UnknownShadow200
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c37c356d54
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Optimise particle rendering to be 2-3x faster
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2017-09-12 22:55:26 +10:00 |
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e28d029e39
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Fix mipmaps with terrain.png less than 16x16, give arm model a collision size.
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2017-08-28 08:51:40 +10:00 |
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ab809a5c05
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Add a 'draw all names unscaled' mode, redesign how name modes work. (Thanks 123DMWM)
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2017-07-19 16:03:57 +10:00 |
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ded8ac8b38
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More porting of ChunkUpdater to C.
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2017-06-13 15:00:19 +10:00 |
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UnknownShadow200
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825cd8e0fa
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make sure to use (void); for all C function declarations that take no args
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2017-06-07 13:08:04 +10:00 |
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8e425763c7
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Port IsometricBlockDrawer to C.
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2017-06-07 10:53:26 +10:00 |
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UnknownShadow200
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4268d7c7c1
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Launcher is now capable of running without ClassicalSharp.exe
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2017-05-23 10:04:18 +10:00 |
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UnknownShadow200
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bcbb4824f8
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Port more stuff to C
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2017-04-29 19:16:24 +10:00 |
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UnknownShadow200
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dccef50a90
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Fix SetPermission sent before Handshake crashing client
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2017-04-17 12:56:07 +10:00 |
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UnknownShadow200
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f7acc5150a
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better mob AI
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2017-02-09 23:28:36 +11:00 |
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UnknownShadow200
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b45bb70785
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some micro optimisations
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2017-02-07 22:53:54 +11:00 |
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UnknownShadow200
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42d1f63db7
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get picking working with arbitary model rotation
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2017-02-07 10:38:02 +11:00 |
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UnknownShadow200
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55093847db
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initial entity rotation. breaks multiplayer.
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2017-01-25 21:16:11 +11:00 |
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UnknownShadow200
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98d435b110
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fix licensing
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2017-01-20 09:12:04 +11:00 |
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UnknownShadow200
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1aef52fab2
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Use standard indentation for everything.
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2016-11-27 14:47:09 +11:00 |
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UnknownShadow200
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6b2651b8fb
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Split up Utils.cs into Utils.cs and Utils.Math.cs, also use our own ToLower() method that does not make any extra memory allocations.
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2016-08-15 20:00:57 +10:00 |
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