using System; namespace Launcher2 { public class ServerListEntry { public string Hash; /// Name of the server. public string Name; /// Current number of players on the server. public string Players; /// Maximum number of players that can play on the server. public string MaximumPlayers; /// How long the server has been 'alive'. public string Uptime; /// IP address the server is hosted on. public string IPAddress; /// Port the server is hosted on. public string Port; /// Mppass specific for the user and this server. public string Mppass; /// Software the server is running on, may be empty. public string Software; public ServerListEntry( string hash, string name, string players, string maxPlayers, string uptime, string mppass, string ip, string port, string software ) { Hash = hash; Name = name; Players = players; MaximumPlayers = maxPlayers; Uptime = uptime; Mppass = mppass; IPAddress = ip; Port = port; Software = software; } } }