UnknownShadow200
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0eec5dc504
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Optimise selection box rendering.
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2018-03-13 08:24:15 +11:00 |
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UnknownShadow200
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12e274af77
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Port Commands to C. (also use caseless equals more often)
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2018-03-13 08:04:52 +11:00 |
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UnknownShadow200
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05d0c8f635
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Port SelectionBox to C.
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2018-03-11 21:08:09 +11:00 |
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UnknownShadow200
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e92a56bb2a
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Optimise selection box rendering
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2018-03-04 22:06:11 +11:00 |
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UnknownShadow200
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bc90eb9d52
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Fix external plugins changing game.Graphics causing issues
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2018-03-04 19:44:03 +11:00 |
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UnknownShadow200
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f48532207e
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Add a untested hacky workaround, to force OSX to use 32 bit architecture with mono >= 5.2
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2017-10-22 00:06:00 +11:00 |
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UnknownShadow200
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bf846b80c0
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Remove DrawMode/DrawVb/DrawIndexedVb, just provide DrawVb_Lines and DrawVb_IndexedTris
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2017-07-03 23:56:05 +10:00 |
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UnknownShadow200
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db2b524b43
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um oops
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2017-06-03 08:51:56 +10:00 |
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UnknownShadow200
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a0b7050277
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Port PickedPosRenderer to C.
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2017-06-03 08:50:40 +10:00 |
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UnknownShadow200
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b304bed19a
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Don't store id in TabListEntry, saves a byte
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2017-05-21 12:30:51 +10:00 |
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UnknownShadow200
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d947ac6988
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Slightly less hardcoding
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2017-02-01 17:36:09 +11:00 |
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UnknownShadow200
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98d435b110
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fix licensing
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2017-01-20 09:12:04 +11:00 |
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UnknownShadow200
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1aef52fab2
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Use standard indentation for everything.
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2016-11-27 14:47:09 +11:00 |
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UnknownShadow200
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2fa379746a
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Style: Finish simplifying BlockInfo
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2016-10-29 13:49:33 +11:00 |
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UnknownShadow200
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7f92161077
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Gfx: IGraphicsApi is no longer responsible for managing dynamic vertex buffers. Simplify dynamic vertex buffer code.
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2016-10-12 19:28:00 +11:00 |
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UnknownShadow200
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2452cc93a7
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Style: Use gfx consistently everywhere, instead of mixing api and graphics.
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2016-10-12 12:25:12 +11:00 |
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UnknownShadow200
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273b3b32e2
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Gfx: Remove unnecessary parameter from UpdateDynamicIndexedVb
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2016-10-10 09:13:32 +11:00 |
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UnknownShadow200
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64cb13d0a6
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Gfx: DeleteVb should reset the id too.
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2016-10-01 17:45:17 +10:00 |
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UnknownShadow200
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01cdeee0eb
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Reduce code duplication of SelectionBox and AxisLinesRenderer.
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2016-08-03 14:40:32 +10:00 |
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UnknownShadow200
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8c292d92e3
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Use packed ints instead of 4 byte fields in vertex structs.
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2016-07-10 11:23:20 +10:00 |
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UnknownShadow200
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9e1eca9491
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Fix 20+names in classic list overflowing box size slightly, also fix selected outlined block being translucent causing entity shadows to disappear.
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2016-07-08 20:42:22 +10:00 |
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UnknownShadow200
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2a233d9b11
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Fix z-fighting and picking issues with water/lava.
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2016-07-08 14:47:00 +10:00 |
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UnknownShadow200
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1dd58bf874
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Fix selection outline writing to depth buffer when it should not be.
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2016-07-07 22:59:52 +10:00 |
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UnknownShadow200
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b135d484b3
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Allow custom texture packs to specify a file to use the built-in dynamic lava generation algorithm. (Thanks goodlyay)
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2016-07-07 21:56:11 +10:00 |
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UnknownShadow200
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8bd253a455
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Same selection colour as classicube client.
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2016-06-26 17:22:20 +10:00 |
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UnknownShadow200
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46095f6db9
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Use methods compatible with OpenTK 1.0 API.
