UnknownShadow200
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c23ba90c1f
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Make BlockInfo class static and break all plugins in the process.
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2017-08-14 09:33:21 +10:00 |
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UnknownShadow200
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005d0cebe2
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For the 0-1 people who bother, make 12 bit block ids as easy as a compile time switch.
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2017-02-19 22:29:07 +11:00 |
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UnknownShadow200
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cf06302e33
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Fix leftover issues
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2017-02-16 16:42:50 +11:00 |
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UnknownShadow200
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c92ebcac6c
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Use BlockID typedef instead of hardcoding byte everywhere.
In the 0.00001% chance someone changes blockid to be 16 bits
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2017-02-16 16:31:17 +11:00 |
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UnknownShadow200
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98d435b110
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fix licensing
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2017-01-20 09:12:04 +11:00 |
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UnknownShadow200
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1aef52fab2
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Use standard indentation for everything.
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2016-11-27 14:47:09 +11:00 |
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UnknownShadow200
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752aac787f
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Core: Fix sand/gravel falling not always being activated (Thanks McBean56545), partially addresses #84.
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2016-10-30 22:38:51 +11:00 |
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UnknownShadow200
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2a233d9b11
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Fix z-fighting and picking issues with water/lava.
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2016-07-08 14:47:00 +10:00 |
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UnknownShadow200
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3ef1e305d7
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Make singleplayer physics behaviour more accurate to original classic. (Thanks McBean65645)
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2016-07-07 23:58:28 +10:00 |
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UnknownShadow200
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b2c642b8af
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Remove Block enum.
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2016-06-11 15:29:45 +10:00 |
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UnknownShadow200
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a584fe9dd3
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Make sand/gravel fall instantly, closes #205. (Thanks andrewja6)
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2016-05-21 16:28:21 +10:00 |
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UnknownShadow200
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4f376ad146
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Do not hardcode which blocks have physics, use generic array of 256 delegates for OnPlace and OnActivate.
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2016-05-20 18:13:01 +10:00 |
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UnknownShadow200
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ccbdd19080
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Modularise out falling and foilage physics.
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2016-05-20 16:21:11 +10:00 |
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UnknownShadow200
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ad34d92a09
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Modularise out falling physics.
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2016-05-20 16:04:02 +10:00 |
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