UnknownShadow200
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c4c6b96419
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Little bit less lambda and Dictionary usage
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2017-09-03 16:51:28 +10:00 |
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UnknownShadow200
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b5e4c24172
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Use metal sound enum
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2017-02-18 18:11:43 +11:00 |
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UnknownShadow200
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a0af35a267
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Fix error when reading .wav sounds that have metadata (Thanks Odd0002)
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2017-02-17 11:46:34 +11:00 |
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UnknownShadow200
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98d435b110
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fix licensing
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2017-01-20 09:12:04 +11:00 |
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UnknownShadow200
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250ab7f417
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Do same for launcher
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2016-11-27 14:50:45 +11:00 |
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UnknownShadow200
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1aef52fab2
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Use standard indentation for everything.
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2016-11-27 14:47:09 +11:00 |
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UnknownShadow200
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6b2651b8fb
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Split up Utils.cs into Utils.cs and Utils.Math.cs, also use our own ToLower() method that does not make any extra memory allocations.
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2016-08-15 20:00:57 +10:00 |
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UnknownShadow200
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d6266ed61e
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Normalise line endings to end this madness. (Thanks Jjp137)
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2016-06-11 17:56:37 +10:00 |
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UnknownShadow200
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41a85c95c1
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Make selected block outline a bit better.
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2016-06-09 00:26:39 +10:00 |
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UnknownShadow200
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3716e9f88e
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Read from the .wav files now, but still need to convert the old .bin to .wav list.
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2016-04-16 20:23:59 +10:00 |
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UnknownShadow200
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a78205c45a
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Add copyright notices to every source file.
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2016-03-26 13:51:42 +11:00 |
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UnknownShadow200
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bb2f4a9271
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More robustly handle audio device creation errors. Fixes #136.
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2016-03-26 00:15:29 +11:00 |
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UnknownShadow200
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f03148555e
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Use absolute instead of relative paths, launching ClassicalSharp from terminal works properly now.
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2015-12-27 22:51:26 +11:00 |
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UnknownShadow200
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6e85434945
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Fix FPS limit crashing, fix music playing at half speed, more work on sounds.
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2015-12-03 21:16:48 +11:00 |
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UnknownShadow200
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2e317c4b99
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Add proper sounds, fix block models, remove vertical water on map edges.
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2015-12-03 20:35:40 +11:00 |
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UnknownShadow200
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4d7ca25459
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Add partially working dig sounds.
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2015-11-27 22:38:43 +11:00 |
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UnknownShadow200
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f864d0e527
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Add somewhat working music support.
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2015-11-27 18:01:32 +11:00 |
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