13 Commits

Author SHA1 Message Date
UnknownShadow200
98d435b110 fix licensing 2017-01-20 09:12:04 +11:00
UnknownShadow200
e33d39685c Style: Make more code available to external plugins. 2016-12-03 19:26:38 +11:00
UnknownShadow200
b9f404ad08 more work on abstracting lighting 2016-12-02 15:05:09 +11:00
UnknownShadow200
4d1ef1a65b more work on lighting abstraction 2016-11-29 21:25:39 +11:00
UnknownShadow200
2986773b51 Abstract block lighting 2016-11-29 21:01:18 +11:00
UnknownShadow200
1aef52fab2 Use standard indentation for everything. 2016-11-27 14:47:09 +11:00
UnknownShadow200
752aac787f Core: Fix sand/gravel falling not always being activated (Thanks McBean56545), partially addresses #84. 2016-10-30 22:38:51 +11:00
UnknownShadow200
ae5b73993d Core: Fix mushroom and flower physics in singleplayer. (Thanks McBean56545) 2016-10-20 12:42:37 +11:00
UnknownShadow200
3ef1e305d7 Make singleplayer physics behaviour more accurate to original classic. (Thanks McBean65645) 2016-07-07 23:58:28 +10:00
UnknownShadow200
b2c642b8af Remove Block enum. 2016-06-11 15:29:45 +10:00
UnknownShadow200
4f376ad146 Do not hardcode which blocks have physics, use generic array of 256 delegates for OnPlace and OnActivate. 2016-05-20 18:13:01 +10:00
UnknownShadow200
e426f7859b Modularise out liquid physics. 2016-05-20 16:31:50 +10:00
UnknownShadow200
ccbdd19080 Modularise out falling and foilage physics. 2016-05-20 16:21:11 +10:00