UnknownShadow200
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e787c45147
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ZipEntry doesn't need CompressedHeaderOffset
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2017-09-18 19:15:24 +10:00 |
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UnknownShadow200
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db4275f571
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Rewrite code to avoid usage of Dictionary
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2017-09-15 17:38:33 +10:00 |
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UnknownShadow200
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113d3e3b5b
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Make the launcher compile with C# 2.0 compiler
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2017-09-14 19:34:17 +10:00 |
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UnknownShadow200
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ad5b6064e6
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Optimise particle rendering II
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2017-09-12 23:39:29 +10:00 |
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UnknownShadow200
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f430c9508c
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Mipmaps work with animations now
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2017-08-28 09:23:26 +10:00 |
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UnknownShadow200
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e28d029e39
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Fix mipmaps with terrain.png less than 16x16, give arm model a collision size.
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2017-08-28 08:51:40 +10:00 |
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UnknownShadow200
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3a7cc8924b
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Implement mipmaps with direct3d9 backend too. Fixes #214.
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2017-08-22 23:47:00 +10:00 |
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UnknownShadow200
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ff177cd023
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Start work on mipmaps support, fix plugin warning crashing client
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2017-08-22 20:38:19 +10:00 |
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UnknownShadow200
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c23ba90c1f
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Make BlockInfo class static and break all plugins in the process.
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2017-08-14 09:33:21 +10:00 |
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UnknownShadow200
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ad7c213630
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don't crash when texture pack zip has some invalid entries. Fixes #423.
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2017-08-12 22:31:33 +10:00 |
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UnknownShadow200
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daf7b95203
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X
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2017-07-22 16:12:47 +10:00 |
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UnknownShadow200
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e18da6a308
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Fix issues with cached terrain.png not being updated when entry at same url is changed
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2017-07-22 15:56:46 +10:00 |
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UnknownShadow200
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fc8d593b35
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Define our own explict delegate types for better annotating arguments
also means less compile errors when compiling for .NET later than 2.0
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2017-06-06 14:46:14 +10:00 |
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UnknownShadow200
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4268d7c7c1
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Launcher is now capable of running without ClassicalSharp.exe
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2017-05-23 10:04:18 +10:00 |
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UnknownShadow200
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90b1b1818d
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Remove all declarations in for loops, for pre C99 compatibility.
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2017-05-13 00:03:11 +10:00 |
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UnknownShadow200
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5a49676c8a
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Start work on implementing 1D and 2D texture atlas in C.
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2017-05-12 23:48:04 +10:00 |
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UnknownShadow200
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e6293df6a4
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Implement basic file I/O operations in C
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2017-05-07 13:27:14 +10:00 |
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UnknownShadow200
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d22cdb7e32
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Port IGraphicsAPI to C
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2017-05-04 15:48:26 +10:00 |
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UnknownShadow200
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19e2ff846c
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better var names
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2017-04-09 12:35:31 +10:00 |
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UnknownShadow200
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946e5075ac
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More fixes II
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2017-02-11 17:39:27 +11:00 |
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UnknownShadow200
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92c2aad07d
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Better crash dialog message
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2017-02-10 11:13:46 +11:00 |
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UnknownShadow200
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e9137b6361
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Inline lava animation calculation.
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2017-02-07 23:00:04 +11:00 |
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UnknownShadow200
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b45bb70785
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some micro optimisations
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2017-02-07 22:53:54 +11:00 |
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UnknownShadow200
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f96c93c932
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combine lava and water animation
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2017-02-07 22:22:27 +11:00 |
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UnknownShadow200
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f1c28e2a38
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remember to release file handle when reading cached texture pack. (Thanks goodlyay)
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2017-02-01 12:40:27 +11:00 |
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UnknownShadow200
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0d5aba3e1b
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fix compile error and minor cleanup
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2017-01-31 10:06:50 +11:00 |
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UnknownShadow200
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c00ae07a47
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Merge pull request #296 from CybertronicToon/patch-2
Create WaterAnimation.cs
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2017-01-31 09:56:31 +11:00 |
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CybertronicToon
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a97e2c69c9
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Removed the commented out col inversion
It is unnecessary to have it in there commented out.
