UnknownShadow200
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59ca55a984
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Redesign overlays. Fix 'always no' to actually work.
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2018-03-26 19:03:19 +11:00 |
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UnknownShadow200
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d05f4ab214
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Lazy allocate
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2018-03-25 11:29:31 +11:00 |
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UnknownShadow200
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9473646252
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Majorly optimise block culling calculations
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2018-03-20 21:52:47 +11:00 |
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UnknownShadow200
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68b861f6c8
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little bit less hardcoding
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2018-03-19 22:07:26 +11:00 |
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UnknownShadow200
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20433f97ab
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Make TerrainAtlas and TerrainAtlas1D static for very minor performance increase
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2018-03-15 21:04:21 +11:00 |
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UnknownShadow200
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0c0072025c
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Start porting CommandList to C
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2018-03-12 17:43:54 +11:00 |
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UnknownShadow200
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2b3fb48f54
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Rewrite launcher web tasks to use asyncdownloader
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2018-01-16 23:09:44 +11:00 |
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UnknownShadow200
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4a332f80ac
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Increase default max chunks built per frame from 20 to 30, also add undocumented option to increase that even more.
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2018-01-15 11:37:02 +11:00 |
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UnknownShadow200
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6e82e0e31f
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Fix map sides/borders/clouds not rendering properly on OpenGL 1.1 backend, after generating a new (or the initial) map in singleplayer
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2017-12-17 14:27:16 +11:00 |
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UnknownShadow200
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fe8580aea8
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Port entity shadow component to C.
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2017-12-05 17:35:43 +11:00 |
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UnknownShadow200
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b24d843723
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Server connection always ticks 60 times/second. (Singleplay still ticks physics at 20 times/second)
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2017-11-20 16:07:52 +11:00 |
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UnknownShadow200
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cb2bce7e4c
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If you specify a custom resolution by doing /client resolution, that resolution is saved and used for subsequent sessions
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2017-11-11 12:26:51 +11:00 |
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UnknownShadow200
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85bd926105
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less usage of C# generics
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2017-09-21 22:04:51 +10:00 |
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UnknownShadow200
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d27aba4c70
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Obsolete MakeBool ButtonWidget maker
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2017-09-16 21:35:23 +10:00 |
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UnknownShadow200
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39aa37a83d
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Port more of Entity to C.
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2017-09-16 20:14:20 +10:00 |
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UnknownShadow200
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4413fc69e6
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Get rid of nearly all lambda usage
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2017-09-15 10:10:49 +10:00 |
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UnknownShadow200
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3a7cc8924b
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Implement mipmaps with direct3d9 backend too. Fixes #214.
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2017-08-22 23:47:00 +10:00 |
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UnknownShadow200
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ff177cd023
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Start work on mipmaps support, fix plugin warning crashing client
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2017-08-22 20:38:19 +10:00 |
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UnknownShadow200
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c80278857b
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Add 'classic arm model' as an option. (Thanks Daeslender)
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2017-08-19 20:37:27 +10:00 |
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UnknownShadow200
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5a03fda9bd
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Get rid of InventoryPermissions and just use bool array instead
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2017-08-14 09:54:42 +10:00 |
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UnknownShadow200
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c23ba90c1f
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Make BlockInfo class static and break all plugins in the process.
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2017-08-14 09:33:21 +10:00 |
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UnknownShadow200
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00ebd7db8e
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If GPU doesn't support vbos, or you specify force-oldgl=true in options.txt, use the ancient OpenGL backend
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2017-07-03 23:21:59 +10:00 |
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UnknownShadow200
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1f45428ec7
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Revert "Merge remote-tracking branch 'refs/remotes/origin/Snowy'"
This reverts commit 300df2ff60efe8385ebba8b05ce1992d9f254f67, reversing
changes made to 652e697bf8f1ea3598e10bddc026578a05c3fc0e.
