UnknownShadow200
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cf0316bce2
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Foiled again. It's foliage not foilage
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2017-02-28 13:36:20 +11:00 |
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UnknownShadow200
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005d0cebe2
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For the 0-1 people who bother, make 12 bit block ids as easy as a compile time switch.
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2017-02-19 22:29:07 +11:00 |
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UnknownShadow200
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cf06302e33
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Fix leftover issues
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2017-02-16 16:42:50 +11:00 |
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UnknownShadow200
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c92ebcac6c
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Use BlockID typedef instead of hardcoding byte everywhere.
In the 0.00001% chance someone changes blockid to be 16 bits
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2017-02-16 16:31:17 +11:00 |
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UnknownShadow200
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98d435b110
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fix licensing
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2017-01-20 09:12:04 +11:00 |
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UnknownShadow200
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1aef52fab2
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Use standard indentation for everything.
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2016-11-27 14:47:09 +11:00 |
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UnknownShadow200
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752aac787f
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Core: Fix sand/gravel falling not always being activated (Thanks McBean56545), partially addresses #84.
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2016-10-30 22:38:51 +11:00 |
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UnknownShadow200
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3ef1e305d7
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Make singleplayer physics behaviour more accurate to original classic. (Thanks McBean65645)
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2016-07-07 23:58:28 +10:00 |
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UnknownShadow200
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45a8d32fcf
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Manually deleting a block on map borders should create still water. (Thanks McBean56545)
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2016-06-30 23:52:28 +10:00 |
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UnknownShadow200
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fa522a8a08
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Add double slab and cobblestone slab stacking to singleplayer. (Thanks McBean56545)
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2016-06-30 23:21:24 +10:00 |
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UnknownShadow200
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b2c642b8af
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Remove Block enum.
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2016-06-11 15:29:45 +10:00 |
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UnknownShadow200
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a584fe9dd3
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Make sand/gravel fall instantly, closes #205. (Thanks andrewja6)
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2016-05-21 16:28:21 +10:00 |
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UnknownShadow200
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30f39a90fb
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Deleting sponge should active neighouring water, partially addresses #205. (Thanks andreja6)
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2016-05-21 16:11:17 +10:00 |
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UnknownShadow200
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fba550f3c2
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Use generic BlockChanged event instead of hardcoding behaviour in PickingHandler.
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2016-05-21 15:06:38 +10:00 |
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UnknownShadow200
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f4b2403639
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Inline CheckSponge.
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2016-05-20 18:27:34 +10:00 |
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UnknownShadow200
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4f376ad146
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Do not hardcode which blocks have physics, use generic array of 256 delegates for OnPlace and OnActivate.
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2016-05-20 18:13:01 +10:00 |
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UnknownShadow200
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e426f7859b
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Modularise out liquid physics.
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2016-05-20 16:31:50 +10:00 |
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UnknownShadow200
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ccbdd19080
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Modularise out falling and foilage physics.
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2016-05-20 16:21:11 +10:00 |
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UnknownShadow200
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ad34d92a09
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Modularise out falling physics.
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2016-05-20 16:04:02 +10:00 |
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UnknownShadow200
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4841e84923
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Fix sponge not properly updating blocks in singleplayer (Thanks andreja6), partially addresses #205. Fix music thread lagging on some computers due to not buffer enough data ahead of time (Thanks funzrey).
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2016-05-20 15:14:19 +10:00 |
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UnknownShadow200
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2717458067
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Move everything to WorldEnv class.
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2016-05-11 19:29:59 +10:00 |
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UnknownShadow200
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4946926552
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Quick fix for compile errors in last commit.
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2016-04-06 17:44:41 +10:00 |
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UnknownShadow200
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d86f599a5d
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Modifiable liquids should affect all translucent blocks, translucent blocks should show as such in the block in hand, also fix seaming visibilities between translucent blocks on the outside of the map and inside it.
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2016-03-29 20:32:09 +11:00 |
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UnknownShadow200
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7a2e5d6049
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Organise most things into namespaces.
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2016-03-27 09:33:51 +11:00 |
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UnknownShadow200
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a78205c45a
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Add copyright notices to every source file.
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2016-03-26 13:51:42 +11:00 |
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UnknownShadow200
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37d055244d
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Fix compiler warnings about unused code on Mono, also fix tab moving cursor to middle not end of input widgets. (Thanks FabTheZen)
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2016-01-14 09:57:36 +11:00 |
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UnknownShadow200
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fcee4079ad
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Optimise singleplayer water physics. (Thanks Fudgie)
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2016-01-09 22:26:51 +11:00 |
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UnknownShadow200
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2193038449
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Can speed through water/lava/rope (Thanks carversedge) and also don't let water 'squish' rope in singleplayer.
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2016-01-07 23:39:12 +11:00 |
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UnknownShadow200
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8b73b0a713
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Minor code cleanup, separate event classes.
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2015-12-29 16:24:54 +11:00 |
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UnknownShadow200
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f652953582
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Add a generation gui.
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2015-12-10 21:36:55 +11:00 |
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UnknownShadow200
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ffafd8023b
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Add background generating of singleplayer maps, show progress of generation.
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2015-12-10 20:28:38 +11:00 |
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UnknownShadow200
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6adb2eec42
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Add trees to vanilla gen, optimise noise generation.
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2015-12-06 13:03:17 +11:00 |
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UnknownShadow200
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70a2fc868f
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Save singleplayer physics option, only use mob texture for external urls, use bigger font size for name texture.
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2015-11-11 17:27:36 +11:00 |
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UnknownShadow200
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8f5f869ab5
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Add sponges to singleplayer.
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2015-10-29 21:03:12 +11:00 |
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UnknownShadow200
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f678a2b6c6
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Update main screenshot to use default.png
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2015-10-29 06:28:23 +11:00 |
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UnknownShadow200
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69e23c88e1
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Separate various aspects of 'Game' class into own separate classes.
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2015-10-02 16:03:55 +10:00 |
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UnknownShadow200
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81d1a5f00a
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Add single player specific option for toggling physics, move drawing rounded rectangle to Utils2D.
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2015-09-26 20:11:32 +10:00 |
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UnknownShadow200
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ba565760c3
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Add support for importing .cw maps.
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2015-09-26 08:54:08 +10:00 |
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UnknownShadow200
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ebca009143
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Add sapling growth to singleplayer.
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2015-09-26 06:41:30 +10:00 |
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UnknownShadow200
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6c69baeb38
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More physics (still to go: saplings)
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2015-09-25 20:21:05 +10:00 |
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UnknownShadow200
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808d66ea6c
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Initial single player physics added.
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2015-09-25 18:17:04 +10:00 |
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