. 2016-10-01 20:10:26 +10:00
UnknownShadow200
e20f57dcb5 Style: Namespace everything. 2016-09-26 18:33:05 +10:00
UnknownShadow200
1839da07b4 Client: Reduce code duplication in Picking.cs 2016-09-22 15:50:45 +10:00
UnknownShadow200
7ff1575eff Android: don't bother compiling hotkeys code. 2016-09-15 12:15:58 +10:00
UnknownShadow200
a5df8cdbec Client: Don't accept CPE packets at all when CPE mode is disabled. 2016-09-15 12:09:18 +10:00
UnknownShadow200
49d16aa701 Style: Modularise protocol functions. 2016-09-15 12:02:19 +10:00
UnknownShadow200
0ab5ef4434 Rename INetworkProcessor to the more descriptive IServerConnection, since it does not necessarily actually use the network. 2016-09-11 12:52:00 +10:00
UnknownShadow200
da8ebc61b1 Fix last compile errors for android backend. 2016-09-11 12:45:23 +10:00
UnknownShadow200
59ee780aca Fix some of compile errors for android target. 2016-09-11 11:58:59 +10:00
UnknownShadow200
899b705e54 Less code duplication in Chibi model. 2016-09-06 11:57:08 +10:00
UnknownShadow200
43b3d5e921 Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp 2016-08-30 12:50:09 +10:00
UnknownShadow200
d837e52724 Better indentation 2016-08-30 12:49:24 +10:00