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2016-06-21 08:34:27 +10:00 |
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UnknownShadow200
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d6266ed61e
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Normalise line endings to end this madness. (Thanks Jjp137)
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2016-06-11 17:56:37 +10:00 |
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UnknownShadow200
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e1d9b979cb
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Make water/lava be offset down by 1.5 pixels to match original classic.
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2016-06-11 17:15:29 +10:00 |
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UnknownShadow200
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b2c642b8af
|
Remove Block enum.
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2016-06-11 15:29:45 +10:00 |
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UnknownShadow200
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41a85c95c1
|
Make selected block outline a bit better.
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2016-06-09 00:26:39 +10:00 |
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UnknownShadow200
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585bde4454
|
Do not toggle depthwrite on/off in weather renderer unless necessary.
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2016-06-08 15:16:31 +10:00 |
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UnknownShadow200
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1158193ad1
|
Fix selected block outline not showing when looking through map edge water.
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2016-06-08 15:04:17 +10:00 |
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UnknownShadow200
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d06110f571
|
Make selected block lines smaller (Thanks Coliop).
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2016-06-08 13:54:46 +10:00 |
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UnknownShadow200
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442d72bd6b
|
More usage of IGameComponent
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2016-05-08 18:53:52 +10:00 |
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UnknownShadow200
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1e3fad5930
|
Make all game components handle new map / new map loaded.
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2016-05-01 11:23:38 +10:00 |
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UnknownShadow200
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fc4028f013
|
Initial work on adding Reset method to IGameComponent. (To reset state for reconnection to a server)
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2016-04-24 23:13:29 +10:00 |
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UnknownShadow200
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669c88c4d0
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Make various classes derive from IGameComponent for easier extensibility.
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2016-04-23 12:08:57 +10:00 |
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UnknownShadow200
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69a0b146b6
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Active option should be in yellow-ish text, also make 'done' buttons bigger in classic mode. (Thanks FrostFox)
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2016-04-16 22:56:31 +10:00 |
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UnknownShadow200
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3865bc6888
|
Rename vertices structs to a more concise one, also fix issue with progress bar very very rarely overflowing when the server overflows on computing the progress value, by instead computing it client-side. (Thanks 123DontMessWitMe)
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2016-03-29 20:45:52 +11:00 |
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UnknownShadow200
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7a2e5d6049
|
Organise most things into namespaces.
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2016-03-27 09:33:51 +11:00 |
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UnknownShadow200
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a78205c45a
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Add copyright notices to every source file.
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2016-03-26 13:51:42 +11:00 |
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UnknownShadow200
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21c1c031c6
|
Allow placing blocks off map bedrock sides. (Thanks MrGoober)
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2016-01-30 21:43:11 +11:00 |
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UnknownShadow200
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f8e19afe65
|
Implement clipping for third person camera, also fix sound selection method for blocks being wrong (Thanks 123DontMessWitMe)
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2015-12-31 11:09:53 +11:00 |
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UnknownShadow200
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8b73b0a713
|
Minor code cleanup, separate event classes.
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2015-12-29 16:24:54 +11:00 |
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UnknownShadow200
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31753e1f9e
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Selection boxes should expand outward instead of inward to match classicube (Thanks 123DontMessWitMe)
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2015-12-22 11:27:29 +11:00 |
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UnknownShadow200
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8a934df673
|
Can press F7 to show axis lines.
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2015-12-20 13:54:04 +11:00 |
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UnknownShadow200
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cc0dd16c42
|
Default.png should only not show pixels with A = 0, make clouds height be able to set to +-10,000, make snow/rain nicer, more work on 'alt text' input box.
|
2015-11-11 11:18:29 +11:00 |
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UnknownShadow200
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c8061b64fd
|
Cleanup SelectionManager, don't show all 64 spaces in ChatInputWidget.
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2015-11-08 16:32:08 +11:00 |
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UnknownShadow200
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928ab17ec2
|
More comments.
|
2015-11-03 16:26:15 +11:00 |
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UnknownShadow200
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f63d1e35e1
|
Begin to phase out usage of LogX/Y/Z calls, see issue #108 for why this is being done
|
2015-10-26 19:55:16 +11:00 |
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