UnknownShadow200
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220d0a9132
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fix last commit
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2017-03-01 18:41:05 +11:00 |
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UnknownShadow200
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dd0b497136
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Initial work on inventory that supports multiple hotbars.
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2017-03-01 15:54:52 +11:00 |
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UnknownShadow200
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89e4b91a67
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remove 'playing single player' message
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2017-02-25 12:30:30 +11:00 |
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UnknownShadow200
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005d0cebe2
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For the 0-1 people who bother, make 12 bit block ids as easy as a compile time switch.
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2017-02-19 22:29:07 +11:00 |
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UnknownShadow200
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cf06302e33
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Fix leftover issues
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2017-02-16 16:42:50 +11:00 |
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UnknownShadow200
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c92ebcac6c
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Use BlockID typedef instead of hardcoding byte everywhere.
In the 0.00001% chance someone changes blockid to be 16 bits
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2017-02-16 16:31:17 +11:00 |
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Goodlyay
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d0006628ec
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Make mobs collide with each other and improve their jumping.
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2017-02-11 04:46:50 -08:00 |
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UnknownShadow200
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d798322db4
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fix survival mode
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2017-02-11 21:15:19 +11:00 |
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UnknownShadow200
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132967bf9d
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Now hold air instead of 255 in survival, fixes invalid block type 255
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2017-02-10 23:54:08 +11:00 |
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UnknownShadow200
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9aa8809e78
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hud now displays blocks count
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2017-01-20 13:55:51 +11:00 |
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UnknownShadow200
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fd454c0c01
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Now some entities spawn and can be clicked on.
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2017-01-20 13:08:28 +11:00 |
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UnknownShadow200
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530e9eb09c
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make code work with abstract Entity class instead of Player class
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2017-01-20 12:16:38 +11:00 |
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UnknownShadow200
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3f308e2c35
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now drop the correct blocks
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2017-01-20 10:40:58 +11:00 |
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UnknownShadow200
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c16dd2f6a3
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Rudimentary inventory management
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2017-01-20 10:16:01 +11:00 |
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UnknownShadow200
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cc54c6bc80
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Initial work on survival test
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2017-01-20 09:43:44 +11:00 |
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