16 Commits

Author SHA1 Message Date
UnknownShadow200
c37c356d54 Optimise particle rendering to be 2-3x faster 2017-09-12 22:55:26 +10:00
UnknownShadow200
e28d029e39 Fix mipmaps with terrain.png less than 16x16, give arm model a collision size. 2017-08-28 08:51:40 +10:00
UnknownShadow200
ab809a5c05 Add a 'draw all names unscaled' mode, redesign how name modes work. (Thanks 123DMWM) 2017-07-19 16:03:57 +10:00
UnknownShadow200
ded8ac8b38 More porting of ChunkUpdater to C. 2017-06-13 15:00:19 +10:00
UnknownShadow200
825cd8e0fa make sure to use (void); for all C function declarations that take no args 2017-06-07 13:08:04 +10:00
UnknownShadow200
8e425763c7 Port IsometricBlockDrawer to C. 2017-06-07 10:53:26 +10:00
UnknownShadow200
4268d7c7c1 Launcher is now capable of running without ClassicalSharp.exe 2017-05-23 10:04:18 +10:00
UnknownShadow200
bcbb4824f8 Port more stuff to C 2017-04-29 19:16:24 +10:00
UnknownShadow200
dccef50a90 Fix SetPermission sent before Handshake crashing client 2017-04-17 12:56:07 +10:00
UnknownShadow200
f7acc5150a better mob AI 2017-02-09 23:28:36 +11:00
UnknownShadow200
b45bb70785 some micro optimisations 2017-02-07 22:53:54 +11:00
UnknownShadow200
42d1f63db7 get picking working with arbitary model rotation 2017-02-07 10:38:02 +11:00
UnknownShadow200
55093847db initial entity rotation. breaks multiplayer. 2017-01-25 21:16:11 +11:00
UnknownShadow200
98d435b110 fix licensing 2017-01-20 09:12:04 +11:00
UnknownShadow200
1aef52fab2 Use standard indentation for everything. 2016-11-27 14:47:09 +11:00
UnknownShadow200
6b2651b8fb Split up Utils.cs into Utils.cs and Utils.Math.cs, also use our own ToLower() method that does not make any extra memory allocations. 2016-08-15 20:00:57 +10:00