UnknownShadow200
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98d435b110
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fix licensing
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2017-01-20 09:12:04 +11:00 |
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UnknownShadow200
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1aef52fab2
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Use standard indentation for everything.
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2016-11-27 14:47:09 +11:00 |
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UnknownShadow200
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7f92161077
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Gfx: IGraphicsApi is no longer responsible for managing dynamic vertex buffers. Simplify dynamic vertex buffer code.
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2016-10-12 19:28:00 +11:00 |
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UnknownShadow200
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2452cc93a7
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Style: Use gfx consistently everywhere, instead of mixing api and graphics.
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2016-10-12 12:25:12 +11:00 |
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UnknownShadow200
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273b3b32e2
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Gfx: Remove unnecessary parameter from UpdateDynamicIndexedVb
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2016-10-10 09:13:32 +11:00 |
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UnknownShadow200
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64cb13d0a6
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Gfx: DeleteVb should reset the id too.
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2016-10-01 17:45:17 +10:00 |
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UnknownShadow200
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38be2f192e
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Make ticking tasks code more extensible.
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2016-08-06 15:06:20 +10:00 |
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UnknownShadow200
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f960043a08
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Colour held block, more work on dig anim.
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2016-06-25 13:48:12 +10:00 |
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UnknownShadow200
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df12571d96
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Don't load a texture if it is bigger than gpu's max supported size.
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2016-06-23 10:50:51 +10:00 |
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UnknownShadow200
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b2c642b8af
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Remove Block enum.
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2016-06-11 15:29:45 +10:00 |
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UnknownShadow200
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fba550f3c2
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Use generic BlockChanged event instead of hardcoding behaviour in PickingHandler.
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2016-05-21 15:06:38 +10:00 |
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UnknownShadow200
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21e8a34b36
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Make ParticleManager an IGameComponent, remember to release native textures.
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2016-05-13 16:26:31 +10:00 |
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UnknownShadow200
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b0f3faa530
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Reduce 'popping' effect when leaving the ground and view bobbing is enabled, partially addresses #192.
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2016-05-08 19:13:09 +10:00 |
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UnknownShadow200
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69a0b146b6
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Active option should be in yellow-ish text, also make 'done' buttons bigger in classic mode. (Thanks FrostFox)
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2016-04-16 22:56:31 +10:00 |
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UnknownShadow200
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3865bc6888
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Rename vertices structs to a more concise one, also fix issue with progress bar very very rarely overflowing when the server overflows on computing the progress value, by instead computing it client-side. (Thanks 123DontMessWitMe)
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2016-03-29 20:45:52 +11:00 |
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UnknownShadow200
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a78205c45a
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Add copyright notices to every source file.
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2016-03-26 13:51:42 +11:00 |
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UnknownShadow200
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7427d399c5
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Particles now use the 1D texture atlas arrays. This means we no longer need a copy of the 2D terrain atlas in vram.
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2016-01-31 23:54:45 +11:00 |
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UnknownShadow200
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a682a57e31
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Don't allocate an object reference to the game class for every particle, instead pass it as an argument. Also use new more organised options key, which are still backwards compatible.
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2016-01-31 22:53:42 +11:00 |
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UnknownShadow200
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6478ddb987
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Allow using scroll wheel in 'colour scheme' in launcher, other minor touchups.
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2015-12-31 23:15:40 +11:00 |
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UnknownShadow200
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b0c7f5f55a
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Now particle block break spawning works properly with non 0 minX/Y/Z and non 1 maxX/Z, also fix client taking focus even when not the foreground window (Thanks Joseph)
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2015-12-23 23:05:09 +11:00 |
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UnknownShadow200
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6fb7e099f9
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Remove Height[] array and use MaxBB[].Y in its place, also fix sprites being drawn with wrong height in block in hand.
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2015-12-23 17:43:45 +11:00 |
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UnknownShadow200
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fa358f9ad2
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Add rain particles, use particle pooling.
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2015-12-17 18:35:05 +11:00 |
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UnknownShadow200
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04c47d493d
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Setup framework for AudioManager class.
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2015-11-27 07:33:56 +11:00 |
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UnknownShadow200
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184625e82f
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Oops, remove duplicate folder.
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2015-11-27 07:23:44 +11:00 |
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UnknownShadow200
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b1a972a905
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Add SoundPatcher and refactor ResourceFetcher, in preparation for fetching sound/music resources.
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2015-11-27 07:22:29 +11:00 |
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