using System; using System.Collections.Generic; using System.Drawing; namespace ClassicalSharp { public sealed class TextGroupWidget : Widget { public TextGroupWidget( Game game, int elementsCount, Font font ) : base( game ) { ElementsCount = elementsCount; this.font = font; } public Texture[] Textures; int ElementsCount, defaultHeight; public int XOffset = 0, YOffset = 0; readonly Font font; public override void Init() { Textures = new Texture[ElementsCount]; DrawTextArgs args = new DrawTextArgs( "I", font, true ); defaultHeight = game.Drawer2D.MeasureChatSize( ref args ).Height; for( int i = 0; i < Textures.Length; i++ ) Textures[i].Height = defaultHeight; UpdateDimensions(); } public void SetText( int index, string text ) { graphicsApi.DeleteTexture( ref Textures[index] ); DrawTextArgs args = new DrawTextArgs( text, font, true ); if( !String.IsNullOrEmpty( text ) ) { Texture tex = game.Drawer2D.UseBitmappedChat ? game.Drawer2D.MakeBitmappedTextTexture( ref args, 0, 0 ) : game.Drawer2D.MakeTextTexture( ref args, 0, 0 ); tex.X1 = CalcOffset( game.Width, tex.Width, XOffset, HorizontalAnchor ); tex.Y1 = CalcY( index, tex.Height ); Textures[index] = tex; } else { Textures[index] = new Texture( -1, 0, 0, 0, defaultHeight, 0, 0 ); } UpdateDimensions(); } public void PushUpAndReplaceLast( string text ) { int y = Y; graphicsApi.DeleteTexture( ref Textures[0] ); for( int i = 0; i < Textures.Length - 1; i++ ) { Textures[i] = Textures[i + 1]; Textures[i].Y1 = y; y += Textures[i].Height; } Textures[Textures.Length - 1].ID = 0; // Delete() is called by SetText otherwise. SetText( Textures.Length - 1, text ); } int CalcY( int index, int newHeight ) { int y = 0; int deltaY = newHeight - Textures[index].Height; if( VerticalAnchor == Anchor.LeftOrTop ) { y = Y; for( int i = 0; i < index; i++ ) { y += Textures[i].Height; } for( int i = index + 1; i < Textures.Length; i++ ) { Textures[i].Y1 += deltaY; } } else { y = game.Height - YOffset; for( int i = index + 1; i < Textures.Length; i++ ) { y -= Textures[i].Height; } y -= newHeight; for( int i = 0; i < index; i++ ) { Textures[i].Y1 -= deltaY; } } return y; } public int GetUsedHeight() { int sum = 0; for( int i = 0; i < Textures.Length; i++ ) { if( Textures[i].IsValid ) sum += Textures[i].Height; } return sum; } void UpdateDimensions() { Width = 0; Height = 0; for( int i = 0; i < Textures.Length; i++ ) { Width = Math.Max( Width, Textures[i].Width ); Height += Textures[i].Height; } X = CalcOffset( game.Width, Width, XOffset, HorizontalAnchor ); Y = CalcOffset( game.Height, Height, YOffset, VerticalAnchor ); } public override void Render( double delta ) { for( int i = 0; i < Textures.Length; i++ ) { Texture texture = Textures[i]; if( texture.IsValid ) texture.Render( graphicsApi ); } } public override void Dispose() { for( int i = 0; i < Textures.Length; i++ ) graphicsApi.DeleteTexture( ref Textures[i] ); } public override void MoveTo( int newX, int newY ) { int diffX = newX - X, diffY = newY - Y; for( int i = 0; i < Textures.Length; i++ ) { Textures[i].X1 += diffX; Textures[i].Y1 += diffY; } X = newX; Y = newY; } } }