// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT using System; using OpenTK; namespace ClassicalSharp { /// Represents a 3D integer vector. public struct Vector3I { public static Vector3I Zero = new Vector3I(0, 0, 0); public static Vector3I UnitX = new Vector3I(1, 0, 0); public static Vector3I UnitY = new Vector3I(0, 1, 0); public static Vector3I UnitZ = new Vector3I(0, 0, 1); public static Vector3I MinusOne = new Vector3I(-1, -1, -1); public int X, Y, Z; public float Length { get { return (float)Math.Sqrt(X * X + Y * Y + Z + Z); } } public int LengthSquared { get { return X * X + Y * Y + Z + Z; } } public Vector3 Normalise() { float len = Length; return new Vector3(X / len, Y / len, Z / len); } public Vector3I(int x, int y, int z) { X = x; Y = y; Z = z; } public Vector3I(int value) { X = value; Y = value; Z = value; } public static Vector3I operator * (Vector3I left, int right) { return new Vector3I(left.X * right, left.Y * right, left.Z * right); } public static Vector3I operator + (Vector3I left, Vector3I right) { return new Vector3I(left.X + right.X, left.Y + right.Y, left.Z + right.Z); } public static Vector3I operator - (Vector3I left, Vector3I right) { return new Vector3I(left.X - right.X, left.Y - right.Y, left.Z - right.Z); } public static Vector3I operator - (Vector3I left) { return new Vector3I(-left.X, -left.Y, -left.Z); } public static explicit operator Vector3I(Vector3 value) { return Truncate(value); } public static explicit operator Vector3(Vector3I value) { return new Vector3(value.X, value.Y, value.Z); } public override bool Equals(object obj) { return obj is Vector3I && Equals((Vector3I)obj); } public bool Equals(Vector3I other) { return X == other.X && Y == other.Y && Z == other.Z; } public override int GetHashCode(){ int hashCode = 1000000007 * X; hashCode += 1000000009 * Y; hashCode += 1000000021 * Z; return hashCode; } public static bool operator == (Vector3I lhs, Vector3I rhs) { return lhs.X == rhs.X && lhs.Y == rhs.Y && lhs.Z == rhs.Z; } public static bool operator != (Vector3I lhs, Vector3I rhs) { return !(lhs.X == rhs.X && lhs.Y == rhs.Y && lhs.Z == rhs.Z); } public static Vector3I Truncate(Vector3 vector) { int x = (int)vector.X; int y = (int)vector.Y; int z = (int)vector.Z; return new Vector3I(x, y, z); } public static Vector3I Floor(Vector3 value) { return new Vector3I(Utils.Floor(value.X), Utils.Floor(value.Y), Utils.Floor(value.Z)); } public static Vector3I Floor(float x, float y, float z) { return new Vector3I(Utils.Floor(x), Utils.Floor(y), Utils.Floor(z)); } public static Vector3I Min(Vector3I p1, Vector3I p2) { return new Vector3I(Math.Min(p1.X, p2.X), Math.Min(p1.Y, p2.Y), Math.Min(p1.Z, p2.Z)); } public static Vector3I Min(int x1, int y1, int z1, int x2, int y2, int z2) { return new Vector3I(Math.Min(x1, x2), Math.Min(y1, y2), Math.Min(z1, z2)); } public static Vector3I Max(Vector3I p1, Vector3I p2) { return new Vector3I(Math.Max(p1.X, p2.X), Math.Max(p1.Y, p2.Y), Math.Max(p1.Z, p2.Z)); } public static Vector3I Max(int x1, int y1, int z1, int x2, int y2, int z2) { return new Vector3I(Math.Max(x1, x2), Math.Max(y1, y2), Math.Max(z1, z2)); } public override string ToString() { return X + "," + Y + "," + Z; } } }