UnknownShadow200
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8240176599
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Port bitmap text drawing to C.
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2017-10-22 17:07:55 +11:00 |
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UnknownShadow200
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2869018311
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Fix 'use font' text backend not drawing ampersands at all. (Thanks Fam0r)
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2017-10-19 21:58:03 +11:00 |
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UnknownShadow200
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7ce3bfae73
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Start porting IDrawer2D to C.
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2017-10-13 21:09:10 +11:00 |
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UnknownShadow200
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41c2320dc6
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More work on porting GUI to C.
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2017-10-11 11:48:29 +11:00 |
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UnknownShadow200
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bdc4c948cb
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Make texture width/height unsigned instead of signed 16 bits
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2017-10-04 15:03:59 +11:00 |
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UnknownShadow200
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ad21af6c53
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Fix last commit causing entity names to render wrongly
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2017-10-01 10:46:20 +11:00 |
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UnknownShadow200
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1c00b428ce
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Fix text consisting of only colour codes (no actual chars) behaving differently depending on whether use font was on or off
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2017-10-01 09:38:03 +11:00 |
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UnknownShadow200
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85bd926105
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less usage of C# generics
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2017-09-21 22:04:51 +10:00 |
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UnknownShadow200
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db4275f571
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Rewrite code to avoid usage of Dictionary
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2017-09-15 17:38:33 +10:00 |
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UnknownShadow200
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113d3e3b5b
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Make the launcher compile with C# 2.0 compiler
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2017-09-14 19:34:17 +10:00 |
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UnknownShadow200
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b75ed01813
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Implement parsing string to decimal for C string, combine String/StringConvert.h
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2017-08-24 15:08:09 +10:00 |
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UnknownShadow200
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ff177cd023
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Start work on mipmaps support, fix plugin warning crashing client
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2017-08-22 20:38:19 +10:00 |
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UnknownShadow200
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0b6372dc02
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Add missing opcodes to C client.
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2017-08-21 11:34:08 +10:00 |
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UnknownShadow200
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4268d7c7c1
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Launcher is now capable of running without ClassicalSharp.exe
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2017-05-23 10:04:18 +10:00 |
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UnknownShadow200
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c87309176a
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Remove an obsolete bit of code
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2017-05-15 20:54:06 +10:00 |
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UnknownShadow200
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8a63f62cc2
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In reconnect screen, button should just be not there at all instead of not clickable when kicked/banned. (Thanks goodlyay)
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2017-02-28 11:49:11 +11:00 |
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UnknownShadow200
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b7c251256d
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Better Drawer2D api
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2017-02-28 10:46:03 +11:00 |
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Goodlyay
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70c2665c69
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Text and hotbar scale with window by whole integer
Also fix chat shadow offset.
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2017-02-16 03:56:41 -08:00 |
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UnknownShadow200
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096930653d
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More fixes
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2017-02-11 17:07:29 +11:00 |
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UnknownShadow200
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7e92ff04c5
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Make 4096x4096 default.png textures load much faster
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2017-02-10 17:58:47 +11:00 |
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UnknownShadow200
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98d435b110
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fix licensing
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2017-01-20 09:12:04 +11:00 |
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UnknownShadow200
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d8bdcc6889
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simplify extended help in Hack Settings
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2017-01-16 15:09:29 +11:00 |
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UnknownShadow200
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7aed5b0aec
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Make bitmap font text drawing about twice as fast. (Thanks 123DMWM)
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2017-01-14 16:48:19 +11:00 |
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UnknownShadow200
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250ab7f417
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Do same for launcher
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2016-11-27 14:50:45 +11:00 |
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UnknownShadow200
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1aef52fab2
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Use standard indentation for everything.
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2016-11-27 14:47:09 +11:00 |
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UnknownShadow200
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b576506b86
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Gfx: add bool indicating whether texture should use managed or default pool.
