// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
using System;
using System.Drawing;
using OpenTK.Input;
#if ANDROID
using Android.Graphics;
#endif
namespace ClassicalSharp.Gui.Widgets {
public abstract class InputWidget : Widget {
public InputWidget(Game game, Font font) : base(game) {
Text = new WrappableStringBuffer(Utils.StringLength * MaxLines);
lines = new string[MaxLines];
lineSizes = new Size[MaxLines];
DrawTextArgs args = new DrawTextArgs("_", font, true);
caretTex = game.Drawer2D.MakeChatTextTexture(ref args, 0, 0);
caretTex.Width = (short)((caretTex.Width * 3) / 4);
caretWidth = caretTex.Width; caretHeight = caretTex.Height;
this.font = font;
if (Prefix == null) return;
args = new DrawTextArgs(Prefix, font, true);
Size size = game.Drawer2D.MeasureChatSize(ref args);
prefixWidth = Width = size.Width;
prefixHeight = Height = size.Height;
}
public InputWidget SetLocation(Anchor horAnchor, Anchor verAnchor, int xOffset, int yOffset) {
HorizontalAnchor = horAnchor; VerticalAnchor = verAnchor;
XOffset = xOffset; YOffset = yOffset;
CalculatePosition();
return this;
}
protected int caret = -1;
protected Texture inputTex, caretTex, prefixTex;
protected readonly Font font;
protected int caretWidth, caretHeight, prefixWidth, prefixHeight;
protected FastColour caretColour;
/// The raw text entered.
/// You should Append() to add more text, as that also updates the caret position and texture.
public WrappableStringBuffer Text;
/// The maximum number of lines that may be entered.
public abstract int MaxLines { get; }
/// The maximum number of characters that can fit on one line.
public abstract int MaxCharsPerLine { get; }
/// The prefix string that is always shown before the input text. Can be null.
public abstract string Prefix { get; }
/// The horizontal offset (in pixels) from the start of the box background
/// to the beginning of the input texture.
public abstract int Padding { get; }
/// Whether a caret should be drawn at the position characters
/// are inserted/deleted from the input text.
public bool ShowCaret;
protected string[] lines; // raw text of each line
protected Size[] lineSizes; // size of each line in pixels
protected int caretCol, caretRow; // coordinates of caret
protected double caretAccumulator;
public override void Init() {
if (lines.Length > 1) {
Text.WordWrap(game.Drawer2D, lines, MaxCharsPerLine);
} else {
lines[0] = Text.ToString();
}
CalculateLineSizes();
RemakeTexture();
UpdateCaret();
}
public override void Dispose() {
gfx.DeleteTexture(ref inputTex);
}
public void DisposeFully() {
Dispose();
gfx.DeleteTexture(ref caretTex);
gfx.DeleteTexture(ref prefixTex);
}
public override void CalculatePosition() {
int oldX = X, oldY = Y;
base.CalculatePosition();
caretTex.X1 += X - oldX; caretTex.Y1 += Y - oldY;
inputTex.X1 += X - oldX; inputTex.Y1 += Y - oldY;
}
/// Calculates the sizes of each line in the text buffer.
public void CalculateLineSizes() {
for (int y = 0; y < lineSizes.Length; y++)
lineSizes[y] = Size.Empty;
lineSizes[0].Width = prefixWidth;
DrawTextArgs args = new DrawTextArgs(null, font, true);
for (int y = 0; y < MaxLines; y++) {
args.Text = lines[y];
lineSizes[y] += game.Drawer2D.MeasureChatSize(ref args);
}
if (lineSizes[0].Height == 0) lineSizes[0].Height = prefixHeight;
}
/// Calculates the location and size of the caret character
public void UpdateCaret() {
if (caret >= Text.Length) caret = -1;
Text.GetCoords(caret, lines, out caretCol, out caretRow);
DrawTextArgs args = new DrawTextArgs(null, font, true);
IDrawer2D drawer = game.Drawer2D;
caretAccumulator = 0;
if (caretCol == MaxCharsPerLine) {
caretTex.X1 = X + Padding + lineSizes[caretRow].Width;
caretColour = FastColour.Yellow;
caretTex.Width = (short)caretWidth;
} else {
args.Text = lines[caretRow].Substring(0, caretCol);
Size trimmedSize = drawer.MeasureChatSize(ref args);
if (caretRow == 0) trimmedSize.Width += prefixWidth;
caretTex.X1 = X + Padding + trimmedSize.Width;
caretColour = FastColour.Scale(FastColour.White, 0.8f);
string line = lines[caretRow];
if (caretCol < line.Length) {
args.Text = new String(line[caretCol], 1);
caretTex.Width = (short)drawer.MeasureChatSize(ref args).Width;
} else {
caretTex.Width = (short)caretWidth;
}
}
caretTex.Y1 = lineSizes[0].Height * caretRow + inputTex.Y1 + 2;
// Update the colour of the caret
char code = GetLastColour(caretCol, caretRow);
if (code != '\0') caretColour = drawer.Colours[code];
}
protected void RenderCaret(double delta) {
if (!ShowCaret) return;
caretAccumulator += delta;
if ((caretAccumulator % 1) < 0.5)
caretTex.Render(gfx, caretColour);
}
/// Remakes the raw texture containg all the chat lines.
