UnknownShadow200
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7e92d18f40
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Remove debugging leftovers oops
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2018-04-06 08:33:48 +10:00 |
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UnknownShadow200
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1cf621d9f6
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Redo setting inventory order to make more sense
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2018-04-06 08:25:38 +10:00 |
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UnknownShadow200
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c8af9c0ab5
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Start porting MenuScreen to C
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2018-04-02 14:13:58 +10:00 |
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UnknownShadow200
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baca6402ce
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forgot to turn off CLI debug window
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2018-04-01 14:11:22 +10:00 |
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UnknownShadow200
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5d401d66ce
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Implement FastMap CPE extension
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2018-04-01 13:10:38 +10:00 |
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UnknownShadow200
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cea66ac493
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Show a message box when OpenTK.dll is in different directory to game, instead of unhelpful default crash dialog
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2018-03-29 16:19:08 +11:00 |
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UnknownShadow200
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fbf8b3d66e
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Combine EnvRenderer/StandardEnvRenderer classes
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2018-03-29 15:56:34 +11:00 |
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UnknownShadow200
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59ca55a984
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Redesign overlays. Fix 'always no' to actually work.
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2018-03-26 19:03:19 +11:00 |
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UnknownShadow200
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d05f4ab214
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Lazy allocate
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2018-03-25 11:29:31 +11:00 |
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UnknownShadow200
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8150ff22ff
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Fix some things to actually work
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2018-03-25 11:23:53 +11:00 |
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UnknownShadow200
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3852e8e5c1
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Remove some unused code
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2018-03-23 22:34:35 +11:00 |
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UnknownShadow200
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9473646252
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Majorly optimise block culling calculations
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2018-03-20 21:52:47 +11:00 |
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UnknownShadow200
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05d0c8f635
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Port SelectionBox to C.
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2018-03-11 21:08:09 +11:00 |
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UnknownShadow200
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d1c3f85518
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Combine NormalPlayerListWidget and ExtPlayerListWidget into one class
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2018-01-12 15:28:06 +11:00 |
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UnknownShadow200
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9066bf55ae
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Tab list redesign #1: Always have classic tab list sized box, show 'connected players' at top.
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2018-01-12 13:33:54 +11:00 |
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UnknownShadow200
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83d21d1daf
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Remove /client commands (pointless when you can just do /client), have all commands enabled in both multiplayer and singleplayer modes. (But singleplayer only commands will show 'disabled' in multiplayer)
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2017-11-25 18:33:09 +11:00 |
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UnknownShadow200
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bd04b98508
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Revert "Remove /client commands (pointless when you can just do /client), have all commands enabled in both multiplayer and singleplayer modes. (But singleplayer only commands will show 'disabled' in multiplayer)"
This reverts commit 1e46e4ad96c3399fc4fb857d60613826f7cc06eb.
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2017-11-25 18:30:41 +11:00 |
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UnknownShadow200
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1e46e4ad96
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Remove /client commands (pointless when you can just do /client), have all commands enabled in both multiplayer and singleplayer modes. (But singleplayer only commands will show 'disabled' in multiplayer)
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2017-11-25 15:47:04 +11:00 |
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UnknownShadow200
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bbc88e252f
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Port more of widgets to C.
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2017-10-16 12:50:22 +11:00 |
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UnknownShadow200
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43752348bf
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Break up the giant InventoryScreen class to be more modular.
(separate table widget, and scrollbar widget)
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2017-10-14 23:24:01 +11:00 |
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UnknownShadow200
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9734be499e
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Port particles to C.
