using System; using System.Drawing; using OpenTK.Input; namespace ClassicalSharp { public class PauseScreen : MenuScreen { public PauseScreen( Game game ) : base( game ) { } public override void Render( double delta ) { RenderMenuBounds(); graphicsApi.Texturing = true; RenderMenuWidgets( delta ); graphicsApi.Texturing = false; } public override void Init() { base.Init(); game.Events.HackPermissionsChanged += CheckHacksAllowed; if( game.UseClassicOptions ) MakeClassic(); else MakeNormal(); CheckHacksAllowed( null, null ); } void MakeNormal() { widgets = new Widget[] { // Column 1 Make( -140, -150, "Misc options", (g, w) => g.SetNewScreen( new MiscOptionsScreen( g ) ) ), Make( -140, -100, "Gui options", (g, w) => g.SetNewScreen( new GuiOptionsScreen( g ) ) ), Make( -140, -50, "Hacks settings", (g, w) => g.SetNewScreen( new HacksSettingsScreen( g ) ) ), Make( -140, 0, "Env settings", (g, w) => g.SetNewScreen( new EnvSettingsScreen( g ) ) ), Make( -140, 50, "Key bindings", (g, w) => g.SetNewScreen( new NormalKeyBindingsScreen( g ) ) ), // Column 2 Make( 140, -150, "Save level", (g, w) => g.SetNewScreen( new SaveLevelScreen( g ) ) ), Make( 140, -100, "Load level", (g, w) => g.SetNewScreen( new LoadLevelScreen( g ) ) ), Make( 140, -50, "Generate level", (g, w) => g.SetNewScreen( new GenLevelScreen( g ) ) ), Make( 140, 0, "Select texture pack", (g, w) => g.SetNewScreen( new TexturePackScreen( g ) ) ), Make( 140, 50, "Hotkeys", (g, w) => g.SetNewScreen( new HotkeyScreen( g ) ) ), Make( 0, 100, "Nostalgia options", (g, w) => g.SetNewScreen( new NostalgiaScreen( g ) ) ), // Other MakeOther( 10, 5, 120, "Quit game", Anchor.BottomOrRight, (g, w) => g.Exit() ), MakeBack( true, titleFont, (g, w) => g.SetNewScreen( null ) ), }; if( !game.Network.IsSinglePlayer ) { widgets[6].Disabled = true; widgets[7].Disabled = true; } } void MakeClassic() { widgets = new Widget[] { MakeClassic( 0, -100, "Options", (g, w) => g.SetNewScreen( new ClassicOptionsScreen( g ) ) ), MakeClassic( 0, -50, "Generate level", (g, w) => g.SetNewScreen( new GenLevelScreen( g ) ) ), MakeClassic( 0, 0, "Load level", (g, w) => g.SetNewScreen( new LoadLevelScreen( g ) ) ), MakeClassic( 0, 50, "Save level", (g, w) => g.SetNewScreen( new SaveLevelScreen( g ) ) ), MakeBack( true, titleFont, (g, w) => g.SetNewScreen( null ) ), game.PureClassicMode ? null : MakeClassic( 0, 150, "Nostalgia options", (g, w) => g.SetNewScreen( new NostalgiaScreen( g ) ) ), }; if( !game.Network.IsSinglePlayer ) { widgets[1].Disabled = true; widgets[2].Disabled = true; } } void CheckHacksAllowed( object sender, EventArgs e ) { if( game.UseClassicOptions ) return; widgets[3].Disabled = !game.LocalPlayer.Hacks.CanAnyHacks; // env settings widgets[8].Disabled = !game.LocalPlayer.Hacks.CanAnyHacks; // select texture pack } ButtonWidget Make( int x, int y, string text, Action onClick ) { return ButtonWidget.Create( game, x, y, 240, 35, text, Anchor.Centre, Anchor.Centre, titleFont, LeftOnly( onClick ) ); } ButtonWidget MakeClassic( int x, int y, string text, Action onClick ) { return ButtonWidget.Create( game, x, y, 401, 41, text, Anchor.Centre, Anchor.Centre, titleFont, LeftOnly( onClick ) ); } ButtonWidget MakeOther( int x, int y, int width, string text, Anchor hAnchor, Action onClick ) { return ButtonWidget.Create( game, x, y, width, 35, text, hAnchor, Anchor.BottomOrRight, titleFont, LeftOnly( onClick ) ); } public override bool HandlesKeyDown( Key key ) { if( key == Key.Escape ) game.SetNewScreen( null ); return key < Key.F1 || key > Key.F35; } public override void Dispose() { base.Dispose(); game.Events.HackPermissionsChanged -= CheckHacksAllowed; } } }