/// Also updates the dimensions of the widget.
public virtual void RemakeTexture() {
int totalHeight = 0, maxWidth = 0;
for (int i = 0; i < MaxLines; i++) {
totalHeight += lineSizes[i].Height;
maxWidth = Math.Max(maxWidth, lineSizes[i].Width);
}
Size size = new Size(maxWidth, totalHeight);
caretAccumulator = 0;
int realHeight = 0;
using (Bitmap bmp = IDrawer2D.CreatePow2Bitmap(size))
using (IDrawer2D drawer = game.Drawer2D)
{
drawer.SetBitmap(bmp);
DrawTextArgs args = new DrawTextArgs(null, font, true);
if (Prefix != null) {
args.Text = Prefix;
drawer.DrawChatText(ref args, 0, 0);
}
for (int i = 0; i < lines.Length; i++) {
if (lines[i] == null) break;
args.Text = lines[i];
char lastCol = GetLastColour(0, i);
if (!IDrawer2D.IsWhiteColour(lastCol))
args.Text = "&" + lastCol + args.Text;
int offset = i == 0 ? prefixWidth : 0;
drawer.DrawChatText(ref args, offset, realHeight);
realHeight += lineSizes[i].Height;
}
inputTex = drawer.Make2DTexture(bmp, size, 0, 0);
}
Width = size.Width;
Height = realHeight == 0 ? prefixHeight : realHeight;
CalculatePosition();
inputTex.X1 = X + Padding; inputTex.Y1 = Y;
}
protected char GetLastColour(int indexX, int indexY) {
int x = indexX;
IDrawer2D drawer = game.Drawer2D;
for (int y = indexY; y >= 0; y--) {
string part = lines[y];
char code = drawer.LastColour(part, x);
if (code != '\0') return code;
if (y > 0) x = lines[y - 1].Length;
}
return '\0';
}
/// Invoked when the user presses enter.
public virtual void EnterInput() {
Clear();
Height = prefixHeight;
}
/// Clears all the characters from the text buffer
/// Deletes the native texture.
public void Clear() {
Text.Clear();
for (int i = 0; i < lines.Length; i++)
lines[i] = null;
caret = -1;
Dispose();
}
/// Appends a sequence of characters to current text buffer.
/// Potentially recreates the native texture.
public void Append(string text) {
int appended = 0;
foreach (char c in text) {
if (TryAppendChar(c)) appended++;
}
if (appended == 0) return;
Recreate();
}
/// Appends a single character to current text buffer.
/// Potentially recreates the native texture.
public void Append(char c) {
if (!TryAppendChar(c)) return;
Recreate();
}
bool TryAppendChar(char c) {
int totalChars = MaxCharsPerLine * lines.Length;
if (Text.Length == totalChars) return false;
if (!AllowedChar(c)) return false;
AppendChar(c);
return true;
}
protected virtual bool AllowedChar(char c) {
return Utils.IsValidInputChar(c, game);
}
protected void AppendChar(char c) {
if (caret == -1) {
Text.InsertAt(Text.Length, c);
} else {
Text.InsertAt(caret, c);
caret++;
if (caret >= Text.Length) caret = -1;
}
}
protected void DeleteChar() {
if (Text.Length == 0) return;
if (caret == -1) {
Text.DeleteAt(Text.Length - 1);
} else if (caret > 0) {
caret--;
Text.DeleteAt(caret);
}
}
#region Input handling
protected bool ControlDown() {
return OpenTK.Configuration.RunningOnMacOS ?
