// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT using System; using ClassicalSharp.Entities; using ClassicalSharp.GraphicsAPI; using ClassicalSharp.Physics; using OpenTK; namespace ClassicalSharp.Model { public class ChickenModel : IModel { public ChickenModel(Game window) : base(window) { } internal override void CreateParts() { vertices = new ModelVertex[boxVertices * 6 + quadVertices * 2 * 2]; Head = BuildBox(MakeBoxBounds(-2, 9, -6, 2, 15, -3) .TexOrigin(0, 0) .RotOrigin(0, 9, -4)); Head2 = BuildBox(MakeBoxBounds(-1, 9, -7, 1, 11, -5) .TexOrigin(14, 4) // TODO: Find a more appropriate name. .RotOrigin(0, 9, -4)); Head3 = BuildBox(MakeBoxBounds(-2, 11, -8, 2, 13, -6) .TexOrigin(14, 0) .RotOrigin(0, 9, -4)); Torso = BuildRotatedBox(MakeRotatedBoxBounds(-3, 5, -4, 3, 11, 3) .TexOrigin(0, 9)); LeftWing = BuildBox(MakeBoxBounds(-4, 7, -3, -3, 11, 3) .TexOrigin(24, 13) .RotOrigin(-3, 11, 0)); RightWing = BuildBox(MakeBoxBounds(3, 7, -3, 4, 11, 3) .TexOrigin(24, 13) .RotOrigin(3, 11, 0)); LeftLeg = MakeLeg(-3, 0, -2, -1); RightLeg = MakeLeg(0, 3, 1, 2); } ModelPart MakeLeg(int x1, int x2, int legX1, int legX2) { const float y1 = 1/64f, y2 = 5/16f, z2 = 1/16f, z1 = -2/16f; ModelBuilder.YQuad(this, 32, 0, 3, 3, x2/16f, x1/16f, z1, z2, y1); // bottom feet ModelBuilder.ZQuad(this, 36, 3, 1, 5, legX1/16f, legX2/16f, y1, y2, z2); // vertical part of leg return new ModelPart(index - 2 * 4, 2 * 4, 0/16f, 5/16f, 1/16f); } public override bool Bobbing { get { return true; } } public override float NameYOffset { get { return 1.0125f; } } public override float GetEyeY(Entity entity) { return 14/16f; } public override Vector3 CollisionSize { get { return new Vector3(8/16f, 12/16f, 8/16f); } } public override AABB PickingBounds { get { return new AABB(-4/16f, 0, -8/16f, 4/16f, 15/16f, 4/16f); } } protected override void DrawModel(Player p) { game.Graphics.BindTexture(GetTexture(p.MobTextureId)); DrawHeadRotate(-p.PitchRadians, 0, 0, Head); DrawHeadRotate(-p.PitchRadians, 0, 0, Head2); DrawHeadRotate(-p.PitchRadians, 0, 0, Head3); DrawPart(Torso); DrawRotate(0, 0, -Math.Abs(p.anim.armXRot), LeftWing); DrawRotate(0, 0, Math.Abs(p.anim.armXRot), RightWing); for (int i = 0; i < cols.Length; i++) { cols[i] = FastColour.Scale(col, 0.7f).Pack(); } DrawRotate(p.anim.legXRot, 0, 0, LeftLeg); DrawRotate(-p.anim.legXRot, 0, 0, RightLeg); UpdateVB(); } ModelPart Head, Head2, Head3, Torso, LeftLeg, RightLeg, LeftWing, RightWing; } }