#include "Core.h" #if defined CC_BUILD_PS2 #include "Window.h" #include "Platform.h" #include "Input.h" #include "Event.h" #include "Graphics.h" #include "String.h" #include "Funcs.h" #include "Bitmap.h" #include "Errors.h" #include "ExtMath.h" #include "Logger.h" #include "VirtualKeyboard.h" #include #include #include #include #include #include #include #include #include #include #include static cc_bool launcherMode, mouseSupported, kbdSupported; #include "VirtualCursor.h" struct _DisplayData DisplayInfo; struct cc_window WindowInfo; framebuffer_t fb_colors[2]; zbuffer_t fb_depth; static int display_mode; void Window_PreInit(void) { dma_channel_initialize(DMA_CHANNEL_GIF, NULL, 0); dma_channel_fast_waits(DMA_CHANNEL_GIF); } void Window_Init(void) { display_mode = graph_get_region(); DisplayInfo.Width = 640; DisplayInfo.Height = display_mode == GRAPH_MODE_PAL ? 512 : 448; DisplayInfo.ScaleX = 1; DisplayInfo.ScaleY = 1; Window_Main.Width = DisplayInfo.Width; Window_Main.Height = DisplayInfo.Height; Window_Main.Focused = true; Window_Main.Exists = true; Window_Main.UIScaleX = DEFAULT_UI_SCALE_X; Window_Main.UIScaleY = 1.0f / Window_Main.Height; DisplayInfo.ContentOffsetX = 10; DisplayInfo.ContentOffsetY = 10; Window_Main.SoftKeyboard = SOFT_KEYBOARD_VIRTUAL; if (PS2MouseInit() >= 0) { PS2MouseSetReadMode(PS2MOUSE_READMODE_DIFF); mouseSupported = true; } if (PS2KbdInit() >= 0) { PS2KbdSetReadmode(PS2KBD_READMODE_RAW); kbdSupported = true; } } void Window_Free(void) { } static void ResetDisplay(void) { graph_shutdown(); graph_vram_clear(); fb_colors[0].width = DisplayInfo.Width; fb_colors[0].height = DisplayInfo.Height; fb_colors[0].mask = 0; fb_colors[0].psm = GS_PSM_32; fb_colors[0].address = graph_vram_allocate(fb_colors[0].width, fb_colors[0].height, fb_colors[0].psm, GRAPH_ALIGN_PAGE); fb_depth.enable = 1; fb_depth.method = ZTEST_METHOD_ALLPASS; fb_depth.mask = 0; fb_depth.zsm = GS_ZBUF_24; fb_depth.address = graph_vram_allocate(fb_colors[0].width, fb_colors[0].height, fb_depth.zsm, GRAPH_ALIGN_PAGE); fb_colors[1].width = DisplayInfo.Width; fb_colors[1].height = DisplayInfo.Height; fb_colors[1].mask = 0; fb_colors[1].psm = GS_PSM_32; fb_colors[1].address = graph_vram_allocate(fb_colors[1].width, fb_colors[1].height, fb_colors[1].psm, GRAPH_ALIGN_PAGE); } static void InitDisplay(framebuffer_t* fb) { int interlaced = display_mode == GRAPH_MODE_NTSC || display_mode == GRAPH_MODE_PAL || display_mode == GRAPH_MODE_HDTV_1080I; int mode = interlaced ? GRAPH_MODE_INTERLACED : GRAPH_MODE_NONINTERLACED; int display = interlaced ? GRAPH_MODE_FIELD : GRAPH_MODE_FRAME; graph_set_mode(mode, display_mode, display, GRAPH_ENABLE); graph_set_screen(0, 0, fb->width, fb->height); graph_set_bgcolor(50, 50, 50); graph_set_framebuffer_filtered(fb->address, fb->width, fb->psm, 0, 0); graph_enable_output(); } void Window_Create2D(int width, int height) { ResetDisplay(); InitDisplay(&fb_colors[0]); launcherMode = true; } void Window_Create3D(int width, int height) { ResetDisplay(); InitDisplay(&fb_colors[0]); launcherMode = false; } void Window_Destroy(void) { } void Window_SetTitle(const cc_string* title) { } void Clipboard_GetText(cc_string* value) { } void Clipboard_SetText(const cc_string* value) { } int Window_GetWindowState(void) { return WINDOW_STATE_FULLSCREEN; } cc_result Window_EnterFullscreen(void) { return 0; } cc_result Window_ExitFullscreen(void) { return 