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2017-01-30 14:55:37 -06:00 |
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CybertronicToon
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3440c898be
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Edited flame heat
Made the flame heat 0.1, instead of the previous incorrect 0.06. This makes it look correct.
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2017-01-30 14:52:42 -06:00 |
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CybertronicToon
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b7e9eb4579
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More accurate animation runs at proper speed
The more accurate animation now runs at the proper speed, so it is no longer necessary to call the function twice.
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2017-01-30 13:27:40 -06:00 |
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CybertronicToon
|
2ea6ca9165
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More accurate water animation
Made the water animation more accurate, uses the same variables as in Goodlyay's guide.
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2017-01-30 13:24:34 -06:00 |
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CybertronicToon
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c292995c40
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Added water animation to animations.cs
Added the dynamic animation for water to animations.cs
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2017-01-30 03:26:20 -06:00 |
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CybertronicToon
|
52efb8aa70
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Create WaterAnimation.cs
File with code for water animation.
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2017-01-30 03:24:08 -06:00 |
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UnknownShadow200
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f90f5efc93
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link to github mirror
|
2017-01-30 19:55:27 +11:00 |
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UnknownShadow200
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fb95a6a8b4
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extract entry from texcache before doing async resource check. avoids 1-2 seconds of pink textures
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2017-01-30 14:47:38 +11:00 |
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UnknownShadow200
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69d6bd228e
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make sure input bitmaps are 32bpp everywhere
|
2017-01-24 09:11:47 +11:00 |
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UnknownShadow200
|
98d435b110
|
fix licensing
|
2017-01-20 09:12:04 +11:00 |
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UnknownShadow200
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e33d39685c
|
Style: Make more code available to external plugins.
|
2016-12-03 19:26:38 +11:00 |
|
UnknownShadow200
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0d3102c868
|
Finish plugin support
|
2016-12-03 18:49:21 +11:00 |
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UnknownShadow200
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75f0a73841
|
Style: Indent catch and switch properly.
|
2016-12-02 15:31:34 +11:00 |
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UnknownShadow200
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250ab7f417
|
Do same for launcher
|
2016-11-27 14:50:45 +11:00 |
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UnknownShadow200
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1aef52fab2
|
Use standard indentation for everything.
|
2016-11-27 14:47:09 +11:00 |
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UnknownShadow200
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f0047be63c
|
Style: Remove CommandReader class, move stuff from ClassicalSharp.TexturePack to ClassicalSharp.Textures
|
2016-10-17 17:15:24 +11:00 |
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UnknownShadow200
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2452cc93a7
|
Style: Use gfx consistently everywhere, instead of mixing api and graphics.
|
2016-10-12 12:25:12 +11:00 |
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UnknownShadow200
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b576506b86
|
Gfx: add bool indicating whether texture should use managed or default pool.
|
2016-10-06 10:54:17 +11:00 |
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UnknownShadow200
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2c5aa39274
|
Client: Fix memory leak with animations.png. (Thanks 123DMWM)
|
2016-09-27 08:37:36 +10:00 |
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UnknownShadow200
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77c3ce331f
|
Client: Microoptimisations for lava animation.
|
2016-09-22 13:07:39 +10:00 |
|
UnknownShadow200
|
cb7aba8e9e
|
Make lava animation web scalable. (16x,32x,64x)
|
2016-09-22 12:42:33 +10:00 |
|
UnknownShadow200
|
da8ebc61b1
|
Fix last compile errors for android backend.
|
2016-09-11 12:45:23 +10:00 |
|
UnknownShadow200
|
59ee780aca
|
Fix some of compile errors for android target.
|
2016-09-11 11:58:59 +10:00 |
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