UnknownShadow200
|
f48532207e
|
Add a untested hacky workaround, to force OSX to use 32 bit architecture with mono >= 5.2
|
2017-10-22 00:06:00 +11:00 |
|
UnknownShadow200
|
bf846b80c0
|
Remove DrawMode/DrawVb/DrawIndexedVb, just provide DrawVb_Lines and DrawVb_IndexedTris
|
2017-07-03 23:56:05 +10:00 |
|
UnknownShadow200
|
db2b524b43
|
um oops
|
2017-06-03 08:51:56 +10:00 |
|
UnknownShadow200
|
a0b7050277
|
Port PickedPosRenderer to C.
|
2017-06-03 08:50:40 +10:00 |
|
UnknownShadow200
|
d947ac6988
|
Slightly less hardcoding
|
2017-02-01 17:36:09 +11:00 |
|
UnknownShadow200
|
98d435b110
|
fix licensing
|
2017-01-20 09:12:04 +11:00 |
|
UnknownShadow200
|
1aef52fab2
|
Use standard indentation for everything.
|
2016-11-27 14:47:09 +11:00 |
|
UnknownShadow200
|
2fa379746a
|
Style: Finish simplifying BlockInfo
|
2016-10-29 13:49:33 +11:00 |
|
UnknownShadow200
|
7f92161077
|
Gfx: IGraphicsApi is no longer responsible for managing dynamic vertex buffers. Simplify dynamic vertex buffer code.
|
2016-10-12 19:28:00 +11:00 |
|
UnknownShadow200
|
2452cc93a7
|
Style: Use gfx consistently everywhere, instead of mixing api and graphics.
|
2016-10-12 12:25:12 +11:00 |
|
UnknownShadow200
|
273b3b32e2
|
Gfx: Remove unnecessary parameter from UpdateDynamicIndexedVb
|
2016-10-10 09:13:32 +11:00 |
|
UnknownShadow200
|
64cb13d0a6
|
Gfx: DeleteVb should reset the id too.
|
2016-10-01 17:45:17 +10:00 |
|
UnknownShadow200
|
8c292d92e3
|
Use packed ints instead of 4 byte fields in vertex structs.
|
2016-07-10 11:23:20 +10:00 |
|
UnknownShadow200
|
9e1eca9491
|
Fix 20+names in classic list overflowing box size slightly, also fix selected outlined block being translucent causing entity shadows to disappear.
|
2016-07-08 20:42:22 +10:00 |
|
UnknownShadow200
|
2a233d9b11
|
Fix z-fighting and picking issues with water/lava.
|
2016-07-08 14:47:00 +10:00 |
|
UnknownShadow200
|
1dd58bf874
|
Fix selection outline writing to depth buffer when it should not be.
|
2016-07-07 22:59:52 +10:00 |
|
UnknownShadow200
|
b135d484b3
|
Allow custom texture packs to specify a file to use the built-in dynamic lava generation algorithm. (Thanks goodlyay)
|
2016-07-07 21:56:11 +10:00 |
|
UnknownShadow200
|
8bd253a455
|
Same selection colour as classicube client.
|
2016-06-26 17:22:20 +10:00 |
|
UnknownShadow200
|
d6266ed61e
|
Normalise line endings to end this madness. (Thanks Jjp137)
|
2016-06-11 17:56:37 +10:00 |
|
UnknownShadow200
|
e1d9b979cb
|
Make water/lava be offset down by 1.5 pixels to match original classic.
|
2016-06-11 17:15:29 +10:00 |
|
UnknownShadow200
|
41a85c95c1
|
Make selected block outline a bit better.
|
2016-06-09 00:26:39 +10:00 |
|
UnknownShadow200
|
585bde4454
|
Do not toggle depthwrite on/off in weather renderer unless necessary.
|
2016-06-08 15:16:31 +10:00 |
|
UnknownShadow200
|
1158193ad1
|
Fix selected block outline not showing when looking through map edge water.
|
2016-06-08 15:04:17 +10:00 |
|
UnknownShadow200
|
d06110f571
|
Make selected block lines smaller (Thanks Coliop).
|
2016-06-08 13:54:46 +10:00 |
|
UnknownShadow200
|
442d72bd6b
|
More usage of IGameComponent
|
2016-05-08 18:53:52 +10:00 |
|
UnknownShadow200
|
1e3fad5930
|
Make all game components handle new map / new map loaded.
|
2016-05-01 11:23:38 +10:00 |
|
UnknownShadow200
|
fc4028f013
|
Initial work on adding Reset method to IGameComponent. (To reset state for reconnection to a server)
|
2016-04-24 23:13:29 +10:00 |
|
UnknownShadow200
|
669c88c4d0
|
Make various classes derive from IGameComponent for easier extensibility.
|
2016-04-23 12:08:57 +10:00 |
|
UnknownShadow200
|
69a0b146b6
|
Active option should be in yellow-ish text, also make 'done' buttons bigger in classic mode. (Thanks FrostFox)
|
2016-04-16 22:56:31 +10:00 |
|
UnknownShadow200
|
3865bc6888
|
Rename vertices structs to a more concise one, also fix issue with progress bar very very rarely overflowing when the server overflows on computing the progress value, by instead computing it client-side. (Thanks 123DontMessWitMe)
|
2016-03-29 20:45:52 +11:00 |
|
UnknownShadow200
|
a78205c45a
|
Add copyright notices to every source file.
|
2016-03-26 13:51:42 +11:00 |
|
UnknownShadow200
|
21c1c031c6
|
Allow placing blocks off map bedrock sides. (Thanks MrGoober)
|
2016-01-30 21:43:11 +11:00 |
|