using System; using ClassicalSharp.GraphicsAPI; using ClassicalSharp.Renderers; using OpenTK; namespace ClassicalSharp.Model { public class SheepModel : IModel { public bool Fur = true; public SheepModel( Game window ) : base( window ) { vertices = new VertexPos3fTex2fCol4b[partVertices * 6 * ( Fur ? 2 : 1 )]; Head = MakeHead(); Torso = MakeTorso(); LeftLegFront = MakeLeg( -0.3125f, -0.0625f, -0.4375f, -0.1875f ); RightLegFront = MakeLeg( 0.0625f, 0.3125f, -0.4375f, -0.1875f ); LeftLegBack = MakeLeg( -0.3125f, -0.0625f, 0.3125f, 0.5625f ); RightLegBack = MakeLeg( 0.0625f, 0.3125f, 0.3125f, 0.5625f ); if( Fur ) { FurHead = MakeFurHead(); FurTorso = MakeFurTorso(); FurLeftLegFront = MakeFurLeg( -0.34375f, -0.03125f, -0.46875f, -0.15625f ); FurRightLegFront = MakeFurLeg( 0.03125f, 0.34375f, -0.46875f, -0.15625f ); FurLeftLegBack = MakeFurLeg( -0.34375f, -0.03125f, 0.28125f, 0.59375f ); FurRightLegBack = MakeFurLeg( 0.03125f, 0.34375f, 0.28125f, 0.59375f ); } if( cache.SheepTexId <= 0 ) cache.SheepTexId = graphics.CreateTexture( "sheep.png" ); if( cache.SheepFurTexId <= 0 ) cache.SheepFurTexId = graphics.CreateTexture( "sheep_fur.png" ); } ModelPart MakeHead() { return MakePart( 0, 0, 8, 6, 6, 8, 6, 6, -0.1875f, 0.1875f, 1f, 1.375f, -0.875f, -0.375f, false ); } ModelPart MakeTorso() { return MakeRotatedPart( 28, 8, 6, 16, 8, 6, 8, 16, -0.25f, 0.25f, 0.75f, 1.125f, -0.5f, 0.5f, false ); } ModelPart MakeFurHead() { return MakePart( 0, 0, 6, 6, 6, 6, 6, 6, -0.21875f, 0.21875f, 0.96875f, 1.40625f, -0.78125f, -0.34375f, false ); } ModelPart MakeFurTorso() { return MakeRotatedPart( 28, 8, 6, 16, 8, 6, 8, 16, -0.375f, 0.375f, 0.65625f, 1.21875f, -0.625f, 0.625f, false ); } ModelPart MakeLeg( float x1, float x2, float z1, float z2 ) { return MakePart( 0, 16, 4, 12, 4, 4, 4, 12, x1, x2, 0f, 0.75f, z1, z2, false ); } ModelPart MakeFurLeg( float x1, float x2, float z1, float z2 ) { return MakePart( 0, 16, 4, 6, 4, 4, 4, 6, x1, x2, 0.34375f, 0.78125f, z1, z2, false ); } public override float NameYOffset { get { return Fur ? 1.48125f: 1.075f; } } public override Vector3 CollisionSize { get { return new Vector3( 14 / 16f, 20 / 16f, 14 / 16f ); } } public override BoundingBox PickingBounds { get { return new BoundingBox( -6 / 16f, 0, -13 / 16f, 6 / 16f, 23 / 16f, 10 / 16f ); } } protected override void DrawPlayerModel( Player p ) { graphics.Texturing = true; int texId = p.MobTextureId <= 0 ? cache.SheepTexId : p.MobTextureId; graphics.BindTexture( texId ); DrawRotate( 0, 1.125f, -0.5f, -p.PitchRadians, 0, 0, Head ); DrawPart( Torso ); DrawRotate( 0, 0.75f, -0.3125f, p.leftLegXRot, 0, 0, LeftLegFront ); DrawRotate( 0, 0.75f, -0.3125f, p.rightLegXRot, 0, 0, RightLegFront ); DrawRotate( 0, 0.75f, 0.4375f, p.rightLegXRot, 0, 0, LeftLegBack ); DrawRotate( 0, 0.75f, 0.4375f, p.leftLegXRot, 0, 0, RightLegBack ); // Need to draw the two parts separately. graphics.DrawDynamicIndexedVb( DrawMode.Triangles, cache.vb, cache.vertices, index, index * 6 / 4 ); graphics.AlphaTest = true; index = 0; if( Fur ) { graphics.BindTexture( cache.SheepFurTexId ); DrawPart( FurTorso ); DrawRotate( 0, 1.125f, -0.5f, -p.PitchRadians, 0, 0, FurHead ); DrawRotate( 0, 0.75f, -0.3125f, p.leftLegXRot, 0, 0, FurLeftLegFront ); DrawRotate( 0, 0.75f, -0.3125f, p.rightLegXRot, 0, 0, FurRightLegFront ); DrawRotate( 0, 0.75f, 0.4375f, p.rightLegXRot, 0, 0, FurLeftLegBack ); DrawRotate( 0, 0.75f, 0.4375f, p.leftLegXRot, 0, 0, FurRightLegBack ); } } ModelPart Head, Torso, LeftLegFront, RightLegFront, LeftLegBack, RightLegBack; ModelPart FurHead, FurTorso, FurLeftLegFront, FurRightLegFront, FurLeftLegBack, FurRightLegBack; } }