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2016-10-06 10:54:17 +11:00 |
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UnknownShadow200
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eeec71ed1f
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Client: Fix memory leak of default.png after switching texture packs.
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2016-10-01 14:19:53 +10:00 |
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UnknownShadow200
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c755a35f29
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Fix last commit (thanks goodlyay)
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2016-09-16 19:44:04 +10:00 |
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UnknownShadow200
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db31519f0e
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Client: Fix default.png larger than default size (thanks goodlyay).
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2016-09-16 18:24:34 +10:00 |
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UnknownShadow200
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11a75d0231
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Minorly optimise GdiPlusDrawer2D's string measuring function.
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2016-08-06 17:47:44 +10:00 |
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UnknownShadow200
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719d741a9b
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More fixups for android backend.
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2016-07-13 22:48:28 +10:00 |
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UnknownShadow200
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02fc19e1e7
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Fixup OpenGLES api for IGraphicsApi changes.
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2016-07-13 22:26:43 +10:00 |
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UnknownShadow200
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333d7cef53
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Reduce Texture struct size by 4 bytes, also fix issue with Control+Backspace. (Thanks FabTheZen)
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2016-07-08 12:29:55 +10:00 |
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UnknownShadow200
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d6266ed61e
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Normalise line endings to end this madness. (Thanks Jjp137)
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2016-06-11 17:56:37 +10:00 |
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UnknownShadow200
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93494613ed
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Allow toggling black text shadow colours for default.png. (Thanks Cherobrine)
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2016-06-06 23:41:44 +10:00 |
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UnknownShadow200
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cf5448e9ac
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Back colours now work with custom colours too. (Thanks goodlyay)
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2016-05-27 11:10:12 +10:00 |
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UnknownShadow200
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9061063b1e
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Get rid of console window again.
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2016-05-26 13:45:01 +10:00 |
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UnknownShadow200
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5ea268f7db
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Make colours look better.
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2016-05-26 13:12:17 +10:00 |
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UnknownShadow200
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ec773449a9
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Use back colours for built-in colour codes, partially addresses #167. (Thanks FrostFox)
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2016-05-26 12:38:38 +10:00 |
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UnknownShadow200
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5a91fe5836
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Fix 'next item' after 1.6.2 jar incorrectly being gui.png not terrain.png patch.
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2016-05-17 07:30:44 +10:00 |
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UnknownShadow200
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6ab5dbc3ae
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Separate LauncherTableWidget into LauncherTableWidget and LauncherTableView.
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2016-05-15 11:50:16 +10:00 |
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UnknownShadow200
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e05c1a14ed
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More work on EnvMapAppearance v3.
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2016-05-12 16:13:08 +10:00 |
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UnknownShadow200
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998480f940
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Fix client playing sounds from custom blocks that are liquid or walkthrough collision type, but do not intersect the player's collision box.
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2016-04-24 18:16:52 +10:00 |
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UnknownShadow200
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4a20cad4e0
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Release 0.98.9
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2016-04-24 09:31:39 +10:00 |
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UnknownShadow200
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680806aa26
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Fix shadow offset being off, also fix AltTextInputWidget not scaling font.
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2016-04-24 00:11:11 +10:00 |
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UnknownShadow200
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3b5f676a7a
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Fix scaling of all other default.png text.
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2016-04-20 11:19:37 +10:00 |
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UnknownShadow200
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ff9de47b1f
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Fix performance drop in gui introduced several commits ago.
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2016-04-19 11:27:39 +10:00 |
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UnknownShadow200
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e51aefe4d7
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Fix padding issues, also be more helpful when using 'OpenGL build with Intel GPU on windows.'
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2016-04-19 10:17:24 +10:00 |
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UnknownShadow200
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7115728547
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Reduce padding for FPS widget.
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2016-04-18 21:44:10 +10:00 |
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UnknownShadow200
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461028d78b
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Reduce padding for extended help and player list too.
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2016-04-18 20:57:20 +10:00 |
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