0; } int Window_IsObscured(void) { return 0; } void Window_Show(void) { } void Window_SetSize(int width, int height) { } void Window_RequestClose(void) { Event_RaiseVoid(&WindowEvents.Closing); } /*########################################################################################################################* *--------------------------------------------------Keyboard processing----------------------------------------------------* *#########################################################################################################################*/ static const cc_uint8 key_map[] = { /* 00 */ 0, 0, 0, 0, 'A', 'B', 'C', 'D', /* 08 */ 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', /* 10 */ 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', /* 18 */ 'U', 'V', 'W', 'X', 'Y', 'Z', '1', '2', /* 20 */ '3', '4', '5', '6', '7', '8', '9', '0', /* 28 */ CCKEY_ENTER, CCKEY_ESCAPE, CCKEY_BACKSPACE, CCKEY_TAB, CCKEY_SPACE, CCKEY_MINUS, CCKEY_EQUALS, CCKEY_LBRACKET, /* 30 */ CCKEY_RBRACKET, CCKEY_BACKSLASH, 0, CCKEY_SEMICOLON, CCKEY_QUOTE, CCKEY_TILDE, CCKEY_COMMA, CCKEY_PERIOD, /* 38 */ CCKEY_SLASH, CCKEY_CAPSLOCK, CCKEY_F1, CCKEY_F2, CCKEY_F3, CCKEY_F4, CCKEY_F5, CCKEY_F6, /* 40 */ CCKEY_F7, CCKEY_F8, CCKEY_F9, CCKEY_F10, CCKEY_F11, CCKEY_F12, CCKEY_PRINTSCREEN, CCKEY_SCROLLLOCK, /* 48 */ CCKEY_PAUSE, CCKEY_INSERT, CCKEY_HOME, CCKEY_PAGEUP, CCKEY_DELETE, CCKEY_END, CCKEY_PAGEDOWN, CCKEY_RIGHT, /* 50 */ CCKEY_LEFT, CCKEY_DOWN, CCKEY_UP, CCKEY_NUMLOCK, CCKEY_KP_DIVIDE, CCKEY_KP_MULTIPLY, CCKEY_KP_MINUS, CCKEY_KP_PLUS, /* 58 */ CCKEY_KP_ENTER, CCKEY_KP1, CCKEY_KP2, CCKEY_KP3, CCKEY_KP4, CCKEY_KP5, CCKEY_KP6, CCKEY_KP7, /* 60 */ CCKEY_KP8, CCKEY_KP9, CCKEY_KP0, CCKEY_KP_DECIMAL, 0, CCKEY_SLEEP, CCKEY_LAUNCH_APP1, 0, /* 68 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 70 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 78 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 80 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 88 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 90 */ 0, 0, 0, 0, 0, 0, 0, 0, /* 98 */ 0, 0, 0, 0, 0, 0, 0, 0, /* A0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* A8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* B0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* B8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* C0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* C8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* D0 */ 0, 0, 0, 0, 0, 0, 0, 0, /* D8 */ 0, 0, 0, 0, 0, 0, 0, 0, /* E0 */ CCKEY_LCTRL, CCKEY_LSHIFT, CCKEY_LALT, 0, CCKEY_RCTRL, CCKEY_RSHIFT, CCKEY_RALT, 0, }; static void ProcessKeyboardInput(void) { if (!kbdSupported) return; PS2KbdRawKey key; if (PS2KbdReadRaw(&key) <= 0) return; Platform_Log1("%i", &key.key); } /*########################################################################################################################* *----------------------------------------------------Input processing-----------------------------------------------------* *#########################################################################################################################*/ static void ProcessMouseInput(float delta) { if (!mouseSupported) return; if (PS2MouseEnum() == 0) return; mouse_data mData = { 0 }; if (PS2MouseRead(&mData) < 0) return; Input_SetNonRepeatable(CCMOUSE_L, mData.buttons & PS2MOUSE_BTN1); Input_SetNonRepeatable(CCMOUSE_R, mData.buttons & PS2MOUSE_BTN2); Input_SetNonRepeatable(CCMOUSE_M, mData.buttons & PS2MOUSE_BTN3); Mouse_ScrollVWheel(mData.wheel * 0.5f); if (!vc_hooked) { Pointer_SetPosition(0, Window_Main.Width / 2, Window_Main.Height / 2); } VirtualCursor_SetPosition(Pointers[0].x + mData.x, Pointers[0].y + mData.y); if (!Input.RawMode) return; float scale = (delta * 60.0) / 2.0f; Event_RaiseRawMove(&PointerEvents.RawMoved, mData.x * scale, mData.y * scale); } void Window_ProcessEvents(float delta) { ProcessMouseInput(delta); ProcessKeyboardInput(); } void Cursor_SetPosition(int x, int y) { if (vc_hooked) VirtualCursor_SetPosition(x, y); } void Window_EnableRawMouse(void) { Input.RawMode = true; } void Window_UpdateRawMouse(void) { } void Window_DisableRawMouse(void) { Input.RawMode = false; } /*########################################################################################################################* *-------------------------------------------------------Gamepads----------------------------------------------------------* *#########################################################################################################################*/ static char padBuf0[256] __attribute__((aligned(64))); static char padBuf1[256] __attribute__((aligned(64))); void Gamepads_Init(void) { Input.Sources |= INPUT_SOURCE_GAMEPAD; padInit(0); padPortOpen(0, 0, padBuf0); padPortOpen(1, 0, padBuf1); Input_DisplayNames[CCPAD_1] = "CIRCLE"; Input_DisplayNames[CCPAD_2] = "CROSS"; Input_DisplayNames[CCPAD_3] = "SQUARE"; Input_DisplayNames[CCPAD_4] = "TRIANGLE"; } static void HandleButtons(int port, int buttons) { // Confusingly, it seems that when a bit is on, it means the button is NOT pressed // So just flip the bits to make more sense buttons = buttons ^ 0xFFFF; //Platform_Log1("BUTTONS: %h", &buttons); Gamepad_SetButton(port, CCPAD_1, buttons & PAD_CIRCLE); Gamepad_SetButton(port, CCPAD_2, buttons & PAD_CROSS); Gamepad_SetButton(port, CCPAD_3, buttons & PAD_SQUARE); Gamepad_SetButton(port, CCPAD_4, buttons & PAD_TRIANGLE); Gamepad_SetButton(port, CCPAD_START, buttons & PAD_START); Gamepad_SetButton(port, CCPAD_SELECT, buttons & PAD_SELECT); Gamepad_SetButton(port, CCPAD_LSTICK, buttons & PAD_L3); Gamepad_SetButton(port, CCPAD_RSTICK, buttons & PAD_L3); Gamepad_SetButton(port, CCPAD_LEFT, buttons & PAD_LEFT); Gamepad_SetButton(port, CCPAD_RIGHT, buttons & PAD_RIGHT); Gamepad_SetButton(port, CCPAD_UP, buttons & PAD_UP); Gamepad_SetButton(port, CCPAD_DOWN, buttons & PAD_DOWN); Gamepad_SetButton(port, CCPAD_L, buttons & PAD_L1); Gamepad_SetButton(port, CCPAD_R, buttons & PAD_R1); Gamepad_SetButton(port, CCPAD_ZL, buttons & PAD_L2); Gamepad_SetButton(port, CCPAD_ZR, buttons & PAD_R2); } #define AXIS_SCALE 16.0f static void HandleJoystick(int port, int axis, int x, int y, float delta) { if (Math_AbsI(x) <= 32) x = 0; if (Math_AbsI(y) <= 32) y = 0; Gamepad_SetAxis(port, axis, x / AXIS_SCALE, y / AXIS_SCALE, delta); } static void ProcessPadInput(int port, float delta, struct padButtonStatus* pad) { HandleButtons(port, pad->btns); HandleJoystick(port, PAD_AXIS_LEFT, pad->ljoy_h - 0x80, pad->ljoy_v - 0x80, delta); HandleJoystick(port, PAD_AXIS_RIGHT, pad->rjoy_h - 0x80, pad->rjoy_v - 0x80, delta); } static cc_bool setMode[2]; static void ProcessPad(int i, float delta) { struct padButtonStatus pad; int state = padGetState(i, 