UnknownShadow200
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76d2196464
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fix maxx/maxy/maxz not being reset after world reset
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2018-03-31 15:29:46 +11:00 |
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UnknownShadow200
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68b861f6c8
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little bit less hardcoding
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2018-03-19 22:07:26 +11:00 |
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UnknownShadow200
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12e274af77
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Port Commands to C. (also use caseless equals more often)
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2018-03-13 08:04:52 +11:00 |
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UnknownShadow200
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2376994210
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Add rope/lader collide type 7
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2018-03-10 19:38:41 +11:00 |
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UnknownShadow200
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3dfe3847b9
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Add DrawText/MeasureText to C platform API
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2017-10-28 21:15:29 +11:00 |
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UnknownShadow200
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c4c6b96419
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Little bit less lambda and Dictionary usage
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2017-09-03 16:51:28 +10:00 |
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UnknownShadow200
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c23ba90c1f
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Make BlockInfo class static and break all plugins in the process.
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2017-08-14 09:33:21 +10:00 |
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UnknownShadow200
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b22774f7b9
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Add TransformX and TransformZ methods
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2017-06-05 12:53:28 +10:00 |
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UnknownShadow200
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e5656bcf8e
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Implement more collide types, fixes #417
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2017-04-28 21:44:33 +10:00 |
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UnknownShadow200
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005d0cebe2
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For the 0-1 people who bother, make 12 bit block ids as easy as a compile time switch.
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2017-02-19 22:29:07 +11:00 |
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UnknownShadow200
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c92ebcac6c
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Use BlockID typedef instead of hardcoding byte everywhere.
In the 0.00001% chance someone changes blockid to be 16 bits
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2017-02-16 16:31:17 +11:00 |
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UnknownShadow200
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98d435b110
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fix licensing
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2017-01-20 09:12:04 +11:00 |
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UnknownShadow200
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1aef52fab2
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Use standard indentation for everything.
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2016-11-27 14:47:09 +11:00 |
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UnknownShadow200
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752aac787f
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Core: Fix sand/gravel falling not always being activated (Thanks McBean56545), partially addresses #84.
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2016-10-30 22:38:51 +11:00 |
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UnknownShadow200
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da43eff85e
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Core: Fix deleting sponge on bottom of map in singleplayer crashing, closes #281. (Thanks McBean56545)
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2016-10-30 12:53:37 +11:00 |
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UnknownShadow200
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3ef1e305d7
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Make singleplayer physics behaviour more accurate to original classic. (Thanks McBean65645)
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2016-07-07 23:58:28 +10:00 |
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UnknownShadow200
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b2c642b8af
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Remove Block enum.
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2016-06-11 15:29:45 +10:00 |
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UnknownShadow200
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a584fe9dd3
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Make sand/gravel fall instantly, closes #205. (Thanks andrewja6)
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2016-05-21 16:28:21 +10:00 |
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UnknownShadow200
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30f39a90fb
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Deleting sponge should active neighouring water, partially addresses #205. (Thanks andreja6)
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2016-05-21 16:11:17 +10:00 |
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UnknownShadow200
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f4b2403639
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Inline CheckSponge.
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2016-05-20 18:27:34 +10:00 |
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UnknownShadow200
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4f376ad146
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Do not hardcode which blocks have physics, use generic array of 256 delegates for OnPlace and OnActivate.
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2016-05-20 18:13:01 +10:00 |
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UnknownShadow200
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e426f7859b
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Modularise out liquid physics.
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2016-05-20 16:31:50 +10:00 |
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