using System; using System.Drawing; namespace ClassicalSharp { public class ErrorScreen : Screen { string title, message; readonly Font titleFont, messageFont; TextWidget titleWidget, messageWidget; public ErrorScreen( Game window, string title, string message ) : base( window ) { this.title = title; this.message = message; titleFont = new Font( "Arial", 16, FontStyle.Bold ); messageFont = new Font( "Arial", 14, FontStyle.Regular ); } public override void Render( double delta ) { GraphicsApi.Texturing = true; titleWidget.Render( delta ); messageWidget.Render( delta ); GraphicsApi.Texturing = false; } public override void Init() { GraphicsApi.ClearColour( new FastColour( 65, 31, 31 ) ); titleWidget = TextWidget.Create( Window, 0, -30, title, Docking.Centre, Docking.Centre, titleFont ); messageWidget = TextWidget.Create( Window, 0, 10, message, Docking.Centre, Docking.Centre, messageFont ); } public override void Dispose() { titleFont.Dispose(); messageFont.Dispose(); titleWidget.Dispose(); messageWidget.Dispose(); } public override void OnResize( int oldWidth, int oldHeight, int width, int height ) { titleWidget.OnResize( oldWidth, oldHeight, width, height ); messageWidget.OnResize( oldWidth, oldHeight, width, height ); } public override bool BlocksWorld { get { return true; } } public override bool HandlesAllInput { get { return true; } } } }