15 Commits

Author SHA1 Message Date
UnknownShadow200
220d0a9132 fix last commit 2017-03-01 18:41:05 +11:00
UnknownShadow200
dd0b497136 Initial work on inventory that supports multiple hotbars. 2017-03-01 15:54:52 +11:00
UnknownShadow200
89e4b91a67 remove 'playing single player' message 2017-02-25 12:30:30 +11:00
UnknownShadow200
005d0cebe2 For the 0-1 people who bother, make 12 bit block ids as easy as a compile time switch. 2017-02-19 22:29:07 +11:00
UnknownShadow200
cf06302e33 Fix leftover issues 2017-02-16 16:42:50 +11:00
UnknownShadow200
c92ebcac6c Use BlockID typedef instead of hardcoding byte everywhere.
In the 0.00001% chance someone changes blockid to be 16 bits
2017-02-16 16:31:17 +11:00
Goodlyay
d0006628ec Make mobs collide with each other and improve their jumping. 2017-02-11 04:46:50 -08:00
UnknownShadow200
d798322db4 fix survival mode 2017-02-11 21:15:19 +11:00
UnknownShadow200
132967bf9d Now hold air instead of 255 in survival, fixes invalid block type 255 2017-02-10 23:54:08 +11:00
UnknownShadow200
9aa8809e78 hud now displays blocks count 2017-01-20 13:55:51 +11:00
UnknownShadow200
fd454c0c01 Now some entities spawn and can be clicked on. 2017-01-20 13:08:28 +11:00
UnknownShadow200
530e9eb09c make code work with abstract Entity class instead of Player class 2017-01-20 12:16:38 +11:00
UnknownShadow200
3f308e2c35 now drop the correct blocks 2017-01-20 10:40:58 +11:00
UnknownShadow200
c16dd2f6a3 Rudimentary inventory management 2017-01-20 10:16:01 +11:00
UnknownShadow200
cc54c6bc80 Initial work on survival test 2017-01-20 09:43:44 +11:00