// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT using System; using ClassicalSharp.Entities; using ClassicalSharp.GraphicsAPI; using ClassicalSharp.Physics; using OpenTK; namespace ClassicalSharp.Model { public class SpiderModel : IModel { public SpiderModel(Game window) : base(window) { } internal override void CreateParts() { vertices = new ModelVertex[boxVertices * 5]; Head = BuildBox(MakeBoxBounds(-4, 4, -11, 4, 12, -3) .TexOrigin(32, 4) .RotOrigin(0, 8, -3)); Link = BuildBox(MakeBoxBounds(-3, 5, 3, 3, 11, -3) .TexOrigin(0, 0)); End = BuildBox(MakeBoxBounds(-5, 4, 3, 5, 12, 15) .TexOrigin(0, 12)); LeftLeg = BuildBox(MakeBoxBounds(-19, 7, -1, -3, 9, 1) .TexOrigin(18, 0) .RotOrigin(-3, 8, 0)); RightLeg = BuildBox(MakeBoxBounds(3, 7, -1, 19, 9, 1) .TexOrigin(18, 0) .RotOrigin(3, 8, 0)); } public override bool Bobbing { get { return true; } } public override float NameYOffset { get { return 1.0125f; } } public override float GetEyeY(Entity entity) { return 8/16f; } public override Vector3 CollisionSize { get { return new Vector3(15/16f, 12/16f, 15/16f); } } public override AABB PickingBounds { get { return new AABB(-5/16f, 0, -11/16f, 5/16f, 12/16f, 15/16f); } } const float quarterPi = (float)(Math.PI / 4); const float eighthPi = (float)(Math.PI / 8); protected override void DrawModel(Player p) { game.Graphics.BindTexture(GetTexture(p.MobTextureId)); DrawHeadRotate(-p.PitchRadians, 0, 0, Head); DrawPart(Link); DrawPart(End); float rotX = (float)(Math.Sin(p.anim.walkTime) * p.anim.swing * Math.PI); float rotZ = (float)(Math.Cos(p.anim.walkTime * 2) * p.anim.swing * Math.PI / 16f); float rotY = (float)(Math.Sin(p.anim.walkTime * 2) * p.anim.swing * Math.PI / 32f); Rotate = RotateOrder.XZY; DrawRotate(rotX, quarterPi + rotY, eighthPi + rotZ, LeftLeg); DrawRotate(-rotX, eighthPi + rotY, eighthPi + rotZ, LeftLeg); DrawRotate(rotX, -eighthPi - rotY, eighthPi - rotZ, LeftLeg); DrawRotate(-rotX, -quarterPi - rotY, eighthPi - rotZ, LeftLeg); DrawRotate(rotX, -quarterPi + rotY, -eighthPi + rotZ, RightLeg); DrawRotate(-rotX, -eighthPi + rotY, -eighthPi + rotZ, RightLeg); DrawRotate(rotX, eighthPi - rotY, -eighthPi - rotZ, RightLeg); DrawRotate(-rotX, quarterPi - rotY, -eighthPi - rotZ, RightLeg); Rotate = RotateOrder.ZYX; UpdateVB(); } ModelPart Head, Link, End, LeftLeg, RightLeg; } }