; Vertex shader for rendering coloured vertices for PICA200 GPU on the Nintendo 3DS ; ================================================================================== ; Uniforms (layout common to all shaders) .alias MVP_0 c0 .alias MVP_1 c1 .alias MVP_2 c2 .alias MVP_3 c3 .alias TEX_OFFSET c4 ; Constants (initialised in Graphics_3DS.c) .alias ONE_DIV_255 c5 ; Outputs .out out_pos position .out out_col color ; Inputs (defined as aliases for convenience) .alias in_pos v0 .alias in_col v1 .proc main ; out_pos = MVP * in_pos dp4 out_pos.x, MVP_0, in_pos dp4 out_pos.y, MVP_1, in_pos dp4 out_pos.z, MVP_2, in_pos dp4 out_pos.w, MVP_3, in_pos ; out_col = in_col * ONE_DIV_255 mul out_col, ONE_DIV_255, in_col end .end