(game.IsKeyDown(Key.WinLeft) || game.IsKeyDown(Key.WinRight))
: (game.IsKeyDown(Key.ControlLeft) || game.IsKeyDown(Key.ControlRight));
}
public override bool HandlesKeyPress(char key) {
if (!game.HideGui) Append(key);
return true;
}
public override bool HandlesKeyDown(Key key) {
if (game.HideGui) return key < Key.F1 || key > Key.F35;
bool clipboardDown = ControlDown();
if (key == Key.Left) LeftKey(clipboardDown);
else if (key == Key.Right) RightKey(clipboardDown);
else if (key == Key.BackSpace) BackspaceKey(clipboardDown);
else if (key == Key.Delete) DeleteKey();
else if (key == Key.Home) HomeKey();
else if (key == Key.End) EndKey();
else if (clipboardDown && !OtherKey(key)) return false;
return true;
}
public override bool HandlesKeyUp(Key key) { return true; }
public override bool HandlesMouseClick(int mouseX, int mouseY, MouseButton button) {
if (button == MouseButton.Left)
SetCaretToCursor(mouseX, mouseY);
return true;
}
void BackspaceKey(bool controlDown) {
if (controlDown) {
if (caret == -1) caret = Text.Length - 1;
int len = Text.GetBackLength(caret);
if (len == 0) return;
caret -= len;
if (caret < 0) caret = 0;
for (int i = 0; i <= len; i++)
Text.DeleteAt(caret);
if (caret >= Text.Length) caret = -1;
if (caret == -1 && Text.Length > 0) {
Text.value[Text.Length] = ' ';
} else if (caret >= 0 && Text.value[caret] != ' ') {
Text.InsertAt(caret, ' ');
}
Recreate();
} else if (!Text.Empty && caret != 0) {
int index = caret == -1 ? Text.Length - 1 : caret;
if (CheckColour(index - 1)) {
DeleteChar(); // backspace XYZ%e to XYZ
} else if (CheckColour(index - 2)) {
DeleteChar(); DeleteChar(); // backspace XYZ%eH to XYZ
}
DeleteChar();
Recreate();
}
}
bool CheckColour(int index) {
if (index < 0) return false;
char code = Text.value[index], col = Text.value[index + 1];
return (code == '%' || code == '&') && game.Drawer2D.ValidColour(col);
}
void DeleteKey() {
if (!Text.Empty && caret != -1) {
Text.DeleteAt(caret);
if (caret >= Text.Length) caret = -1;
Recreate();
}
}
void LeftKey(bool controlDown) {
if (controlDown) {
if (caret == -1)
caret = Text.Length - 1;
caret -= Text.GetBackLength(caret);
UpdateCaret();
return;
}
if (!Text.Empty) {
if (caret == -1) caret = Text.Length;
caret--;
if (caret < 0) caret = 0;
UpdateCaret();
}
}
void RightKey(bool controlDown) {
if (controlDown) {
caret += Text.GetForwardLength(caret);
if (caret >= Text.Length) caret = -1;
UpdateCaret();
return;
}
if (!Text.Empty && caret != -1) {
caret++;
if (caret >= Text.Length) caret = -1;
UpdateCaret();
}
}
void HomeKey() {
if (Text.Empty) return;
caret = 0;
UpdateCaret();
}
void EndKey() {
caret = -1;
UpdateCaret();
}
static char[] trimChars = {'\r', '\n', '\v', '\f', ' ', '\t', '\0'};
bool OtherKey(Key key) {
int totalChars = MaxCharsPerLine * lines.Length;
if (key == Key.V && Text.Length < totalChars) {
string text = null;
try {
text = game.window.ClipboardText.Trim(trimChars);
} catch (Exception ex) {
ErrorHandler.LogError("Paste from clipboard", ex);
const string warning = "&cError while trying to paste from clipboard.";
game.Chat.Add(warning, MessageType.ClientStatus4);
return true;
}
if (String.IsNullOrEmpty(text)) return true;
Append(text);
return true;
} else if (key == Key.C) {
if (Text.Empty) return true;
try {
game.window.ClipboardText = Text.ToString();
} catch (Exception ex) {
ErrorHandler.LogError("Copy to clipboard", ex);
const string warning = "&cError while trying to copy to clipboard.";
game.Chat.Add(warning, MessageType.ClientStatus4);
}
return true;
}
return false;
}
protected unsafe void SetCaretToCursor(int mouseX, int mouseY) {
mouseX -= inputTex.X1; mouseY -= inputTex.Y1;
DrawTextArgs args = new DrawTextArgs(null, font, true);
IDrawer2D drawer = game.Drawer2D;
int offset = 0, elemHeight = caretHeight;
string oneChar = new String('A', 1);
for (int y = 0; y < lines.Length; y++) {
string line = lines[y];
int xOffset = y == 0 ? prefixWidth : 0;
if (line == null) continue;
for (int x = 0; x < line.Length; x++) {
args.Text = line.Substring(0, x);
int trimmedWidth = drawer.MeasureChatSize(ref args).Width + xOffset;
// avoid allocating an unnecessary string
fixed(char* ptr = oneChar)
ptr[0] = line[x];
args.Text = oneChar;
int elemWidth = drawer.MeasureChatSize(ref args).Width;
if (GuiElement.Contains(trimmedWidth, y * elemHeight, elemWidth, elemHeight, mouseX, mouseY)) {
caret = offset + x;
UpdateCaret(); return;
}
}
offset += line.Length;
}
caret = -1;
UpdateCaret();
}
#endregion
}
}