Goodlyay
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95125b2bf7
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Fix view bobbing reduction speed
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2017-03-04 22:43:54 -08:00 |
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UnknownShadow200
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8583c51cfc
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More configurable physics
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2017-03-04 22:41:31 +11:00 |
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UnknownShadow200
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97636267e2
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Fix block model entities pushing you (Thanks CyberToon)
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2017-03-02 16:17:20 +11:00 |
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UnknownShadow200
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005d0cebe2
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For the 0-1 people who bother, make 12 bit block ids as easy as a compile time switch.
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2017-02-19 22:29:07 +11:00 |
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UnknownShadow200
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a16eaca72d
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Fix last few issues
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2017-02-16 16:54:27 +11:00 |
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UnknownShadow200
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cf06302e33
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Fix leftover issues
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2017-02-16 16:42:50 +11:00 |
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UnknownShadow200
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4f1f6f491d
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Fix compile errors
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2017-02-16 16:32:53 +11:00 |
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UnknownShadow200
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c92ebcac6c
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Use BlockID typedef instead of hardcoding byte everywhere.
In the 0.00001% chance someone changes blockid to be 16 bits
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2017-02-16 16:31:17 +11:00 |
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UnknownShadow200
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72b6c8f9e4
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You shouldn't be pushed in Enhanced mode
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2017-02-12 00:13:19 +11:00 |
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Goodlyay
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d0006628ec
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Make mobs collide with each other and improve their jumping.
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2017-02-11 04:46:50 -08:00 |
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UnknownShadow200
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92c2aad07d
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Better crash dialog message
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2017-02-10 11:13:46 +11:00 |
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UnknownShadow200
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f7acc5150a
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better mob AI
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2017-02-09 23:28:36 +11:00 |
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UnknownShadow200
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6ce84bc623
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camera should not clip when NoClip is on
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2017-02-09 12:27:26 +11:00 |
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UnknownShadow200
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58f80a2f81
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Better entity pushing
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2017-02-08 14:37:17 +11:00 |
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UnknownShadow200
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1ab8982e7a
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Optimise adv mesh builder
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2017-02-07 21:46:46 +11:00 |
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UnknownShadow200
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61ef392639
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Optimise collision detection
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2017-02-03 17:30:21 +11:00 |
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UnknownShadow200
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7a96cac27e
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microoptimisations
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2017-01-25 23:09:42 +11:00 |
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UnknownShadow200
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e7aa519846
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more concise interpolation, fix last commit
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2017-01-25 22:30:56 +11:00 |
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UnknownShadow200
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55093847db
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initial entity rotation. breaks multiplayer.
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2017-01-25 21:16:11 +11:00 |
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UnknownShadow200
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4476b9c63d
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Inline performance hotspots in collision physics
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2017-01-20 15:51:02 +11:00 |
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UnknownShadow200
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fd454c0c01
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Now some entities spawn and can be clicked on.
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2017-01-20 13:08:28 +11:00 |
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UnknownShadow200
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530e9eb09c
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make code work with abstract Entity class instead of Player class
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2017-01-20 12:16:38 +11:00 |
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UnknownShadow200
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98d435b110
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fix licensing
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2017-01-20 09:12:04 +11:00 |
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UnknownShadow200
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990725035d
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fix jumpheight=0 issues (thanks goodlyay)
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2017-01-14 16:14:33 +11:00 |
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UnknownShadow200
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8f2cf0860d
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style: remove duplicate function
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2017-01-09 07:38:46 +11:00 |
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UnknownShadow200
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2408984a6b
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Core: fix custom blocks with collide type swimthrough replacing core block ids not working (Thanks Daeslender)
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2016-12-10 07:56:09 +11:00 |
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UnknownShadow200
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6ec9c2d4b8
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Client: also allow using shift and control to scroll hotbar when B menu is open. (Thanks goodlyay)
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2016-11-27 22:02:30 +11:00 |
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UnknownShadow200
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250ab7f417
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Do same for launcher
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2016-11-27 14:50:45 +11:00 |
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UnknownShadow200
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1aef52fab2
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Use standard indentation for everything.
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2016-11-27 14:47:09 +11:00 |
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Goodlyay
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39a15058ed
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Fix last commit.
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2016-11-09 20:39:21 -08:00 |
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Goodlyay
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b33b142d6e
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Core: Make block-in-hand bobbing closer to classic.
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2016-11-09 20:37:16 -08:00 |
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Goodlyay
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afc1100a8b
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Core: Fix timing on footsteps.
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2016-11-08 21:19:37 -08:00 |
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UnknownShadow200
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96710328a8
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Core: Fix respawning in singleplayer sometimes putting you inside a block
also a minor touchup to reduce IModel code
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2016-11-06 14:40:39 +11:00 |
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UnknownShadow200
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a46c472496
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minor changes
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2016-11-01 20:56:00 +11:00 |
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UnknownShadow200
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297983efdb
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Core: Change Double Jump to WoM style hacks, also noclip must be held down in WoM style hacks mode.
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2016-11-01 12:17:29 +11:00 |
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UnknownShadow200
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3cb6c1f6af
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revert last 2 commits, they made things worse in practice
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2016-11-01 10:39:47 +11:00 |
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UnknownShadow200
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d9efc75678
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fix last commit
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2016-11-01 10:26:33 +11:00 |
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UnknownShadow200
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4adfdb837e
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Core: Fix camera and model bobbing being in opposite directions. (Thanks goodlyay)
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2016-11-01 10:02:25 +11:00 |
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UnknownShadow200
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2fa379746a
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Style: Finish simplifying BlockInfo
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2016-10-29 13:49:33 +11:00 |
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UnknownShadow200
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d24a929267
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Core: Allow building up to 16 chunks per frame.
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2016-10-17 16:42:38 +11:00 |
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UnknownShadow200
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0b7b5e3a83
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Core: Fix model scale not working when computer is set to a language that doesn't use . as its decimal point. (Thanks Daeslender)
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2016-10-15 10:25:25 +11:00 |
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UnknownShadow200
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2452cc93a7
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Style: Use gfx consistently everywhere, instead of mixing api and graphics.
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2016-10-12 12:25:12 +11:00 |
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UnknownShadow200
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f9c0f75208
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Client: Move searcher for block collisions into separate class.
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2016-10-10 14:42:05 +11:00 |
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UnknownShadow200
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273b3b32e2
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Gfx: Remove unnecessary parameter from UpdateDynamicIndexedVb
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2016-10-10 09:13:32 +11:00 |
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UnknownShadow200
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b576506b86
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Gfx: add bool indicating whether texture should use managed or default pool.
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2016-10-06 10:54:17 +11:00 |
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UnknownShadow200
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ac1a6442a7
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Core: Now resetting a custom block that overwrote a core block works properly now. Also fix texture pack not being reset in singleplayer when loading a level without one.
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2016-10-04 14:09:20 +11:00 |
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UnknownShadow200
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1839da07b4
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Client: Reduce code duplication in Picking.cs
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2016-09-22 15:50:45 +10:00 |
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UnknownShadow200
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d837e52724
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Better indentation
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2016-08-30 12:49:24 +10:00 |
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UnknownShadow200
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fd879b0b00
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Fix HackControl resetting jump height to default of 1.2 blocks, not user's jump height on non -hax maps.
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2016-08-26 16:53:04 +10:00 |
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UnknownShadow200
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25b8f453ad
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Remove a redundant foreach.
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2016-08-15 15:30:19 +10:00 |
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