0); if (state != PAD_STATE_STABLE) return; // Change to DUALSHOCK mode so analog joysticks return values if (!setMode[i]) { padSetMainMode(i, 0, PAD_MMODE_DUALSHOCK, PAD_MMODE_LOCK); setMode[i] = true; } int ret = padRead(i, 0, &pad); if (ret == 0) return; int port = Gamepad_Connect(0x503 + i, PadBind_Defaults); ProcessPadInput(port, delta, &pad); } void Gamepads_Process(float delta) { ProcessPad(0, delta); ProcessPad(1, delta); } /*########################################################################################################################* *------------------------------------------------------Framebuffer--------------------------------------------------------* *#########################################################################################################################*/ void Window_AllocFramebuffer(struct Bitmap* bmp, int width, int height) { bmp->scan0 = (BitmapCol*)Mem_Alloc(width * height, BITMAPCOLOR_SIZE, "window pixels"); bmp->width = width; bmp->height = height; packet_t* packet = packet_init(100, PACKET_NORMAL); qword_t* q = packet->data; q = draw_setup_environment(q, 0, &fb_colors[0], &fb_depth); q = draw_clear(q, 0, 0, 0, fb_colors[0].width, fb_colors[0].height, 170, 170, 170); q = draw_finish(q); dma_channel_send_normal(DMA_CHANNEL_GIF, packet->data, q - packet->data, 0, 0); dma_wait_fast(); packet_free(packet); } void Window_DrawFramebuffer(Rect2D r, struct Bitmap* bmp) { // FlushCache bios call https://psi-rockin.github.io/ps2tek/ // mode=0: Flush data cache (invalidate+writeback dirty contents to memory) FlushCache(0); packet_t* packet = packet_init(200, PACKET_NORMAL); qword_t* q = packet->data; q = draw_texture_transfer(q, bmp->scan0, bmp->width, bmp->height, GS_PSM_32, fb_colors[0].address, fb_colors[0].width); q = draw_texture_flush(q); dma_channel_send_chain(DMA_CHANNEL_GIF, packet->data, q - packet->data, 0, 0); dma_wait_fast(); packet_free(packet); } void Window_FreeFramebuffer(struct Bitmap* bmp) { Mem_Free(bmp->scan0); } /*########################################################################################################################* *------------------------------------------------------Soft keyboard------------------------------------------------------* *#########################################################################################################################*/ void OnscreenKeyboard_Open(struct OpenKeyboardArgs* args) { if (Input.Sources & INPUT_SOURCE_NORMAL) return; VirtualKeyboard_Open(args, launcherMode); } void OnscreenKeyboard_SetText(const cc_string* text) { VirtualKeyboard_SetText(text); } void OnscreenKeyboard_Close(void) { VirtualKeyboard_Close(); } /*########################################################################################################################* *-------------------------------------------------------Misc/Other--------------------------------------------------------* *#########################################################################################################################*/ void Window_ShowDialog(const char* title, const char* msg) { /* TODO implement */ Platform_LogConst(title); Platform_LogConst(msg); } cc_result Window_OpenFileDialog(const struct OpenFileDialogArgs* args) { return ERR_NOT_SUPPORTED; } cc_result Window_SaveFileDialog(const struct SaveFileDialogArgs* args) { return ERR_NOT_SUPPORTED; } #endif