UnknownShadow200
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005d0cebe2
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For the 0-1 people who bother, make 12 bit block ids as easy as a compile time switch.
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2017-02-19 22:29:07 +11:00 |
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UnknownShadow200
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c92ebcac6c
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Use BlockID typedef instead of hardcoding byte everywhere.
In the 0.00001% chance someone changes blockid to be 16 bits
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2017-02-16 16:31:17 +11:00 |
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UnknownShadow200
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98d435b110
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fix licensing
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2017-01-20 09:12:04 +11:00 |
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UnknownShadow200
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07796be1a3
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Style: TerrainParticle now has block ID
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2016-12-20 21:07:07 +11:00 |
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UnknownShadow200
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1aef52fab2
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Use standard indentation for everything.
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2016-11-27 14:47:09 +11:00 |
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UnknownShadow200
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25a376dee4
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Launcher: Move resources screen layout code into ResourcesView.
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2016-09-25 22:16:12 +10:00 |
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UnknownShadow200
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541162331f
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Core: Fix particles from last commit. (Thanks goodlyay)
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2016-09-25 14:53:09 +10:00 |
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UnknownShadow200
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ac886fae3c
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Tidy up last commit.
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2016-09-25 10:55:50 +10:00 |
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Goodlyay
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deb56eed86
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Client: Improve block breaking particles.
Particles now only appear from within the block's bounds. They also
explode nicer.
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2016-09-24 13:52:59 -07:00 |
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UnknownShadow200
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17e2ee4398
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Block break particles of fullbright blocks should render at full bright. (Thanks goodlyay)
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2016-08-01 23:29:29 +10:00 |
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UnknownShadow200
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b2c642b8af
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Remove Block enum.
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2016-06-11 15:29:45 +10:00 |
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UnknownShadow200
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fba550f3c2
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Use generic BlockChanged event instead of hardcoding behaviour in PickingHandler.
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2016-05-21 15:06:38 +10:00 |
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UnknownShadow200
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4d8b0fc3d8
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Use bitflags instead of booleans for hidden so it can better fit in cache.
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2016-05-06 13:43:25 +10:00 |
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UnknownShadow200
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a78205c45a
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Add copyright notices to every source file.
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2016-03-26 13:51:42 +11:00 |
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UnknownShadow200
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357b20619a
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Fix update script on linux not restarting launcher.
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2016-02-14 10:26:39 +11:00 |
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UnknownShadow200
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7427d399c5
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Particles now use the 1D texture atlas arrays. This means we no longer need a copy of the 2D terrain atlas in vram.
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2016-01-31 23:54:45 +11:00 |
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