using System; using OpenTK.Input; namespace ClassicalSharp { public enum KeyBinding { Forward, Back, Left, Right, Jump, Respawn, SetSpawn, OpenChat, OpenInventory, ViewDistance, SendChat, PauseOrExit, PlayerList, Speed, NoClip, Fly, FlyUp, FlyDown, ExtendedInput, HideFps, Screenshot, Fullscreen, ThirdPersonCamera, HideGui, ShowAxisLines, ZoomScrolling, HalfSpeed, MouseLeft, MouseMiddle, MouseRight, } public class KeyMap { public Key this[KeyBinding key] { get { return keys[(int)key]; } set { keys[(int)key] = value; SaveKeyBindings(); } } public Key GetDefault( KeyBinding key ) { return defaultKeys[(int)key]; } Key[] keys, defaultKeys; bool IsReservedKey( Key key ) { return key == Key.Escape || key == Key.Slash || key == Key.BackSpace || (key >= Key.Insert && key <= Key.End) || (key >= Key.Number0 && key <= Key.Number9); // block hotbar } public bool IsKeyOkay( Key oldKey, Key key, out string reason ) { if( oldKey == Key.Escape || oldKey == Key.F12 ) { reason = "This binding is locked"; return false; } if( IsReservedKey( key ) ) { reason = "New key is reserved"; return false; } reason = null; return true; } public KeyMap() { // See comment in Game() constructor keys = new Key[30]; keys[0] = Key.W; keys[1] = Key.S; keys[2] = Key.A; keys[3] = Key.D; keys[4] = Key.Space; keys[5] = Key.R; keys[6] = Key.Enter; keys[7] = Key.T; keys[8] = Key.B; keys[9] = Key.F; keys[10] = Key.Enter; keys[11] = Key.Escape; keys[12] = Key.Tab; keys[13] = Key.ShiftLeft; keys[14] = Key.X; keys[15] = Key.Z; keys[16] = Key.Q; keys[17] = Key.E; keys[18] = Key.AltLeft; keys[19] = Key.F3; keys[20] = Key.F12; keys[21] = Key.F11; keys[22] = Key.F5; keys[23] = Key.F1; keys[24] = Key.F7; keys[25] = Key.C; keys[26] = Key.ControlLeft; keys[27] = Key.Unknown; keys[28] = Key.Unknown; keys[29] = Key.Unknown; defaultKeys = new Key[keys.Length]; for( int i = 0; i < defaultKeys.Length; i++ ) defaultKeys[i] = keys[i]; LoadKeyBindings(); } void LoadKeyBindings() { string[] names = KeyBinding.GetNames( typeof( KeyBinding ) ); for( int i = 0; i < names.Length; i++ ) { string key = "key-" + names[i]; Key mapping = Options.GetEnum( key, keys[i] ); if( !IsReservedKey( mapping ) ) keys[i] = mapping; } } void SaveKeyBindings() { string[] names = KeyBinding.GetNames( typeof( KeyBinding ) ); for( int i = 0; i < names.Length; i++ ) { Options.Set( "key-" + names[i], keys[i] ); } } } }