The overall source code is structured where each .c represents a particular module. These modules are: ## 2D modules |File|Functionality| |--------|-------| |Bitmap.c|Represents a 2D array of pixels (and encoding/decoding to PNG) |Drawer2D.c|Contains a variety of drawing operations on bitmaps (including text and fonts) |PackedCol.c|32 bit RGBA color in a format suitable for using as color component of a vertex ## Audio modules |File|Functionality| |--------|-------| |Audio.c|Playing music and dig/place/step sounds, and abstracts a PCM audio playing API |Vorbis.c| Decodes [ogg vorbis](https://xiph.org/vorbis/) audio into PCM audio samples ## Entity modules |File|Functionality| |--------|-------| |Entity.c|Represents an in-game entity, and manages updating and rendering all entities |EntityComponents.c|Various components that can be used by entities (e.g. tilt, animation, hacks state) |Model.c|Contains the list of entity models, and provides relevant methods for entity models |Particle.c|Represents particle effects, and manages rendering and spawning particles ## Game modules |File|Functionality| |--------|-------| |Block.c|Stores properties and data for blocks (e.g. collide type, draw type, sound type) |BlockPhysics.c|Implements simple block physics for singleplayer |Camera.c|Represents a camera (can be first or third person) |Chat.c|Manages sending, adding, logging and handling chat |Game.c|Manages the overall game loop, state, and variables (e.g. renders a frame, runs scheduled tasks) |Input.c|Manages keyboard, mouse, and touch state and events, and implements base handlers for them |Inventory.c|Manages inventory hotbar, and ordering of blocks in the inventory menu ## Game gui modules |File|Functionality| |--------|-------| |Gui.c|Describes and manages the 2D GUI elements on screen |IsometricDrawer.c|Draws 2D isometric blocks for the hotbar and inventory UIs |Menus.c|Contains all 2D non-menu screens (e.g. inventory, HUD, loading, chat) |Screens.c|Contains all 2D menu screens (e.g. pause menu, keys list menu, font list menu) |Widgets.c|Contains individual GUI widgets (e.g. button, label) ## Graphics modules |File|Functionality| |--------|-------| |Builder.c|Converts a 16x16x16 chunk into a mesh of vertices |Drawer.c|Draws the vertices for a cuboid region |Graphics.c|Abstracts a 3D graphics rendering API ## I/O modules |File|Functionality| |--------|-------| |Deflate.c|Decodes and encodes data compressed using DEFLATE (in addition to GZIP/ZLIB headers) |Stream.c|Abstract reading and writing data to/from various sources in a streaming manner ## Launcher modules |File|Functionality| |--------|-------| |Launcher.c|Manages the overall launcher loop, state, and variables (e.g. resets pixels in areas, marks areas as needing to be redrawn) |LScreens.c|Contains all the menus in the launcher (e.g. servers list, updates menu, main menu) |LWeb.c|Responsible for launcher related web requests (e.g. signing in, fetching servers list) |LWidgets.c|Contains individual launcher GUI widgets (e.g. button, label, input textbox) |Resources.c|Responsible for checking, downloading, and creating the default assets (e.g. default.zip, sounds) ## Map modules |File|Description| |--------|-------| |Formats.c|Imports/exports a world from/to several map file formats (e.g. .cw, .dat, .lvl) |Generator.c|Generates a new world in either a flatgrass or Minecraft Classic style |Lighting.c|Gets lighting colors at coordinates in the world |World.c|Manages fixed size 3D array of blocks and associated environment metadata ## Math/Physics modules |File|Description| |--------|-------| |ExtMath.c|Math functions, math constants, and a Random Number Generator |Physics.c|AABBs and geometry intersection |Picking.c|Performs raytracing to e.g. determine the picked/selected block in the world |Vectors.c|Contains vector,matrix,and frustum culling ## Network modules |File|Description| |--------|-------| |Http.c|Performs GET and POST requests in the background |Protocol.c|Implements Minecraft Classic, CPE, and WoM environment protocols |Server.c|Manages a connection to a singleplayer or multiplayer server ## Platform modules |File|Description| |--------|-------| |Logger.c|Manages logging to client.log, and dumping state in both intentional and unhandled crashes |Platform.c|Abstracts platform specific functionality. (e.g. opening a file, allocating memory, starting a thread) |Program.c|Parses command line arguments, and then starts either the Game or Launcher |Window.c|Abstracts creating and managing a window (e.g. setting titlebar text, entering fullscreen) ## Rendering modules |File|Description| |--------|-------| |AxisLinesRenderer.c|Renders 3 lines showing direction of each axis |EnvRenderer.c|Renders environment of the world (clouds, sky, skybox, world sides/edges, etc) |HeldBlockRenderer.c|Renders the block currently being held in bottom right corner |MapRenderer.c|Renders the blocks of the world by diving it into chunks, and manages sorting/updating these chunks |PickedPosRenderer.c|Renders an outline around the block currently being looked at |SelectionBox.c|Renders and stores selection boxes ## Texture pack modules |File|Functionality| |--------|-------| |Animations.c|Everything relating to texture animations (including default water/lava ones) |TexturePack.c|Everything relating to texture packs (e.g. extracting .zip, terrain atlas, etc) ## Utility modules |File|Functionality| |--------|-------| |Event.c|Contains all events and provies helper methods for using events |Options.c|Retrieves options from and sets options in options.txt |String.c|Implements operations for a string with a buffer, length, and capacity |Utils.c|Various general utility functions