105 Commits

Author SHA1 Message Date
UnknownShadow200
8240176599 Port bitmap text drawing to C. 2017-10-22 17:07:55 +11:00
UnknownShadow200
2869018311 Fix 'use font' text backend not drawing ampersands at all. (Thanks Fam0r) 2017-10-19 21:58:03 +11:00
UnknownShadow200
7ce3bfae73 Start porting IDrawer2D to C. 2017-10-13 21:09:10 +11:00
UnknownShadow200
41c2320dc6 More work on porting GUI to C. 2017-10-11 11:48:29 +11:00
UnknownShadow200
bdc4c948cb Make texture width/height unsigned instead of signed 16 bits 2017-10-04 15:03:59 +11:00
UnknownShadow200
ad21af6c53 Fix last commit causing entity names to render wrongly 2017-10-01 10:46:20 +11:00
UnknownShadow200
1c00b428ce Fix text consisting of only colour codes (no actual chars) behaving differently depending on whether use font was on or off 2017-10-01 09:38:03 +11:00
UnknownShadow200
85bd926105 less usage of C# generics 2017-09-21 22:04:51 +10:00
UnknownShadow200
db4275f571 Rewrite code to avoid usage of Dictionary 2017-09-15 17:38:33 +10:00
UnknownShadow200
113d3e3b5b Make the launcher compile with C# 2.0 compiler 2017-09-14 19:34:17 +10:00
UnknownShadow200
b75ed01813 Implement parsing string to decimal for C string, combine String/StringConvert.h 2017-08-24 15:08:09 +10:00
UnknownShadow200
ff177cd023 Start work on mipmaps support, fix plugin warning crashing client 2017-08-22 20:38:19 +10:00
UnknownShadow200
0b6372dc02 Add missing opcodes to C client. 2017-08-21 11:34:08 +10:00
UnknownShadow200
4268d7c7c1 Launcher is now capable of running without ClassicalSharp.exe 2017-05-23 10:04:18 +10:00
UnknownShadow200
c87309176a Remove an obsolete bit of code 2017-05-15 20:54:06 +10:00
UnknownShadow200
8a63f62cc2 In reconnect screen, button should just be not there at all instead of not clickable when kicked/banned. (Thanks goodlyay) 2017-02-28 11:49:11 +11:00
UnknownShadow200
b7c251256d Better Drawer2D api 2017-02-28 10:46:03 +11:00
Goodlyay
70c2665c69 Text and hotbar scale with window by whole integer
Also fix chat shadow offset.
2017-02-16 03:56:41 -08:00
UnknownShadow200
096930653d More fixes 2017-02-11 17:07:29 +11:00
UnknownShadow200
7e92ff04c5 Make 4096x4096 default.png textures load much faster 2017-02-10 17:58:47 +11:00
UnknownShadow200
98d435b110 fix licensing 2017-01-20 09:12:04 +11:00
UnknownShadow200
d8bdcc6889 simplify extended help in Hack Settings 2017-01-16 15:09:29 +11:00
UnknownShadow200
7aed5b0aec Make bitmap font text drawing about twice as fast. (Thanks 123DMWM) 2017-01-14 16:48:19 +11:00
UnknownShadow200
250ab7f417 Do same for launcher 2016-11-27 14:50:45 +11:00
UnknownShadow200
1aef52fab2 Use standard indentation for everything. 2016-11-27 14:47:09 +11:00
UnknownShadow200
b576506b86 Gfx: add bool indicating whether texture should use managed or default pool. 2016-10-06 10:54:17 +11:00
UnknownShadow200
eeec71ed1f Client: Fix memory leak of default.png after switching texture packs. 2016-10-01 14:19:53 +10:00
UnknownShadow200
c755a35f29 Fix last commit (thanks goodlyay) 2016-09-16 19:44:04 +10:00
UnknownShadow200
db31519f0e Client: Fix default.png larger than default size (thanks goodlyay). 2016-09-16 18:24:34 +10:00
UnknownShadow200
11a75d0231 Minorly optimise GdiPlusDrawer2D's string measuring function. 2016-08-06 17:47:44 +10:00
UnknownShadow200
719d741a9b More fixups for android backend. 2016-07-13 22:48:28 +10:00
UnknownShadow200
02fc19e1e7 Fixup OpenGLES api for IGraphicsApi changes. 2016-07-13 22:26:43 +10:00
UnknownShadow200
333d7cef53 Reduce Texture struct size by 4 bytes, also fix issue with Control+Backspace. (Thanks FabTheZen) 2016-07-08 12:29:55 +10:00
UnknownShadow200
d6266ed61e Normalise line endings to end this madness. (Thanks Jjp137) 2016-06-11 17:56:37 +10:00
UnknownShadow200
93494613ed Allow toggling black text shadow colours for default.png. (Thanks Cherobrine) 2016-06-06 23:41:44 +10:00
UnknownShadow200
cf5448e9ac Back colours now work with custom colours too. (Thanks goodlyay) 2016-05-27 11:10:12 +10:00
UnknownShadow200
9061063b1e Get rid of console window again. 2016-05-26 13:45:01 +10:00
UnknownShadow200
5ea268f7db Make colours look better. 2016-05-26 13:12:17 +10:00
UnknownShadow200
ec773449a9 Use back colours for built-in colour codes, partially addresses #167. (Thanks FrostFox) 2016-05-26 12:38:38 +10:00
UnknownShadow200
5a91fe5836 Fix 'next item' after 1.6.2 jar incorrectly being gui.png not terrain.png patch. 2016-05-17 07:30:44 +10:00
UnknownShadow200
6ab5dbc3ae Separate LauncherTableWidget into LauncherTableWidget and LauncherTableView. 2016-05-15 11:50:16 +10:00
UnknownShadow200
e05c1a14ed More work on EnvMapAppearance v3. 2016-05-12 16:13:08 +10:00
UnknownShadow200
998480f940 Fix client playing sounds from custom blocks that are liquid or walkthrough collision type, but do not intersect the player's collision box. 2016-04-24 18:16:52 +10:00
UnknownShadow200
4a20cad4e0 Release 0.98.9 2016-04-24 09:31:39 +10:00
UnknownShadow200
680806aa26 Fix shadow offset being off, also fix AltTextInputWidget not scaling font. 2016-04-24 00:11:11 +10:00
UnknownShadow200
3b5f676a7a Fix scaling of all other default.png text. 2016-04-20 11:19:37 +10:00
UnknownShadow200
ff9de47b1f Fix performance drop in gui introduced several commits ago. 2016-04-19 11:27:39 +10:00
UnknownShadow200
e51aefe4d7 Fix padding issues, also be more helpful when using 'OpenGL build with Intel GPU on windows.' 2016-04-19 10:17:24 +10:00
UnknownShadow200
7115728547 Reduce padding for FPS widget. 2016-04-18 21:44:10 +10:00
UnknownShadow200
461028d78b Reduce padding for extended help and player list too. 2016-04-18 20:57:20 +10:00