10 Commits

Author SHA1 Message Date
UnknownShadow200
005d0cebe2 For the 0-1 people who bother, make 12 bit block ids as easy as a compile time switch. 2017-02-19 22:29:07 +11:00
UnknownShadow200
c92ebcac6c Use BlockID typedef instead of hardcoding byte everywhere.
In the 0.00001% chance someone changes blockid to be 16 bits
2017-02-16 16:31:17 +11:00
UnknownShadow200
c35692a8c6 fix singleplayer cuboid 2017-01-23 15:06:27 +11:00
UnknownShadow200
98d435b110 fix licensing 2017-01-20 09:12:04 +11:00
UnknownShadow200
1aef52fab2 Use standard indentation for everything. 2016-11-27 14:47:09 +11:00
UnknownShadow200
1839da07b4 Client: Reduce code duplication in Picking.cs 2016-09-22 15:50:45 +10:00
UnknownShadow200
1dd58bf874 Fix selection outline writing to depth buffer when it should not be. 2016-07-07 22:59:52 +10:00
UnknownShadow200
b2c642b8af Remove Block enum. 2016-06-11 15:29:45 +10:00
UnknownShadow200
a78205c45a Add copyright notices to every source file. 2016-03-26 13:51:42 +11:00
UnknownShadow200
21c1c031c6 Allow placing blocks off map bedrock sides. (Thanks MrGoober) 2016-01-30 21:43:11 +11:00