using System;
namespace Launcher2 {
public class ServerListEntry {
public string Hash;
/// Name of the server.
public string Name;
/// Current number of players on the server.
public string Players;
/// Maximum number of players that can play on the server.
public string MaximumPlayers;
/// How long the server has been 'alive'.
public string Uptime;
/// IP address the server is hosted on.
public string IPAddress;
/// Port the server is hosted on.
public string Port;
/// Mppass specific for the user and this server.
public string Mppass;
/// Software the server is running on, may be empty.
public string Software;
public ServerListEntry( string hash, string name, string players, string maxPlayers,
string uptime, string mppass, string ip, string port, string software ) {
Hash = hash; Name = name; Players = players;
MaximumPlayers = maxPlayers; Uptime = uptime;
Mppass = mppass; IPAddress = ip; Port = port;
Software = software;
}
}
}