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2017-06-25 17:54:02 +10:00 |
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UnknownShadow200
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59673aba3a
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Initial implementation
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2017-06-25 17:07:12 +10:00 |
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UnknownShadow200
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942ecfef6b
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Tick network reading 60 instead of 20 times a second.
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2017-06-25 13:43:13 +10:00 |
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UnknownShadow200
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b34b627916
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Fix mistakes in OpenGL func pointers, modularise IGraphicsApi.CreateDefaultIb
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2017-06-12 18:37:18 +10:00 |
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UnknownShadow200
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d22cdb7e32
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Port IGraphicsAPI to C
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2017-05-04 15:48:26 +10:00 |
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UnknownShadow200
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3428a48869
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add way in options.txt to not log chat (Thanks Pear)
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2017-04-23 10:36:35 +10:00 |
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UnknownShadow200
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5aaa26bf00
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Fix controls menu going back to wrong menu
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2017-03-01 12:34:33 +11:00 |
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Goodlyay
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2f486a35ed
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View bobbing should be on by default
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2017-02-27 14:19:20 -08:00 |
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UnknownShadow200
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91d9d06cec
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connect/disconnect messages closer to original classic
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2017-02-26 22:10:07 +11:00 |
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UnknownShadow200
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06ba0208bc
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comments
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2017-02-25 18:44:27 +11:00 |
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UnknownShadow200
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99b3b4be7b
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don't tie mouse updates to 60 FPS
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2017-02-07 20:23:21 +11:00 |
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UnknownShadow200
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69d6bd228e
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make sure input bitmaps are 32bpp everywhere
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2017-01-24 09:11:47 +11:00 |
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UnknownShadow200
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530e9eb09c
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make code work with abstract Entity class instead of Player class
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2017-01-20 12:16:38 +11:00 |
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UnknownShadow200
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cc54c6bc80
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Initial work on survival test
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2017-01-20 09:43:44 +11:00 |
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UnknownShadow200
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98d435b110
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fix licensing
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2017-01-20 09:12:04 +11:00 |
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UnknownShadow200
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0d3102c868
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Finish plugin support
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2016-12-03 18:49:21 +11:00 |
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UnknownShadow200
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75f0a73841
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Style: Indent catch and switch properly.
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2016-12-02 15:31:34 +11:00 |
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UnknownShadow200
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2986773b51
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Abstract block lighting
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2016-11-29 21:01:18 +11:00 |
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UnknownShadow200
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6ec9c2d4b8
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Client: also allow using shift and control to scroll hotbar when B menu is open. (Thanks goodlyay)
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2016-11-27 22:02:30 +11:00 |
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UnknownShadow200
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250ab7f417
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Do same for launcher
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2016-11-27 14:50:45 +11:00 |
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UnknownShadow200
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1aef52fab2
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Use standard indentation for everything.
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2016-11-27 14:47:09 +11:00 |
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UnknownShadow200
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f0047be63c
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Style: Remove CommandReader class, move stuff from ClassicalSharp.TexturePack to ClassicalSharp.Textures
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2016-10-17 17:15:24 +11:00 |
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UnknownShadow200
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1342b92d8b
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Style: Allow adding more Camera classes.
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2016-10-17 09:37:41 +11:00 |
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UnknownShadow200
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ac1a6442a7
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Core: Now resetting a custom block that overwrote a core block works properly now. Also fix texture pack not being reset in singleplayer when loading a level without one.
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2016-10-04 14:09:20 +11:00 |
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UnknownShadow200
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d74d78df0d
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Core: Rewrite camera class to have less code duplication.
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2016-10-01 18:21:49 +10:00 |
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UnknownShadow200
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e20f57dcb5
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Style: Namespace everything.
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2016-09-26 18:33:05 +10:00 |
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UnknownShadow200
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0ab5ef4434
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Rename INetworkProcessor to the more descriptive IServerConnection, since it does not necessarily actually use the network.
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2016-09-11 12:52:00 +10:00 |
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UnknownShadow200
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da8ebc61b1
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Fix last compile errors for android backend.
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2016-09-11 12:45:23 +10:00 |
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