using System; using System.Drawing; using OpenTK.Input; using System.Windows.Forms; namespace ClassicalSharp { public sealed class TextInputWidget : Widget { public TextInputWidget( Game game, Font font, Font boldFont ) : base( game ) { HorizontalAnchor = Anchor.LeftOrTop; VerticalAnchor = Anchor.BottomOrRight; typingLogPos = game.Chat.InputLog.Count; // Index of newest entry + 1. this.font = font; this.boldFont = boldFont; chatInputText = new StringBuffer( 64 ); } Texture chatInputTexture, chatCaretTexture; Color backColour = Color.FromArgb( 120, 60, 60, 60 ); int caretPos = -1; int typingLogPos = 0; public int YOffset; internal StringBuffer chatInputText; readonly Font font, boldFont; public override void Render( double delta ) { chatInputTexture.Render( graphicsApi ); chatCaretTexture.Render( graphicsApi ); } public override void Init() { X = 10; DrawTextArgs caretArgs = new DrawTextArgs( "_", Color.White, false ); chatCaretTexture = game.Drawer2D.MakeTextTexture( boldFont, 0, 0, ref caretArgs ); string value = chatInputText.GetString(); if( chatInputText.Empty || caretPos >= value.Length ) caretPos = -1; Size size = game.Drawer2D.MeasureSize( value, font, false ); if( caretPos == -1 ) { chatCaretTexture.X1 = 10 + size.Width; size.Width += chatCaretTexture.Width; DrawString( size, value, true ); } else { string subString = chatInputText.GetSubstring( caretPos ); Size trimmedSize = game.Drawer2D.MeasureSize( subString, font, false ); chatCaretTexture.X1 = 10 + trimmedSize.Width; Size charSize = game.Drawer2D.MeasureSize( new String( value[caretPos], 1 ), font, false ); chatCaretTexture.Width = charSize.Width; DrawString( size, value, false ); } } void DrawString( Size size, string value, bool skipCheck ) { size.Height = Math.Max( size.Height, chatCaretTexture.Height ); int y = game.Height - YOffset - size.Height / 2; using( Bitmap bmp = IDrawer2D.CreatePow2Bitmap( size ) ) { using( IDrawer2D drawer = game.Drawer2D ) { drawer.SetBitmap( bmp ); drawer.DrawRect( backColour, 0, 0, bmp.Width, bmp.Height ); DrawTextArgs args = new DrawTextArgs( value, Color.White, false ); args.SkipPartsCheck = skipCheck; drawer.DrawText( font, ref args, 0, 0 ); chatInputTexture = drawer.Make2DTexture( bmp, size, 10, y ); } } chatCaretTexture.Y1 = chatInputTexture.Y1; Y = y; Width = size.Width; Height = size.Height; } public override void Dispose() { graphicsApi.DeleteTexture( ref chatCaretTexture ); graphicsApi.DeleteTexture( ref chatInputTexture ); } public override void MoveTo( int newX, int newY ) { int deltaX = newX - X; int deltaY = newY - Y; X = newX; Y = newY; chatCaretTexture.Y1 += deltaY; chatInputTexture.Y1 += deltaY; } static bool IsInvalidChar( char c ) { // Make sure we're in the printable text range from 0x20 to 0x7E return c < ' ' || c == '&' || c > '~'; } public void SendTextInBufferAndReset() { game.Chat.Send( chatInputText.ToString() ); typingLogPos = game.Chat.InputLog.Count; // Index of newest entry + 1. chatInputText.Clear(); Dispose(); } #region Input handling public override bool HandlesKeyPress( char key ) { if( chatInputText.Length < 64 && !IsInvalidChar( key ) ) { if( caretPos == -1 ) { chatInputText.Append( chatInputText.Length, key ); } else { chatInputText.InsertAt( caretPos, key ); caretPos++; } Dispose(); Init(); return true; } return false; } public override bool HandlesKeyDown( Key key ) { if( key == Key.Down ) DownKey(); else if( key == Key.Up ) UpKey(); else if( key == Key.Left ) LeftKey(); else if( key == Key.Right ) RightKey(); else if( key == Key.BackSpace ) BackspaceKey(); else if( key == Key.Delete ) DeleteKey(); else if( !OtherKey( key ) ) return false; return true; } void BackspaceKey() { if( !chatInputText.Empty && caretPos != 0 ) { if( caretPos == -1 ) { chatInputText.DeleteAt( chatInputText.Length - 1 ); } else { caretPos--; chatInputText.DeleteAt( caretPos ); } Dispose(); Init(); } } void DeleteKey() { if( !chatInputText.Empty && caretPos != -1 ) { chatInputText.DeleteAt( caretPos ); if( caretPos >= chatInputText.Length ) caretPos = -1; Dispose(); Init(); } } void RightKey() { if( !chatInputText.Empty && caretPos != -1 ) { caretPos++; if( caretPos >= chatInputText.Length ) caretPos = -1; Dispose(); Init(); } } void LeftKey() { if( !chatInputText.Empty ) { if( caretPos == -1 ) caretPos = chatInputText.Length; caretPos--; if( caretPos < 0 ) caretPos = 0; Dispose(); Init(); } } void UpKey() { if( game.Chat.InputLog.Count > 0 ) { typingLogPos--; if( typingLogPos < 0 ) typingLogPos = 0; chatInputText.Clear(); chatInputText.Append( 0, game.Chat.InputLog[typingLogPos] ); caretPos = -1; Dispose(); Init(); } } void DownKey() { if( game.Chat.InputLog.Count > 0 ) { typingLogPos++; chatInputText.Clear(); if( typingLogPos >= game.Chat.InputLog.Count ) { typingLogPos = game.Chat.InputLog.Count; } else { chatInputText.Append( 0, game.Chat.InputLog[typingLogPos] ); } caretPos = -1; Dispose(); Init(); } } bool OtherKey( Key key ) { bool controlDown = game.IsKeyDown( Key.ControlLeft ) || game.IsKeyDown( Key.ControlRight ); if( key == Key.V && controlDown && chatInputText.Length < 64 ) { string text = Clipboard.GetText(); if( String.IsNullOrEmpty( text ) ) return true; for( int i = 0; i < text.Length; i++ ) { if( IsInvalidChar( text[i] ) ) { Utils.LogWarning( "Clipboard text contained characters that can't be sent." ); return true; } } if( chatInputText.Length + text.Length > 64 ) { text = text.Substring( 0, 64 - chatInputText.Length ); } if( caretPos == -1 ) { chatInputText.Append( chatInputText.Length, text ); } else { chatInputText.Append( caretPos, text ); caretPos += text.Length; if( caretPos >= chatInputText.Length ) caretPos = -1; } Dispose(); Init(); return true; } else if( key == Key.C && controlDown ) { if( !chatInputText.Empty ) { Clipboard.SetText( chatInputText.ToString() ); } return true; } return false; } #endregion } }