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2017-10-13 23:45:15 +11:00 |
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UnknownShadow200
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1be3e8c3f6
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Now the client compiles with C# 2.0
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2017-09-16 21:38:16 +10:00 |
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UnknownShadow200
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db4275f571
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Rewrite code to avoid usage of Dictionary
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2017-09-15 17:38:33 +10:00 |
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UnknownShadow200
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f430c9508c
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Mipmaps work with animations now
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2017-08-28 09:23:26 +10:00 |
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UnknownShadow200
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7ca611c978
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Combine Entity.cs and Entity.Bounds.cs, eliminate all of the hidden delegate allocations for the condition argument to TouchesAny
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2017-08-24 15:08:15 +10:00 |
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UnknownShadow200
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0233a846da
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hide CLI window again
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2017-08-20 18:32:17 +10:00 |
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UnknownShadow200
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5b73327a86
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Better names in nostalgia options
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2017-08-20 18:24:58 +10:00 |
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UnknownShadow200
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dfc5380757
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Refactor overlays
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2017-08-20 17:13:35 +10:00 |
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UnknownShadow200
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0cf4e91888
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Implement nicer dig animation, see https://github.com/UnknownShadow200/ClassicalSharp/wiki/Dig-animation-details (Thanks goodlyay)
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2017-08-18 21:00:57 +10:00 |
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UnknownShadow200
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9172afcfc9
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Combine MinimalEnvRenderer and StandardEnvRenderer, remove a bunch of yucky 'if X is Y', casts, game.ReplaceComponent
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2017-08-04 11:36:51 +10:00 |
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UnknownShadow200
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86c6cc3921
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Survival: Implement basic game-over screen
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2017-07-25 13:44:27 +10:00 |
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UnknownShadow200
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22a14a0f5a
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Survival: Implement rudimentary fall damage
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2017-07-25 13:39:20 +10:00 |
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UnknownShadow200
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757d18c4d8
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Fix mistake with negative ping, rename FPSScreen to more accurate StatusScreen
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2017-06-25 14:17:03 +10:00 |
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UnknownShadow200
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f94dc9b9f5
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Implement PingList class for storing data for client->server pings
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2017-06-23 20:52:00 +10:00 |
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UnknownShadow200
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b7d07f03a6
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very minor cleanup
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2017-04-28 07:44:33 +10:00 |
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UnknownShadow200
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747e3183d6
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Modularise lighting more
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2017-04-22 15:03:06 +10:00 |
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UnknownShadow200
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cf0316bce2
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Foiled again. It's foliage not foilage
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2017-02-28 13:36:20 +11:00 |
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UnknownShadow200
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2738713a83
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Skip inside faces for all opaque blocks, even those that are not a full solid block.
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2017-02-21 08:27:09 +11:00 |
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UnknownShadow200
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005d0cebe2
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For the 0-1 people who bother, make 12 bit block ids as easy as a compile time switch.
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2017-02-19 22:29:07 +11:00 |
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UnknownShadow200
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f7acc5150a
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better mob AI
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2017-02-09 23:28:36 +11:00 |
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UnknownShadow200
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f96c93c932
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combine lava and water animation
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2017-02-07 22:22:27 +11:00 |
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UnknownShadow200
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fea8ec433a
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Fix advanced mesh builder
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2017-02-07 16:36:58 +11:00 |
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UnknownShadow200
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a2aa233759
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fix tinting
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2017-02-07 16:33:39 +11:00 |
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UnknownShadow200
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f680bd0706
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Optimise inventory rendering
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2017-02-07 16:18:56 +11:00 |
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UnknownShadow200
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69dd8af17c
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reduce code duplication
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2017-02-07 15:19:06 +11:00 |
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UnknownShadow200
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0d5aba3e1b
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fix compile error and minor cleanup
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2017-01-31 10:06:50 +11:00 |
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UnknownShadow200
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e7aa519846
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more concise interpolation, fix last commit
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2017-01-25 22:30:56 +11:00 |
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UnknownShadow200
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9aa8809e78
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hud now displays blocks count
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2017-01-20 13:55:51 +11:00 |
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UnknownShadow200
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fd454c0c01
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Now some entities spawn and can be clicked on.
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2017-01-20 13:08:28 +11:00 |
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UnknownShadow200
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cc54c6bc80
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Initial work on survival test
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2017-01-20 09:43:44 +11:00 |
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