using System; using System.Drawing; using System.IO; using ClassicalSharp.Generator; using ClassicalSharp.Singleplayer; using OpenTK.Input; namespace ClassicalSharp { public sealed class GenLevelScreen : MenuScreen { public GenLevelScreen( Game game ) : base( game ) { } TextWidget[] labels; MenuInputWidget[] inputs; MenuInputWidget selectedWidget; public override void Render( double delta ) { RenderMenuBounds(); graphicsApi.Texturing = true; RenderMenuButtons( delta ); for( int i = 0; i < inputs.Length; i++ ) inputs[i].Render( delta ); for( int i = 0; i < labels.Length; i++ ) labels[i].Render( delta ); graphicsApi.Texturing = false; } public override bool HandlesMouseClick( int mouseX, int mouseY, MouseButton button ) { return HandleMouseClick( buttons, mouseX, mouseY, button ) || HandleMouseClick( inputs, mouseX, mouseY, button ); } public override bool HandlesKeyPress( char key ) { return selectedWidget == null ? true : selectedWidget.HandlesKeyPress( key ); } public override bool HandlesKeyDown( Key key ) { if( key == Key.Escape ) { game.SetNewScreen( null ); return true; } return selectedWidget == null ? (key < Key.F1 || key > Key.F35) : selectedWidget.HandlesKeyDown( key ); } public override bool HandlesKeyUp( Key key ) { return selectedWidget == null ? true : selectedWidget.HandlesKeyUp( key ); } public override void Init() { game.Keyboard.KeyRepeat = true; base.Init(); int size = game.Drawer2D.UseBitmappedChat ? 14 : 18; titleFont = new Font( "Arial", size, FontStyle.Bold ); regularFont = new Font( "Arial", 16, FontStyle.Regular ); inputs = new [] { MakeInput( -80 ), MakeInput( -40 ), MakeInput( 0 ), MakeInput( 40 ) }; labels = new [] { MakeLabel( -80, "Width:" ), MakeLabel( -40, "Height:" ), MakeLabel( 0, "Length:" ), MakeLabel( 40, "Seed:" ), }; buttons = new [] { ButtonWidget.Create( game, 0, 90, 250, 30, "Generate flatgrass", Anchor.Centre, Anchor.Centre, titleFont, GenFlatgrassClick ), ButtonWidget.Create( game, 0, 140, 250, 30, "Generate notchy", Anchor.Centre, Anchor.Centre, titleFont, GenNotchyClick ), MakeBack( false, titleFont, (g, w) => g.SetNewScreen( new PauseScreen( g ) ) ), }; } MenuInputWidget MakeInput( int y ) { MenuInputWidget widget = MenuInputWidget.Create( game, 0, y, 200, 25, "", Anchor.Centre, Anchor.Centre, regularFont, titleFont, new IntegerValidator( 1, 8192 ) ); widget.Active = false; widget.OnClick = InputClick; return widget; } TextWidget MakeLabel( int y, string text ) { return TextWidget.Create( game, -140, y, text, Anchor.Centre, Anchor.Centre, titleFont ); } public override void OnResize( int oldWidth, int oldHeight, int width, int height ) { for( int i = 0; i < inputs.Length; i++ ) inputs[i].OnResize( oldWidth, oldHeight, width, height ); for( int i = 0; i < labels.Length; i++ ) labels[i].OnResize( oldWidth, oldHeight, width, height ); base.OnResize( oldWidth, oldHeight, width, height ); } public override void Dispose() { game.Keyboard.KeyRepeat = false; for( int i = 0; i < inputs.Length; i++ ) inputs[i].Dispose(); for( int i = 0; i < labels.Length; i++ ) labels[i].Dispose(); base.Dispose(); } void InputClick( Game game, Widget widget ) { if( selectedWidget != null ) selectedWidget.Active = false; selectedWidget = (MenuInputWidget)widget; selectedWidget.Active = true; } void GenFlatgrassClick( Game game, Widget widget ) { GenerateMap( new FlatGrassGenerator() ); } void GenNotchyClick( Game game, Widget widget ) { GenerateMap( new NotchyGenerator() ); } void GenerateMap( IMapGenerator gen ) { SinglePlayerServer server = (SinglePlayerServer)game.Network; int width = GetInt( 0 ), height = GetInt( 1 ); int length = GetInt( 2 ), seed = GetInt( 3 ); long volume = (long)width * height * length; if( volume > 800 * 800 * 800 ) { game.Chat.Add( "&cThe generated map's volume is too big." ); } else if( width == 0 || height == 0 || length == 0 ) { game.Chat.Add( "&cOne of the map dimensions is invalid."); } else { server.GenMap( width, height, length, seed, gen ); } } int GetInt( int index ) { string text = inputs[index].GetText(); if( !inputs[index].Validator.IsValidValue( text ) ) return 0; return text == "" ? 0 : Int32.Parse( text ); } } }