// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT using System; using ClassicalSharp.Entities; using ClassicalSharp.GraphicsAPI; using ClassicalSharp.Physics; using OpenTK; namespace ClassicalSharp.Model { public class ZombieModel : IModel { public ZombieModel(Game window) : base(window) { } internal override void CreateParts() { vertices = new ModelVertex[boxVertices * 6]; Head = BuildBox(MakeBoxBounds(-4, 24, -4, 4, 32, 4) .TexOrigin(0, 0) .RotOrigin(0, 24, 0)); Torso = BuildBox(MakeBoxBounds(-4, 12, -2, 4, 24, 2) .TexOrigin(16, 16)); LeftLeg = BuildBox(MakeBoxBounds(0, 0, -2, -4, 12, 2) .TexOrigin(0, 16) .RotOrigin(0, 12, 0)); RightLeg = BuildBox(MakeBoxBounds(0, 0, -2, 4, 12, 2) .TexOrigin(0, 16) .RotOrigin(0, 12, 0)); LeftArm = BuildBox(MakeBoxBounds(-4, 12, -2, -8, 24, 2) .TexOrigin(40, 16) .RotOrigin(-6, 22, 0)); RightArm = BuildBox(MakeBoxBounds(4, 12, -2, 8, 24, 2) .TexOrigin(40, 16) .RotOrigin(6, 22, 0)); } public override bool Bobbing { get { return true; } } public override float NameYOffset { get { return 2.075f; } } public override float GetEyeY(Entity entity) { return 26/16f; } public override Vector3 CollisionSize { get { return new Vector3(8/16f + 0.6f/16f, 28.1f/16f, 8/16f + 0.6f/16f); } } public override AABB PickingBounds { get { return new AABB(-4/16f, 0, -4/16f, 4/16f, 32/16f, 4/16f); } } protected override void DrawModel(Player p) { game.Graphics.BindTexture(GetTexture(p.MobTextureId)); DrawHeadRotate(-p.PitchRadians, 0, 0, Head); DrawPart(Torso); DrawRotate(p.anim.legXRot, 0, 0, LeftLeg); DrawRotate(-p.anim.legXRot, 0, 0, RightLeg); DrawRotate(90 * Utils.Deg2Rad, 0, p.anim.armZRot, LeftArm); DrawRotate(90 * Utils.Deg2Rad, 0, -p.anim.armZRot, RightArm); UpdateVB(); } ModelPart Head, Torso, LeftLeg, RightLeg, LeftArm, RightArm; } }